exporting V4 magnets into .fbx format
scompartimentofumatori_6f6fc932ad
Posts: 0
hi to all,
i don't know if this is the right section to post that but i've a problem.
i'm moving my first step with unity 3d and my first problem is to import a morphed, personalized and magnetized V4 from daz studio 4.6.
after a long serie of trials-and-errors i succeded to export my .fbx [although without animations for now] and to import it in unity but there are a couple of problems:
1) all magnets are gone;
2) some props are dislocated [i.e. eyeglasses are on the neck instead on the top of nose].
have you any solutions?
thanks in advance.