WHATS THE MEANING OF THIS (Photoshop questions merged)

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  • dan10112dan10112 Posts: 0
    edited December 1969

    Totte said:
    dan10112 said:
    Totte said:
    dan10112 said:
    Totte said:
    dan10112 said:

    I once read a story about this guy who thought he knew it all and because he didn't have the guts to say "i don't know i have never done that before" he started giving bogus advice and sending them on paths that lead to a dead end, then he would insult the individual that did not perform the task in question just to shield his ego, if you dont know step back.

    First off, you are talking about two completely different programs here, Photshop and the Photoshop bridge, which enables you to send renders directory to photoshop for post work and layer editing, and then Faceshop, which is a program that you use to create face morphs based on photos.

    DA Studio is the application that you can use with those two programs /bridges using these steps:
    (1) Use Faceshop to create a morph and a texture for a face from a series of photos.
    (2) Load that into DAZ Studio, render
    (3) Send to Photoshop for editing/postwork.

    What is it you are trying to do?

    well, i have just made a new thread about photoshop that was suggested to me so i dont want to be accused of multi threading, i have ditched faceshop as it does not seem to be compatible so im using photoshop cc

    what i am trying do is basically make a 3d model head using my own jpeg as the texture, i then want to (in my own words) get the head that i have created and stick it on a model in adz 3d

    First, you don't "stick a headmodel onto a model" as the models are one mesh. You use a 3D program to modify the mesh (keeping the polygons the same, just altering the vertices), then you save that mesh out as an .obj file, load it as a morph in DAZ Studio and save out that morph. Now you have the Mesh. The next step is to use a program like Photoshop to create a texture map to go with that mesh.

    Neither of these tasks are simple or can be done in a coffee-break, they are both tedious tasks that will require a lot of work.

    What 3D application you use for creating the morph is you choice, DAZ Studio can export the base mesh as an .obj file which you can open in any 3D modeling application from the free Wings3D or Blender to the very expensive Maya, 3DS MAX or ZBrush, all with a steep learning curve.

    A simpler, and easier way is to grab a bunch of morphs a resources in the store and create your face "dial spun", which means you create it by using existing morphs created by pros, then you can edit the texture.

    so the model head that i created in face shop (not photoshop) is basically useless then
    Nope, what figure did you start out with in Faceshop? ANd did you use the stand alone version or the plugin version?
    Just reading the web page on Faceshop it clearly states you should export the mesh as an obj and work on that mesh. Then when you have done that, you save that mesh as an .obj, then load the figure in DAZ Studio (from which you exported the base figure), then load the manipulated mesh as a morph using morph-loader.
    The texture you painted / fixed in Faceshop will work as a texture in DAZ Studio for that face.

    the face shop is a stand alone but i use photoshop with the full install, adobe cloud.

  • TotteTotte Posts: 13,980
    edited December 1969

    dan10112 said:

    the face shop is a stand alone but i use photoshop with the full install, adobe cloud.

    Then you are not using the version of faceshop ment to create 3D meshes, I recommend reading the faceshop manual so you know what you do with the different versions of the program.
  • LindseyLindsey Posts: 1,999
    edited December 1969

    There have been numerous forum threads discussing that Photoshop Creative Cloud version is incompatible with the Photoshop 3D Bridge for DAZ studio when it was updated to version 13.1.1. I have the stand alone Photoshop CS6 version 13.0 which works with the 3D bridge and have resisted updating.

    http://www.daz3d.com/forums/discussion/20485/
    http://www.daz3d.com/forums/discussion/19651/
    http://www.daz3d.com/forums/discussion/25174/

    http://feedback.photoshop.com/photoshop_family/topics/cs6_64_bit_creative_cloud_updates_break_the_daz_studio_3d_bridge

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