Confused about light products
So many of the products sound the same, and I'm confused. I don't know if we have things in 4.5/ 4.6 that do what these do or close to it. I need some fast help as the sale is today.
Question 1.
omAreaLight Light Shader for DAZ Studio
http://www.daz3d.com/omarealight-light-shader-for-daz-studio
How does this
"The omAreaLight is a light shader for DAZ Studio that allows you to simulate panel lights, soft boxes and other rectangular light sources, such as TVs, florescent lights, etc. The Area Light source provides realistic soft shadows as well as wrapped lighting."
Give any scene amazing soft shadows and realistic light wrap with the simple addition of this light."
work with Uber Area lighting? Is it just another light added?
http://www.daz3d.com/forums/discussion/14536/
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Question 2.
Because I already have the Spotlight Shader, wouldnt reducing the spotlight do the same thing as putting light on the tip of something?
I have: UberSpot Light Shader for DAZ Studio
http://www.daz3d.com/uberspot-light-shader-for-daz-studio
This does points / tips.
UberPoint Light Shader for DAZ Studio
http://www.daz3d.com/uberpoint-light-shader-for-daz-studio
Thanks in advance.
Comments
omAreaLight is largely redundant - it was a primitive that emitted light rather than a general area light, so for most purposes you could just use uberArea from DS on a plane and be done.
uberPoint is a point light, not an area light. It is like the regular point and linear point lights in DS, but it is more configurable (you can set the falloff, and apply textures) than those so I would say it's still worthwhile even fro DS 4 users. uberSpot is better than the default spot light in many more ways, though I haven't compared it with AoA's Advanced spot light. Still, I would recommend at least giving a serious look at uberPoint and uberSpot.
Thank you :)
Will go for the UberPoint Light Shader for DAZ Studio since that's the one I don't have.
For some purposes that would work. The main difference is that reducing the spotlight will only shine light in one direction. A point light gives 360 degrees of light. If you want the light to be cast onto something else in the scene or cast a shadow, a point light would be the way to go.
That makes sense. I had it in my mind that it was a tiny tip, that's why I was figuring they'd both be about right. But for regular size up, that wouldn't work. Thanks for expanding my brainstorming, I was pretty limited lol!