Low level fog
Jay Jay_1264499
Posts: 298
Afternoon
This week I've been playing around with Uberlighting and attaching a cone to create light rays etc passing over a Gen figure and other objects. Been great fun
But could someone tell me how I can simulate low level fog (I.e. up to knee level) to cover the ground? Any step by steps or a YouTube link would be greatly appreciated
Thank you to anyone who can help
Cheers
Jay
Comments
The only sure way I know of is to use the Nerd3D Fog Tool. It might be possible with UberVolume, though...you could try creating a primitive cube and stretching it to cover the ground (roughly covering where you want the fog to go) then apply UberVolume to it (just like with the cone).
Thanks Scott. Yep Uber gave some result but struggled to get the end to look 'wispy' and gave a definite end line. Shall mess around more but shall also check out the fog tool also.
Thanks again
Jay
Maybe if you distorted the cube (e.g., with dform) so that the top is much much wider than the bottom, would that change the density of the ubervolume so that it gradually attenuates?
I haven't tried that myself, of course.
Hey Ostadan. Thanks for the reply. I'll give it a go.
Thanks again
Jay
I was going to suggest trying to overlap multiple cubes of decreasing size and increasing density to make the fog thicker as one got closer to the ground, however a quick test with a cube and an instance of a larger size actually showed what almost looks like a negative space in the fog for the smaller interior cube, rather than a thicker region. One less thing you need to try I guess.
Hey Sean. Thanks for trying that out!