Hair Content Interfering With Poses
...OK now here's something strange.
Set up my Lela Child character (G2F using Zev0's Growing Up morphs). Loaded Andy Hair (which I've used with this character before) but did not "fit to" the figure as it is long hair for V4.2. Instead, I manually fit the hair and then parent it to the head. Now I do this a lot with older hair content so that it doesn't distort when posing due to issues with it following a weight mapped figure. However, in this instance when I tried to apply one of the Premium Portrait Poses form the default "T" pose , the arms refused to pose correctly. It is as if the collar and shoulder bones are locked in the "T" position. I tried several different poses from different pose sets and all ended up with the same result. If I un-parent the hair, the pose works fine but then the hair doesn't stay with the character, and thus is more of a pain to fit because of the changes to the X, Y ,Z positions of the head.
I have never seen this occur before and have no idea what would be causing it.
Comments
I think I saw a post about a similar issue a while back, so although it hasn't been widely encountered (or at least not widely reported) you aren't the first to hit it. I can't recall if there was a fix.
Its been going on for several versions now, I asked about it in the latest release thread but didn't get an answer. It seems to do with parenting items to either the head, I've also had it happen when thins are parented to the hand, I haven't really found a work around, nor have I found any reason to it some times it happens sometimes it doesn't, but I've had it happen more in this build than previously.
Here's my post in the general release thread
http://www.daz3d.com/forums/discussion/32252/P75
...Just read your post there and saw nobody had responded.
Submitted a tech support ticket on this.
The really odd (and frustrating) thing is I used the same character and hair in a previous scene (attached below) and had no issue with posing.