[Released] RSSY Hair Converter from Victoria 4 to Genesis 8 Female [Commercial]

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Comments

  • RiverSoft ArtRiverSoft Art Posts: 6,572
    zzspriest said:
    3Ddreamer said:
    zzspriest said:
    zzspriest said:
    carrie58 said:

    Do you have show hidden properties checked?

    Thanks carrie58 ! That did the trick. At least for 2 out of 3 hair files I have tested. 

    It seems like not all morphs are transferred. I also think they shouldn't be in the "hidden" section at all.. My old eyes hate reading grey on grey.

    The authorship information is alright.

    It's a pity as I am a big fan of the RSSY converters and I was really waiting for this one... sigh...

    The script is telling the Transfer Utility to transfer ALL morphs so I am unsure what I can do about this one.

    Don't know if it is related but I was using M4 Midnight Hunter the other night and I found I had to turn off limits and really yank up the numbers before seeing any movement in the back flap of the trench coat - or any of the transfered morphs. Maybe the morphs need to be x10 or x100 strength to see the movement that the original has? And maybe the morphs are there but only appear to be not working. (Don't like the Grey on Grey either but nothig you can do about that)

    I don't know. sad @zzspriest, which item are you not seeing the morphs?

    It is the Christine Hair, a DAZ Original. 
     

    Darn, I don't have that one.  I have wishlisted it to get it when it is on sale and test it.

  • ArtiniArtini Posts: 9,456
    edited June 2019

    Converted FAF DogHair by odnajdy and D_jerry on Alina - https://www.daz3d.com/alina-for-genesis-8-female

    image

    image

    Alina821pic05.jpg
    1000 x 1200 - 231K
    Alina821pic03.jpg
    1000 x 1200 - 144K
    Post edited by Artini on
  • zzspriestzzspriest Posts: 10
    zzspriest said:
    3Ddreamer said:
    zzspriest said:
    zzspriest said:
    carrie58 said:

    Do you have show hidden properties checked?

    Thanks carrie58 ! That did the trick. At least for 2 out of 3 hair files I have tested. 

    It seems like not all morphs are transferred. I also think they shouldn't be in the "hidden" section at all.. My old eyes hate reading grey on grey.

    The authorship information is alright.

    It's a pity as I am a big fan of the RSSY converters and I was really waiting for this one... sigh...

    The script is telling the Transfer Utility to transfer ALL morphs so I am unsure what I can do about this one.

    Don't know if it is related but I was using M4 Midnight Hunter the other night and I found I had to turn off limits and really yank up the numbers before seeing any movement in the back flap of the trench coat - or any of the transfered morphs. Maybe the morphs need to be x10 or x100 strength to see the movement that the original has? And maybe the morphs are there but only appear to be not working. (Don't like the Grey on Grey either but nothig you can do about that)

    I don't know. sad @zzspriest, which item are you not seeing the morphs?

    It is the Christine Hair, a DAZ Original. 
     

    Darn, I don't have that one.  I have wishlisted it to get it when it is on sale and test it.

    Ok I'll be waiting patiently. Thanks so far and all thumbs up for your fantastic work... :-)

  • RiverSoft ArtRiverSoft Art Posts: 6,572
    Artini said:

    Converted FAF DogHair by odnajdy and D_jerry on Alina - https://www.daz3d.com/alina-for-genesis-8-female

    image

    image

    LOL.  I can't believe you bought that one!

  • RiverSoft ArtRiverSoft Art Posts: 6,572
    zzspriest said:
    zzspriest said:
    3Ddreamer said:
    zzspriest said:
    zzspriest said:
    carrie58 said:

    Do you have show hidden properties checked?

    Thanks carrie58 ! That did the trick. At least for 2 out of 3 hair files I have tested. 

    It seems like not all morphs are transferred. I also think they shouldn't be in the "hidden" section at all.. My old eyes hate reading grey on grey.

    The authorship information is alright.

    It's a pity as I am a big fan of the RSSY converters and I was really waiting for this one... sigh...

    The script is telling the Transfer Utility to transfer ALL morphs so I am unsure what I can do about this one.

    Don't know if it is related but I was using M4 Midnight Hunter the other night and I found I had to turn off limits and really yank up the numbers before seeing any movement in the back flap of the trench coat - or any of the transfered morphs. Maybe the morphs need to be x10 or x100 strength to see the movement that the original has? And maybe the morphs are there but only appear to be not working. (Don't like the Grey on Grey either but nothig you can do about that)

    I don't know. sad @zzspriest, which item are you not seeing the morphs?

    It is the Christine Hair, a DAZ Original. 
     

    Darn, I don't have that one.  I have wishlisted it to get it when it is on sale and test it.

    Ok I'll be waiting patiently. Thanks so far and all thumbs up for your fantastic work... :-)

    You're welcome!

  • ArtiniArtini Posts: 9,456

    I have bought a lot of V4 hair in the past, especially, if they were unusual or on the deep sale.

