exporting V4 magnets into .fbx format

edited December 1969 in New Users

hi to all,
i don't know if this is the right section to post that but i've a problem.
i'm moving my first step with unity 3d and my first problem is to import a morphed, personalized and magnetized V4 from daz studio 4.6.

after a long serie of trials-and-errors i succeded to export my .fbx [although without animations for now] and to import it in unity but there are a couple of problems:
1) all magnets are gone;
2) some props are dislocated [i.e. eyeglasses are on the neck instead on the top of nose].

have you any solutions?

thanks in advance.

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