The Path to iClone

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  • WendyLuvsCatzWendyLuvsCatz Posts: 38,220
    edited February 2014

    uhm well now everything genesis is crashing 3DX5,
    I am trying to eliminate variables but looking like latest DS4.6 build could be a problem
    my older FBX files work

    Post edited by WendyLuvsCatz on
  • WendyLuvsCatzWendyLuvsCatz Posts: 38,220
    edited December 1969

    unticking HD morphs in export dialogue seems to have fixed it

  • bighbigh Posts: 8,147
    edited December 1969

    enoc said:
    bigh said:
    thank you
    is there a video that shows how to bring clothes ( for Genesis or other ) from Daz Studio ?
    I know we can bring clothes over with the model .

    Hello Bigh,

    No, I don't believe we have a video showing how to bring only clothes from DAZ Studio, as the clothing is part of the model mesh.

    PM sent

  • argus1000argus1000 Posts: 701
    edited December 1969

    enoc said:

    This Daz issue is well known, unfortunately there's not much we can do about it, since the problem is that the DAZ FBX import method is quite unique with pre and post rotation requirements (our FBX files import just fine into other 3D software) I would recommend that you contact DAZ technical support on this. Sorry if this was not the answer you were expecting.

    I contacted Daz support and this is what they said concerning their faulty FBX import.

    "Whenever going to or from DAZ Studio with weight-mapped content via FBX, there is going to be "cleanup" of both rigging (bone structure) and skinning (how the individual vertices respond to movement of the bones), and often animation. Part of the reason is that DAZ Studio's triaxial weight-mapping is more complicated than the FBX can represent (a limitation of the FBX format).

    Even with the limitations, it is still probably the best way to get rigged figures and characters into and out of DAZ Studio.

    Some people report that Autodesk's free "FBX Converter" can sometimes help in their transfers of FBX files from one application to another, although I've not used it and am not sure exactly what they are using it for...

    http://usa.autodesk.com/adsk/servlet/pc/item?siteID=123112&id=20481519

    Another option is Collada, but it also has issues. Since Collada (.dae) is an 'open specification' format, there is no set standard for the format across the 3D industry. There are at least 3 major variants of this format with no agreement between them about various aspects. This often leads to bad imports/exports.

    Because of all the rigging/skinning problems and issue surrounding exporting and importing between different programs, the Alembic format was created.

    It bypasses all the hassles of having to tweak rigging by exporting a scene using vertex animation. I believe the idea is you animate your characters in one app (say DAZ Studio), then bring it into your target application for lighting, materials, and rendering. I believe Maya is a supporter of Alembic.

    http://www.daz3d.com/alembic-exporter-for-daz-studio

    I wish there were a simple fix to the problems. The 3D Industry is still a little bit like the Wild West, I'm afraid".

  • ReallusionReallusion Posts: 115
    edited December 1969

    Tutorial # 10 - Intro to Kinect Motion Capture with iClone

    iClone5 offers the most affordable and intuitive, motion capturing solution in the industry. Now you can simply use your body to control virtual actors, in real-time, with motion smoothing optimizations. Lightspeed your animations and create realistic-looking motions as now you can literally control actors with your body movements.

    https://www.youtube.com/watch?v=4ysV-6tnE00

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  • ReallusionReallusion Posts: 115
    edited December 1969

    Tutorial # 11 - Enhancing and Modifying Motion Clips

    iClone has a library of literally hundreds of motions that you can apply to your characters with a simple click. In addition to that, there are thousands more available in both the Content Store and Marketplace, as well as other external marketplaces around the web. The thing about motion clips is, with a little creativity, you can do all sorts of cool things to them to customize them and make them unique. In this tutorial, we'll learn about a couple of simple motion clip editing techniques, and how they can really enhance the energy and uniqueness of your motions. By using these techniques together with some simple camera work, you can make your motions much more dynamic and attention-drawing.

    https://www.youtube.com/watch?v=T0CeHRDqknQ

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  • bighbigh Posts: 8,147
    edited December 1969

    waiting for iClone 6 pro :-)

  • argus1000argus1000 Posts: 701
    edited December 1969

    bigh said:
    waiting for iClone 6 pro :-)

    Me too. I have pre-ordered it, with the Indigo plug in. I'm curious what it can do. But I won't be able to export anything from it until 3DXchange 6 is released, later next year.
  • ReallusionReallusion Posts: 115
    edited December 2014

    iClone6 is Coming!

    iClone6 is due for release in December 2014 with enhanced visual quality, a flexible UI, and streamlined plug-in configuration in future updates. This new iteration comes chalk-full with lots of new features that are a direct result of months of collaboration with awesome 3rd party developers like; Indigo RT for super rendering quality, soft cloth, wind behavior and multiple textures by Nvidia’s PhysX , SpeedTree and Allegorithmic’s Substance.

    Enjoy this sneak peek video and check out the iClone6 website for more up to date information:
    http://www.reallusion.com/iclone/14-ic6_preorder/index.html


    iClone6 Sneek Peakl

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    Post edited by Reallusion on
  • SuperdogSuperdog Posts: 765
    edited December 1969

    I bought iClone Animation Pipeline (3 in 1) bundle at DAZ. Will there be an upgrade path for those of us who bought this bundle? How do we upgrade?

