Thanks carrie58 ! That did the trick. At least for 2 out of 3 hair files I have tested.
It seems like not all morphs are transferred. I also think they shouldn't be in the "hidden" section at all.. My old eyes hate reading grey on grey.
The authorship information is alright.
It's a pity as I am a big fan of the RSSY converters and I was really waiting for this one... sigh...
The script is telling the Transfer Utility to transfer ALL morphs so I am unsure what I can do about this one.
Don't know if it is related but I was using M4 Midnight Hunter the other night and I found I had to turn off limits and really yank up the numbers before seeing any movement in the back flap of the trench coat - or any of the transfered morphs. Maybe the morphs need to be x10 or x100 strength to see the movement that the original has? And maybe the morphs are there but only appear to be not working. (Don't like the Grey on Grey either but nothig you can do about that)
I don't know. @zzspriest, which item are you not seeing the morphs?
It is the Christine Hair, a DAZ Original.
Darn, I don't have that one. I have wishlisted it to get it when it is on sale and test it.
Thanks carrie58 ! That did the trick. At least for 2 out of 3 hair files I have tested.
It seems like not all morphs are transferred. I also think they shouldn't be in the "hidden" section at all.. My old eyes hate reading grey on grey.
The authorship information is alright.
It's a pity as I am a big fan of the RSSY converters and I was really waiting for this one... sigh...
The script is telling the Transfer Utility to transfer ALL morphs so I am unsure what I can do about this one.
Don't know if it is related but I was using M4 Midnight Hunter the other night and I found I had to turn off limits and really yank up the numbers before seeing any movement in the back flap of the trench coat - or any of the transfered morphs. Maybe the morphs need to be x10 or x100 strength to see the movement that the original has? And maybe the morphs are there but only appear to be not working. (Don't like the Grey on Grey either but nothig you can do about that)
I don't know. @zzspriest, which item are you not seeing the morphs?
It is the Christine Hair, a DAZ Original.
Darn, I don't have that one. I have wishlisted it to get it when it is on sale and test it.
Ok I'll be waiting patiently. Thanks so far and all thumbs up for your fantastic work... :-)
Thanks carrie58 ! That did the trick. At least for 2 out of 3 hair files I have tested.
It seems like not all morphs are transferred. I also think they shouldn't be in the "hidden" section at all.. My old eyes hate reading grey on grey.
The authorship information is alright.
It's a pity as I am a big fan of the RSSY converters and I was really waiting for this one... sigh...
The script is telling the Transfer Utility to transfer ALL morphs so I am unsure what I can do about this one.
Don't know if it is related but I was using M4 Midnight Hunter the other night and I found I had to turn off limits and really yank up the numbers before seeing any movement in the back flap of the trench coat - or any of the transfered morphs. Maybe the morphs need to be x10 or x100 strength to see the movement that the original has? And maybe the morphs are there but only appear to be not working. (Don't like the Grey on Grey either but nothig you can do about that)
I don't know. @zzspriest, which item are you not seeing the morphs?
It is the Christine Hair, a DAZ Original.
Darn, I don't have that one. I have wishlisted it to get it when it is on sale and test it.
Ok I'll be waiting patiently. Thanks so far and all thumbs up for your fantastic work... :-)
I am having the same problem as some others...for some converted hair, the morphs are transferred, but not for others. For example, none of the AprilYSH hairs (e.g., Caleb Hair, Cuffed Tail 2, Gabriel, etc.) are getting their morphs transferred. No problems with authorship information, looked in hidden properties, and tried the different conformers, too, with no luck.
Edited to add: This seems to be more of a problem with hairs found in Runtime\Libraries\Hair (as opposed to Runtime\Libraries\Character). These hairs tend not to require the convert to weight mapping function either.
I am having the same problem as some others...for some converted hair, the morphs are transferred, but not for others. For example, none of the AprilYSH hairs (e.g., Caleb Hair, Cuffed Tail 2, Gabriel, etc.) are getting their morphs transferred. No problems with authorship information, looked in hidden properties, and tried the different conformers, too, with no luck.
Edited to add: This seems to be more of a problem with hairs found in Runtime\Libraries\Hair (as opposed to Runtime\Libraries\Character). These hairs tend not to require the convert to weight mapping function either.
Darn. I actually have Caleb Hair, but as you can see the morphs transferred.
Edit: This is with the caleb.hr2 file. The calebX.hr2 doesn't work.
Yes, I used the right file. Hmmm. Could you please show me the settings you used?
It was nothing special:
Did you have to force convert items? The regular execute/execute from selected/convert items doesn't work for me.
Anyhow, I've tried this in DAZ 4.10, DAZ 4.11, and DAZ 4.11 Beta, on two separate computers, and I am just not getting the extra morphs.
Edited to add log file if that's any help.
Yes, I had to Force Convert. I am using v4.11.0.383. I compared your log to my log when converting and there is no significant difference. If you load the caleb.hr2 by itself, does it have the morphs on it?
Yes, I used the right file. Hmmm. Could you please show me the settings you used?
It was nothing special:
Did you have to force convert items? The regular execute/execute from selected/convert items doesn't work for me.
Anyhow, I've tried this in DAZ 4.10, DAZ 4.11, and DAZ 4.11 Beta, on two separate computers, and I am just not getting the extra morphs.
Edited to add log file if that's any help.
Yes, I had to Force Convert. I am using v4.11.0.383. I compared your log to my log when converting and there is no significant difference. If you load the caleb.hr2 by itself, does it have the morphs on it?
Yes, the hair by itself has the morphs on it. This is so bizarre!
Yes, I used the right file. Hmmm. Could you please show me the settings you used?
It was nothing special:
Did you have to force convert items? The regular execute/execute from selected/convert items doesn't work for me.
