Skin Converter V4 > G2F how does it work?

The Skin Converter V4 > G2F, how does it work, does it only apley the UV and the rest must be made manually??? You mean that Not seriously, right? My Character Dixie has a Elite Skin texture that I have fixed with tan lines and tattoos, Can you tell me, how I create an elite skin texture with all set ups and values manually????
After adding the V4 UV I can load the diffuse maps and all other maps but the eyes doesn`t work and all other values for the elite skin?
Post edited by cosmo71 on
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The product is a script and it will both set the correct UV on G2F but also apply whatever texture you point it at (you can select a .pz2, a.ds? or even the .png that a .pz2, etc., will have). You can apply textures just as you would on V4: so overall skin, then eyes, makeup and so on.
If you load G2F and then fire up the script and point it at your textures it should apply them without problem.
all manually? how many hours shall is sit to fix all the values so the gf2 version looks like the v4.2 version????????
isn`t it possible to save a material preset of my v4.2 character and load it to the g2f?
Can`t be meant seriously that I do have to add all maps for an elite skin texture manually and fix also all the values manually.
yes, I start the script and then the browser opens so I can choose a file to open but only folders, if I go to the folder where my skin textures are there is nothing in it. so how can I choose the textures?????
Ah okay, has worked, so, first load the v4.2 figure into ds4.6 save it as material preset, then load the g2f appley the V4 UVs and then load the material preset you have saved before.
There are, in effect, two ways of applying V4 tetxures to G2F. Both need the V4 for G2F product (to get the right UV maps).
You can either use the Skin Converter script which will 'just' apply the selected textures to the figure. You'll need to do this every time unless or until you manually save the textures in the new .duf format.
Or you can do it manually, by loading V4, applying textures to V4 and saving out material presets (again as .duf format) for any/all material zones and then aplly those .duf files to a G2F figure.