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First, you don't "stick a headmodel onto a model" as the models are one mesh. You use a 3D program to modify the mesh (keeping the polygons the same, just altering the vertices), then you save that mesh out as an .obj file, load it as a morph in DAZ Studio and save out that morph. Now you have the Mesh. The next step is to use a program like Photoshop to create a texture map to go with that mesh.
Neither of these tasks are simple or can be done in a coffee-break, they are both tedious tasks that will require a lot of work.
What 3D application you use for creating the morph is you choice, DAZ Studio can export the base mesh as an .obj file which you can open in any 3D modeling application from the free Wings3D or Blender to the very expensive Maya, 3DS MAX or ZBrush, all with a steep learning curve.
A simpler, and easier way is to grab a bunch of morphs a resources in the store and create your face "dial spun", which means you create it by using existing morphs created by pros, then you can edit the texture.
so the model head that i created in face shop (not photoshop) is basically useless then
Nope, what figure did you start out with in Faceshop? ANd did you use the stand alone version or the plugin version?
Just reading the web page on Faceshop it clearly states you should export the mesh as an obj and work on that mesh. Then when you have done that, you save that mesh as an .obj, then load the figure in DAZ Studio (from which you exported the base figure), then load the manipulated mesh as a morph using morph-loader.
The texture you painted / fixed in Faceshop will work as a texture in DAZ Studio for that face.
the face shop is a stand alone but i use photoshop with the full install, adobe cloud.
Then you are not using the version of faceshop ment to create 3D meshes, I recommend reading the faceshop manual so you know what you do with the different versions of the program.
There have been numerous forum threads discussing that Photoshop Creative Cloud version is incompatible with the Photoshop 3D Bridge for DAZ studio when it was updated to version 13.1.1. I have the stand alone Photoshop CS6 version 13.0 which works with the 3D bridge and have resisted updating.
http://www.daz3d.com/forums/discussion/20485/
http://www.daz3d.com/forums/discussion/19651/
http://www.daz3d.com/forums/discussion/25174/
http://feedback.photoshop.com/photoshop_family/topics/cs6_64_bit_creative_cloud_updates_break_the_daz_studio_3d_bridge