What do you Use Daz For?
Sort of an obvious question, but I'm just curious what the program is mostly used for. I've used it to create figures that I can place in illustrations...like for a book cover design. I'm also thinking of working up a short animated film or web series. Is anyone using the program for narrative films? Or is this mostly used for video games?
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I myself at this time am working on a Render series that tells a story without a single word beyond the Titles of each render. I'm also working on a 30 minute Animation done fully in DAZ Studio based on a story I thought up years ago. Then I have my Restarted Comic Book project that is the basic Superhero type group thing. And last but not least another Comic type project based on Jaderail and his adventures from my days of AD&D. I'm a bit all over the place. And that keeps me happy and busy.
I use it for creating book cover illustrations, artwork for shops and restaurants and just for fun;)
I use it for cover illustrations, handout pictures and story pictures for RPG adventures.
I use it to make illustrations. Mostly to show RPG (on table top) characters to my gamemasters and to my players.
You could look at the 'User Stories' section from the front page. Some people use it to illustrate RPG, stories they're writing, etc. I have a friend who uses DAZ assets (which are quite inexpensive compared to turbosquid etc) to create CG for a law firm. He's providing visualizations of disputed events, near as I can figure. These are pretty general tools, when you get right down to it. It's like asking what Photoshop is used for...
Thanks. I'm a writer and wonder if anyone has used it to create animated films.
Check the Animation Forum and the IVY thread. She has done her last two fully in DAZ Studio. She was one of my Animation inspirations.
I started using Daz late last year to give my Vue renders a sort of story feel. I'd love to work up to the stage of creating book covers one day (but have no idea where to start!).
Working on a really fun project with my brother which will be very Vue/Daz Studio heavy which hopefully will be finished in April. Other than that I love using this software to inject a little creativity in my life to balance out the IT side which is my day job!
Cheers
Has anyone used it to design characters for animation movies, t.v., commercials? I know it's like a virtual photography set "studio" but now that computers are sporting such fast speeds and large memory I kind of expected to see more animation.
Interesting to see that many people use DS (semi-)professional. Pretty cool for a program which is currently provided free of charge (I know better than to use the sales price of software as an indication for quality).
For me its pure hobby based but some things have come up recently and now I'm also looking at a slightly more commercial approach.
My girlfriend basically dragged me into this; she noticed that Daz Studio was free of charge but at that time she was moving and had no idea how long the offer would last, so asked me to grab the software for her (also hoping that I could help install it). That worked out pretty well, but after I set up the software on her laptop I got intrigued with it and decided to install a copy on my PC as well. Eventually it managed to grab my interest. Because it became quickly apparent to me that Daz Studio excelled at modelling but didn't provide any means to create 3D objects yourself (and I like having a "complete" solution) I got quickly interested in adding both Bryce 7 and Hexagon to my setup as well.
At first I mostly used the software to create Anime / Manga -like sceneries and fantasy sceneries. More than often sceneries with a little more mature approach.
Now, the fun thing is that my main passion lies with sound synthesis and (software) synthesizers in general. I consider myself to be a semi-professional sound designer, not so much a musician, and as I recently discovered it is something I can actually combine with Daz Studio.
Example: I have a sound which represents wind and a little bit of leaves rustling. I'll spare you the technical details, it's something I came up a few months ago, even used a multimedia programming language (Max, which also provides video support btw.) to create a better randomized approach for the leaves. Really hard but cool patch.
Some time ago I got myself the Tropical bundle which is pretty extensive: creates a tropical island surrounded by water. But with the right lightning you can make anything out of that. And as it turned out: it includes trees :-)
You can guess where this is going I think: you have a few trees, you animate some movement, then you add one or two leave(-like) props and make those move about (nothing too fancy) and then based on the movement of those leaves you add your own sounds to it.
Total awesomeness. Digital audio combined with digital graphics :-)
SO recently I grabbed a Dalek from some place, not sure where but it was a freebie (I don't fancy sci-fi sceneries) and probably also not the best quality but who cares. I already had a little bit of experience with lightning so making two lights on the sides which could light up was relatively easy (positioning them and then making it look somewhat decent otoh... Ugh!).
So then I load up Reason (sound program), add a vocoder and some sound distortion using "Scream 4" (and a lot of filters, but I'll spare you that) and yell "EX-TER-MINATE" into my microphone :-)
Add that track to the light animation and it makes for very good fun, I can assure you that.
Now, this is all hobby based. In the mean time I finally realised the depth which the usage terms "You may use your work for commercial purposes" had. I started using some of my work on some of my own websites (I run my own (small) IT company) and I'm pretty pleased with the result.
I'm currently working on a pose where Riley (one of my favourite characters) wears a headset of some sorts which I'm considering to use on my companies contact page. The main problem is of course not overdoing it with the cg graphics (and also making sure that it doesn't stand out too heavily on the website) but that's stuff to worry about later.
And that's basically my story. Mostly it's pure for the fun of it all, but also keeping an eye out for more serious approaches.