  • mjordy59mjordy59 Posts: 66
    edited December 2014

    Iclone (from versions 4 to 5) has been one of my favorite to create quick 3D animations,and although getting perfect
    or at least working Daz characters into Iclone,through the 3dXchange pipeline is rather difficult,but with some tweaks some characters,especially Genesis import almost perfect in to Iclone. Daz characters import with a shiny skin surface,so you need to reduce the shininess in Daz before exporting as FBX to 3D xchange. And even so in 3D Xchange you must tweak the skin and cloth,hair,etc reflections.
    For some reason hairs do not import with the details you see in Daz,and sometimes is better to import only the base figure,and try to add clothing and hair in Iclone,no easy task either. Another great advantage of using Iclone is the feature of using greenscreen fx in iclone by buying the extra plug in PopVideo Converter 2.

    you can see some sample vids done in Iclone,including greenscreen FX and Daz characters:
    https://www.youtube.com/user/maurojo1

    Post edited by mjordy59 on
  • ReallusionReallusion Posts: 115
    edited December 1969

    Superdog said:
    I bought iClone Animation Pipeline (3 in 1) bundle at DAZ. Will there be an upgrade path for those of us who bought this bundle? How do we upgrade?

    Hello Superdog,

    For users who purchased our products at external stores like Daz -- users first have to register their products at the Reallusion page with a free member account. Once users register, then they can enjoy upgrade offers for Reallusion member accounts.

    You may go here for a better explanation: http://faq.reallusion.com/index.php?action=article&cat_id=002001&id=221⟨=
    Inline image 1

    Daz users can also contact Reallusion Customer Support here http://www.reallusion.com/CustomerSupport/UserEx/QForm.aspx

  • bighbigh Posts: 8,147
    edited December 1969

    bigh said:
    waiting for iClone 6 pro :-)

    nothing yet :down:

  • argus1000argus1000 Posts: 701
    edited December 1969

    bigh said:
    bigh said:
    waiting for iClone 6 pro :-)

    nothing yet :down:
    It probably won't be before the 18th of December, because the pre-own sale ends on the 17th
  • bighbigh Posts: 8,147
    edited December 1969

    bigh said:
    bigh said:
    waiting for iClone 6 pro :-)

    nothing yet :down:

    any one hear when it coming ?
    :roll:

  • aspinaspin Posts: 219
    edited December 1969

    it's there

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,220
    edited December 1969

    I am surprised the soft cloth physX worked at all on DAZ characters
    http://youtu.be/jtEzy8c9FKE
    I need to create weightmaps to match the UV maps, that is the main issue
    the MFD for example has one half upside down hence the odd effect at the back

  • bighbigh Posts: 8,147
    edited December 1969

    wow so far - now to learn how to use every thing !

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,220
    edited December 1969

    in case you are wondering BIGH
    you have a collision shape setting in avatar under foot contact etc you enable all the body bit in
    and then in physics click weight and chose your fabric and pick a fall off map that matches the UV map black for pinned white for free
    lots of parameters to play with
    most DAZ mesh too highpoly to convert but you can do hairs too or just sleeves etc

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,220
    edited December 1969

    the trick is not to clothify props but conformed clothes on the figure!

  • bighbigh Posts: 8,147
    edited December 1969

    the trick is not to clothify props but conformed clothes on the figure!

    thank you for the info .
    Merry Christmas !

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,220
    edited December 1969
  • argus1000argus1000 Posts: 701
    edited December 2014

    For the life of me, I cannot render an animation with Indigo past a fgew frames without getting this message. What am I doing wrong?


    EDIT: This issue seems to be solved when I use Genesis. For some reason, iClone didn't like one its characters.

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    Post edited by argus1000 on
  • WendyLuvsCatzWendyLuvsCatz Posts: 38,220
    edited December 1969

    may be something in your scene, I have not really tried Indigo much but some things it does not seem to like such as many different iclone trees
    anyway more clothiness from me http://youtu.be/rlJIafmuuds
    I am having good results with clonecloth skirt lowers as all flatmapped
    mixed results with DAZ clothes mostly not good and the UV mapping is too complex and too many material zones

  • wungunwungun Posts: 59
    edited December 1969

    Indigo/Iclone-6 render made in 4hours===enjoy

    http://youtu.be/umQgUSearOQ

  • argus1000argus1000 Posts: 701
    edited December 1969

    may be something in your scene,

    This issue seems to be solved when I use Genesis. For some reason, Indigo didn’t like one iClone's new G6 characters.
  • bighbigh Posts: 8,147
    edited December 1969

    Network Error: Download Failed. (Error Code:202)
    Please check your internet connection and try again.

    Retry Close

    Was working good - now I get it on the all downloads I try .

    Got this error using the downloader in iClone 6 pro .
    Tried the RL forum - 9 days now and waiting .

    Any one else getting this error ?

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,220
    edited December 1969

    Is this on the bonus content? That worked fine for me
    I have not tried inventory in iC6 though, I get a downloader from my account inventory without iClone open usually anyway.

  • bighbigh Posts: 8,147
    edited December 1969

    Is this on the bonus content? That worked fine for me
    I have not tried inventory in iC6 though, I get a downloader from my account inventory without iClone open usually anyway.

    bonus worked fine
    its moving stuff from 5.5 to 6 thats not working

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,220
    edited December 1969

    Aha not tried it THAT way
    try copy paste to folders NOT cut paste as you do not wanna risk overwriting any iC5 stuff as once used and resaved from 6 it stays in 6
    download content to 5 unless you decide to buy the new speedtrees and that will take hours and hours I can tell you.

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