Anyhow, I've tried this in DAZ 4.10, DAZ 4.11, and DAZ 4.11 Beta, on two separate computers, and I am just not getting the extra morphs.
Edited to add log file if that's any help.
Yes, I had to Force Convert. I am using v4.11.0.383. I compared your log to my log when converting and there is no significant difference. If you load the caleb.hr2 by itself, does it have the morphs on it?
Yes, the hair by itself has the morphs on it. This is so bizarre!
Hmmm. Then I apologize, but I don't know how to help
Facebook (https://www.facebook.com/RiverSoftArt) is where I give teasers. I won't officially announce here until Daz accepts a product and it makes it through testing. I don't want to disappoint anyone if something goes awry.
Facebook (https://www.facebook.com/RiverSoftArt) is where I give teasers. I won't officially announce here until Daz accepts a product and it makes it through testing. I don't want to disappoint anyone if something goes awry.
Thanks carrie58 ! That did the trick. At least for 2 out of 3 hair files I have tested.
It seems like not all morphs are transferred. I also think they shouldn't be in the "hidden" section at all.. My old eyes hate reading grey on grey.
The authorship information is alright.
It's a pity as I am a big fan of the RSSY converters and I was really waiting for this one... sigh...
The script is telling the Transfer Utility to transfer ALL morphs so I am unsure what I can do about this one.
Don't know if it is related but I was using M4 Midnight Hunter the other night and I found I had to turn off limits and really yank up the numbers before seeing any movement in the back flap of the trench coat - or any of the transfered morphs. Maybe the morphs need to be x10 or x100 strength to see the movement that the original has? And maybe the morphs are there but only appear to be not working. (Don't like the Grey on Grey either but nothig you can do about that)
I don't know. @zzspriest, which item are you not seeing the morphs?
It is the Christine Hair, a DAZ Original.
Darn, I don't have that one. I have wishlisted it to get it when it is on sale and test it.
Did some research. Looks like whether the morphs are converted properly or not depends on where they are placed in the original file.
For example :
- Laurel hair or Reby hair : Morphs are located under "head" - this converts perfect, the morphs are visible under "head" in the converted file. And work great.
- Christine hair, Melody hair : Morphs are located under "neck". They appear in the converted file as "hidden property"..
- any hr2 hair : No original morphs are transferred at all. Only the converter morphs are there.
I have not checked my whole library but for the ones I tried followed the above.
Comments
Darn, I don't have that one. I have wishlisted it to get it when it is on sale and test it.
Converted FAF DogHair by odnajdy and D_jerry on Alina - https://www.daz3d.com/alina-for-genesis-8-female
Ok I'll be waiting patiently. Thanks so far and all thumbs up for your fantastic work... :-)
LOL. I can't believe you bought that one!
You're welcome!
I have bought a lot of V4 hair in the past, especially, if they were unusual or on the deep sale.
Converted Christine hair - https://www.daz3d.com/christine-hair - on Genesis 8 Female.
Converted Melia Hair - https://www.daz3d.com/melia-hair - on Genesis 8 Female
Thank you for sharing @Artini!
Thanks.
Below is a converted 80's Hair by Propschick on Genesis 8 Female.
Converted KiriTe Hair II by fabiana on Genesis 8 Female.
Converted Golden Drops Hair by Aery_Soul on Genesis 8 Female
Converted FAF FishHair by odnajdy and D_jerry on Genesis 8 Female.
Converted Kerkyra Hair - https://www.daz3d.com/kerkyra-hair - on Genesis 8 Female.
One more render of Kerkyra Hair. It can be a bit tricky to pose. Probably will look better with the iray materials for the hair.
Converted Reagan Hair by Propschick on Genesis 8 Female.
Converted Afro Magic 2 Style 3 hair by SWAM on Genesis 8 Female.
I am having the same problem as some others...for some converted hair, the morphs are transferred, but not for others. For example, none of the AprilYSH hairs (e.g., Caleb Hair, Cuffed Tail 2, Gabriel, etc.) are getting their morphs transferred. No problems with authorship information, looked in hidden properties, and tried the different conformers, too, with no luck.
Edited to add: This seems to be more of a problem with hairs found in Runtime\Libraries\Hair (as opposed to Runtime\Libraries\Character). These hairs tend not to require the convert to weight mapping function either.
Darn. I actually have Caleb Hair, but as you can see the morphs transferred.
Edit: This is with the caleb.hr2 file. The calebX.hr2 doesn't work.
It was nothing special:
Did you have to force convert items? The regular execute/execute from selected/convert items doesn't work for me.
Anyhow, I've tried this in DAZ 4.10, DAZ 4.11, and DAZ 4.11 Beta, on two separate computers, and I am just not getting the extra morphs.
Edited to add log file if that's any help.
Yes, I had to Force Convert. I am using v4.11.0.383. I compared your log to my log when converting and there is no significant difference. If you load the caleb.hr2 by itself, does it have the morphs on it?
Yes, the hair by itself has the morphs on it. This is so bizarre!
Hmmm. Then I apologize, but I don't know how to help
I saw facebook
ME TOO!!!
Facebook (https://www.facebook.com/RiverSoftArt) is where I give teasers. I won't officially announce here until Daz accepts a product and it makes it through testing. I don't want to disappoint anyone if something goes awry.
:)
Did some research. Looks like whether the morphs are converted properly or not depends on where they are placed in the original file.
For example :
- Laurel hair or Reby hair : Morphs are located under "head" - this converts perfect, the morphs are visible under "head" in the converted file. And work great.
- Christine hair, Melody hair : Morphs are located under "neck". They appear in the converted file as "hidden property"..
- any hr2 hair : No original morphs are transferred at all. Only the converter morphs are there.
I have not checked my whole library but for the ones I tried followed the above.