     

  • ArtiniArtini Posts: 9,456
    edited June 2019

    Converted Christine hair - https://www.daz3d.com/christine-hair - on Genesis 8 Female.

    image

    ChristineHair02pic01.jpg
    1000 x 1200 - 238K
    Post edited by Artini on
  • ArtiniArtini Posts: 9,456
    edited June 2019

    Converted Melia Hair - https://www.daz3d.com/melia-hair - on Genesis 8 Female

    image

    MeliaHair01pic01.jpg
    1000 x 1200 - 262K
    Post edited by Artini on
  • RiverSoft ArtRiverSoft Art Posts: 6,572

    Thank you for sharing @Artini!

  • ArtiniArtini Posts: 9,456
    edited June 2019

    Thanks.

    Below is a converted 80's Hair by Propschick on Genesis 8 Female.

    image

    a80sHair02pic01.jpg
    1000 x 1200 - 257K
    Post edited by Artini on
  • ArtiniArtini Posts: 9,456
    edited June 2019

    Converted KiriTe Hair II by fabiana on Genesis 8 Female.

    image

    KiriTeIIupdHair02pic01.jpg
    1000 x 1200 - 282K
    Post edited by Artini on
  • ArtiniArtini Posts: 9,456
    edited June 2019

    Converted Golden Drops Hair by Aery_Soul on Genesis 8 Female

    image

    GoldenDropsHair02pic01.jpg
    1000 x 1200 - 302K
    Post edited by Artini on
  • ArtiniArtini Posts: 9,456
    edited June 2019

    Converted FAF FishHair by odnajdy and D_jerry on Genesis 8 Female.

    image

    FishHair01pic01.jpg
    1000 x 1200 - 321K
    Post edited by Artini on
  • ArtiniArtini Posts: 9,456
    edited June 2019

    Converted Kerkyra Hair -  https://www.daz3d.com/kerkyra-hair - on Genesis 8 Female.

    image

    KerkyraHair03pic01.jpg
    1280 x 1200 - 351K
    Post edited by Artini on
  • ArtiniArtini Posts: 9,456
    edited June 2019

    One more render of Kerkyra Hair. It can be a bit tricky to pose. Probably will look better with the iray materials for the hair.

    image

    KerkyraHair04pic01.jpg
    1280 x 1200 - 356K
    Post edited by Artini on
  • ArtiniArtini Posts: 9,456
    edited June 2019

    Converted Reagan Hair by Propschick on Genesis 8 Female.

    image

    ReaganHair01pic01.jpg
    1280 x 1200 - 451K
    Post edited by Artini on
  • ArtiniArtini Posts: 9,456
    edited June 2019

    Converted Afro Magic 2 Style 3 hair by SWAM on Genesis 8 Female.

    image

    AfroMagic2sc02pic03.jpg
    1280 x 1200 - 227K
    Post edited by Artini on
  • missuskissesmissuskisses Posts: 918
    edited July 2019

    I am having the same problem as some others...for some converted hair, the morphs are transferred, but not for others. For example, none of the AprilYSH hairs (e.g., Caleb Hair, Cuffed Tail 2, Gabriel, etc.) are getting their morphs transferred. No problems with authorship information, looked in hidden properties, and tried the different conformers, too, with no luck. 

    Edited to add: This seems to be more of a problem with hairs found in Runtime\Libraries\Hair (as opposed to Runtime\Libraries\Character). These hairs tend not to require the convert to weight mapping function either.

    Post edited by missuskisses on
  • RiverSoft ArtRiverSoft Art Posts: 6,572
    edited July 2019

    I am having the same problem as some others...for some converted hair, the morphs are transferred, but not for others. For example, none of the AprilYSH hairs (e.g., Caleb Hair, Cuffed Tail 2, Gabriel, etc.) are getting their morphs transferred. No problems with authorship information, looked in hidden properties, and tried the different conformers, too, with no luck. 

    Edited to add: This seems to be more of a problem with hairs found in Runtime\Libraries\Hair (as opposed to Runtime\Libraries\Character). These hairs tend not to require the convert to weight mapping function either.

    Darn.  I actually have Caleb Hair, but as you can see the morphs transferred.

    Edit: This is with the caleb.hr2 file.  The calebX.hr2 doesn't work.

    Caleb Hair.jpg
    3095 x 2100 - 655K
    Post edited by RiverSoft Art on
  • missuskissesmissuskisses Posts: 918
    Yes, I used the right file. Hmmm. Could you please show me the settings you used?
  • RiverSoft ArtRiverSoft Art Posts: 6,572
    Yes, I used the right file. Hmmm. Could you please show me the settings you used?

    It was nothing special:

    Hair Main.jpg
    1276 x 1165 - 277K
    Hair Options.jpg
    1276 x 1165 - 227K
  • missuskissesmissuskisses Posts: 918
    edited July 2019
    Yes, I used the right file. Hmmm. Could you please show me the settings you used?

    It was nothing special:

    Did you have to force convert items? The regular execute/execute from selected/convert items doesn't work for me.

    Anyhow, I've tried this in DAZ 4.10, DAZ 4.11, and DAZ 4.11 Beta, on two separate computers, and I am just not getting the extra morphs.

