Animate2 vs Timeline
What is the relationship between these two "timelines" to animate characters? It seems that once an animatic block is assigned to a character the other means of manipulating that character are shut down. How do I turn off animate so that once a character walks into position, I can then use the hand-tools to create key frames?
Comments
In the Animate2 pane, right click and select 'Bake to Studio Keyframes'.
A window pops up that says:
I would test it out first if I were you, I am not an animator, but that is what I have heard that people do on the forums.
seemed to work...thanks.