NPR
Cat_Dancing
Posts: 520
in Art Studio
How does one achieve Non-Photorealistic Rendering please? I've never seen it before and I am most intrigued.
Thank you. Have a great week-end.
Comments
It's simplest in 3Delight, using one of the various stylised shaders (or making your own). What sort of NPR are you wanting?
If money is an obstacle, there are free options.
I've made a PDF guide on how to use Daz|Studio's very own free, and surprisingly decent toon shader.
https://www.deviantart.com/simplysherbert/art/The-No-Budget-Toon-torial-730797565
I also made tutorials for Postwork methods that can be achieved in Photoshop(and possibly GIMP)
https://www.deviantart.com/simplysherbert/art/A-Photoshop-Tutorial-for-you-727770268
https://www.deviantart.com/simplysherbert/art/Another-Photoshop-Tutorial-730140152
Other users have methods they'd probably be willing to share too!
Thank you both for you input. Thanks especially for the tutorial.
Glad to be of help!
vrba79 :
Great beginner tutorial! This should get anyone started who is using DAZ Studio, but no money to burn. Then, they can gradually venture out into other territories.
Cat_Dancing :
You might also look at DS's standard OpenGL rendering (Basic and Intermediate) while utilizing 'Cartoon' viewport shading. Try different lighting, and play around with their location/rotations.
It might not be good for just stand-alones (for some), but combined with 'outline' renders, or used as a base for postwork/repaints, is another viable free option.
There are also some good free postwork options out there, but I will get you started with this one :
Fotosketcher -- https://fotosketcher.com/
Good luck, have fun, and when you have some work to show, post them in the great NPR II thread here :
https://www.daz3d.com/forums/discussion/227541/more-non-photorealisitic-renders-npr-ii/p1
SURGEON GENERAL'S WARNING: NPR is known to be addictive, and may cause obsession that leads to sleepness nights with long term use.
Fun as hell, though @Cat_Dancing! Trust me - I know (long time addict).
- Greg