    Edited to add log file if that's any help.

    calebhair.jpg
    1920 x 1040 - 342K
    txt
    txt
    log-calebhairetal.txt
    1M
    Post edited by missuskisses on
  • RiverSoft ArtRiverSoft Art Posts: 6,572
    Yes, I used the right file. Hmmm. Could you please show me the settings you used?

    It was nothing special:

    Did you have to force convert items? The regular execute/execute from selected/convert items doesn't work for me.

    Anyhow, I've tried this in DAZ 4.10, DAZ 4.11, and DAZ 4.11 Beta, on two separate computers, and I am just not getting the extra morphs.

    Edited to add log file if that's any help.

    Yes, I had to Force Convert.  I am using v4.11.0.383.  I compared your log to my log when converting and there is no significant difference.  If you load the caleb.hr2 by itself, does it have the morphs on it?

  • missuskissesmissuskisses Posts: 918
     
    Yes, I used the right file. Hmmm. Could you please show me the settings you used?

    It was nothing special:

    Did you have to force convert items? The regular execute/execute from selected/convert items doesn't work for me.

    Anyhow, I've tried this in DAZ 4.10, DAZ 4.11, and DAZ 4.11 Beta, on two separate computers, and I am just not getting the extra morphs.

    Edited to add log file if that's any help.

    Yes, I had to Force Convert.  I am using v4.11.0.383.  I compared your log to my log when converting and there is no significant difference.  If you load the caleb.hr2 by itself, does it have the morphs on it?

    Yes, the hair by itself has the morphs on it. This is so bizarre!

  • RiverSoft ArtRiverSoft Art Posts: 6,572
     
    Yes, I used the right file. Hmmm. Could you please show me the settings you used?

    It was nothing special:

    Did you have to force convert items? The regular execute/execute from selected/convert items doesn't work for me.

    Anyhow, I've tried this in DAZ 4.10, DAZ 4.11, and DAZ 4.11 Beta, on two separate computers, and I am just not getting the extra morphs.

    Edited to add log file if that's any help.

    Yes, I had to Force Convert.  I am using v4.11.0.383.  I compared your log to my log when converting and there is no significant difference.  If you load the caleb.hr2 by itself, does it have the morphs on it?

    Yes, the hair by itself has the morphs on it. This is so bizarre!

    Hmmm.  Then I apologize, but I don't know how to help sad

  • almahiedraalmahiedra Posts: 1,351

    I saw facebook laugh

  • HatBHatB Posts: 77

    ME TOO!!!wink

  • RiverSoft ArtRiverSoft Art Posts: 6,572
    GiGi_7 said:

    I saw facebook laugh

     

    HatB said:

    ME TOO!!!wink

    laugh  Facebook (https://www.facebook.com/RiverSoftArt) is where I give teasers.  I won't officially announce here until Daz accepts a product and it makes it through testing.  I don't want to disappoint anyone if something goes awry.

  • CybersoxCybersox Posts: 9,053
    GiGi_7 said:

    I saw facebook laugh

     

    HatB said:

    ME TOO!!!wink

    laugh  Facebook (https://www.facebook.com/RiverSoftArt) is where I give teasers.  I won't officially announce here until Daz accepts a product and it makes it through testing.  I don't want to disappoint anyone if something goes awry.

    :)

  • zzspriestzzspriest Posts: 10
    zzspriest said:
    3Ddreamer said:
    zzspriest said:
    zzspriest said:
    carrie58 said:

    Do you have show hidden properties checked?

    Thanks carrie58 ! That did the trick. At least for 2 out of 3 hair files I have tested. 

    It seems like not all morphs are transferred. I also think they shouldn't be in the "hidden" section at all.. My old eyes hate reading grey on grey.

    The authorship information is alright.

    It's a pity as I am a big fan of the RSSY converters and I was really waiting for this one... sigh...

    The script is telling the Transfer Utility to transfer ALL morphs so I am unsure what I can do about this one.

    Don't know if it is related but I was using M4 Midnight Hunter the other night and I found I had to turn off limits and really yank up the numbers before seeing any movement in the back flap of the trench coat - or any of the transfered morphs. Maybe the morphs need to be x10 or x100 strength to see the movement that the original has? And maybe the morphs are there but only appear to be not working. (Don't like the Grey on Grey either but nothig you can do about that)

    I don't know. sad @zzspriest, which item are you not seeing the morphs?

    It is the Christine Hair, a DAZ Original. 
     

    Darn, I don't have that one.  I have wishlisted it to get it when it is on sale and test it.

    Did some research. Looks like whether the morphs are converted properly or not depends on where they are placed in the original file.

    For example : 

    - Laurel hair or Reby hair : Morphs are located under "head" - this converts perfect, the morphs are visible under "head" in the converted file. And work great.

    - Christine hair, Melody hair : Morphs are located under "neck". They appear in the converted file as "hidden property".. 

    - any hr2 hair : No original morphs are transferred at all. Only the converter morphs are there.

    I have not checked my whole library but for the ones I tried followed the above. 

     

     

     

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