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© 2024 Daz Productions Inc. All Rights Reserved.
Comments
If you submit that we all lose :) seriously though it's amazing I can't wait to see the final product. I MIGHT use less flowers just because it's seems odd that they are posititioned around her head. If you intersperse less flowers it'll look more natural.
Nobody loses, you all win a lot of new ideas and understanding ;)
So true. I barely know anything about the program. People talk about things I've not discovered yet. I do a lot of "ooh what's that?" :)
PS: those freckles are adorable.
Have you though about changing the format to landscape? I think you could get closer to the figure without loosing the context by the switch, maybe with a little twist as well.
for the posing I think you could try to give her back more of the cureve coming from that chair. she looks a tad stiff atm.
I agree with ppunky, its a great render but a tad of Dof will give the face the support to really stick out
This is for the ready to action render: I definitely prefer the one without zombie ;)
Some thoughts, from the other posts i take it you are working with 3delight? most important for 3delight lighting is to switch shadows on raytraced, with your forst scenery I think shadow intensity is best on 100 % but with a softness of 50%. try to get ri of the shadow bias which is preset to 1 in many cases, nobody needs that ;)
The DOF should work in your setting, you probably didn't set the focus on the girl yet. Look at your setting with the cam you use selected in the scene tab from the side and adjust the two planes so they enclose the girl. The coloured line cross is best placed about where her face is. This should make the background being blurred.
if not try reducing the F/Stop but not too much else she looks like a puppet.
the floor in the foreground could be improved adding Bump and/or displacement
One last thing, try to give her a fierce expression. in the moment the things happening around her don't make an impression on her.
If you got more questions with 3delight just ask :D
Thank you so much, those freckles were made with skinbuilder (genesis 3 in this case) but I made another set to use with the layered image editor (LIE) another great tool to play with to customize your characters
I can't stop playing with the lights... I'm going get electricuted if I'm not careful.
Wear Rubber Gloves!
A Walk By the River
https://www.daz3d.com/forums/vanilla/post/editcomment/4741801Love with a centaur sounds romantic, but she'll probably find it problematic.
Playing with lights is a great way to learn.
Definitely a photo shoot feel with your images.
That is one of my aims. I always paid attention to the way photographers would position the lights.
My lighting goals (in no particular order):
Nice diffuse morning light.
Good, consistent eye catch without blow out or harsh shadows.
Learning to use the other types of lighting beyond spots and presets.
Lighting multiple characters in a scene consistently.
Controlling the lights and shadows so I can create dynamic, interesting images. (Avoiding everything looking flat.)
Using lighting and depth of field.
I'm sure there is a ton of information out there on all of that. I will learn and retain it better by doing/trying/failing. I've not even explored all the options in Daz to interact creatively with the scene or subjects. So much I've not even looked at. I suppose I'll learn it when I'll need it.
How to get rid of white spot?
Postwork done using 2d software due to white spot on her forehead.
I found generate a portrait without using any postwork is very difficult for them who are new to 3d but I learned lot of things. Thank you all for suggestion. Those suggestions helped me to learn various things.
Posing 2 interacting figures is a challenge. Well done.
I find the light a little too bright. It is washing out the skin and dress of the female figure.
Nicely done. I am looking forward to seeing where you go with this.
I am not sure what is causing that white spot. Sometimes strange artefacts can show up in one render and disappear the next time you render the image.
I like your camera angle and the figure lying diagonally across the image. Very dynamic.
Perhaps adjust the camera slightly so that her toes are not against the edge of the image.
Nicely done.
@Galaxy
Try turning the glossines down on the hair as it might be reflecting the light.
@Fishtales Turning the glossiness down is working. Though render not completed due to power cut but it was without any white spot or any kind of spot.
@Kismet2012 Now I can use DOF but need more experiment to properly understand it.
ok I scaled some of the flowers to various sizes, turrned a few, and dulled the grass and flowers to look more realistic. Also shrank the dimples they made her look TOO old. Also changes her hair color slightly so it woudl stand out a slight bit more
Thanks. I closed the aperture a bit to get less blowout. Maybe I should disable the bloom filter entirely.
Also, they're BOTH female.
@Gordig - Love this so far, if I had a suggestion or two it would be, drop the ligthing maybe 20% and check the material for the hair. if it's 3Delight and you are using IRAY it'll give you the complete BLACK hair that you see on the centaur with no gloss, texture, or shading.
I have softened and lowered the strength of the shadows for the version of Dante with overhead light
That is a great improvement over the original, the flowers look to have grown naturally rather than be fired in position with a flower gun. My one thought now is the angle of the figure's right toes. If I read it right, the legs are crossed and her right toes are pointing skyward. If that is correct, the pose wouldn't be comfortable. If there was more of a bend in the foot to rest the toes on or near the ground, it would look a little more relaxed.
Regards,
Richard.
That's a nice image. The flower colours look better and the size differences between clumps looks realistic.
Regards,
Richard.
Here I am hoping that the centaur will just let her burden go 'sploosh' in the river...
The human figure's hair could do with some gravity. At the moment it seems to be following the line of her neck, rather than a downwards pull. Can the hair be morphed to be visible in part of the rectangle between her head, shoulder, arm and centaur? On her right side it would also be good to move the hair off to her left.
Regards,
Richard
Actually, they are curled around her shin, while her foot rubs the back of her calf as people tend to do when they are nervous :)
well I think this will be the final version for now. Pretty happy with it, and not to sure if any more changes are needed.
@Galaxy: A rule of thumb for future planning is that when it comes to RAM, consumers sip, producers chug. Browsers take very little by modern standards; games take more, but most don't benefit from having more than their recommended amount. 3D renderers (Blender, Daz Studio, Maya, Poser, etc), 2D image editors (Gimp, Photoshop, etc), audio or video editors, and code compilation all will take as much RAM as you can get and ask for more.
Another thing to keep in mind is that IRay is an Nvidia product, and doesn't work with AMD video cards. Additionally, video ram counts for much more when rendering scenes than playing games. Historically, Nvidia has skimped on video ram and bandwidth. That said, if you have/get a reasonably powwerful GTX/RTX card, you should be fine. When it comes to building a new machine (or planning out an upgrade to an existing one), I find this site to be invaluable: https://pcpartpicker.com Beware how your priorities will differ from anything targeting 'Gaming'.
@rcbcgreenpanzer
Very helpful for those who will build next machine.
My experience is any graphics works require RAM much more than recommended amount. I also found, if it is only one person working, most of the time require 6-7 software to run simulteniously to finish a work. Hence interestingly a gaming machine with recommended configuration probably will fail to do so.