Default "image editor" and "layered image editor"

Leo ChenLeo Chen Posts: 697
edited December 2013 in New Users

Can I replace them with another image editor?

BTW,how to save the modified image file with the default "image editor" and "layered image editor"?

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Post edited by Leo Chen on

Comments

  • TotteTotte Posts: 13,980
    edited December 1969

    LIE, Layered Image Editor is a special image editor used to add layers of images onto the texture that will be rendered, and images editor is for controlling Image gamma, so the reply to your first question is no.

    The reply to the second question is Shader baking.

  • Leo ChenLeo Chen Posts: 697
    edited December 1969

    Thank you, Totte.

  • ben98120000ben98120000 Posts: 469
    edited December 1969

    If you wish to save your layered image editor modifications to the diffuse color image textures, you can export the figure as wavefront object with Write Surfaces, Write Material Library, Collect Maps options active in export window/menu. It will make a Maps folder at location which you specified for export file with your modified diffuse maps saved as something like "d42.jpg".

  • JaderailJaderail Posts: 0
    edited December 1969

    Or you just select the Surfaces you wish to save in the Surfaces tab while the Item is selected and then Save As> Material. That will then load every thing back when applied to the item again as a texture.

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