Twinmotion renders

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  • Anyone can confirm how much space needed for DL or installing Twin motion ?

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,213
    edited August 2019

    its pretty big I think about 4GB but trying to find folders

    well I reckon 4 to DL but this is my folder size and then there is all the other Epic stuff and my saved projects, this might include the data from those

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    Post edited by WendyLuvsCatz on
  • its pretty big I think about 4GB but trying to find folders

    well I reckon 4 to DL but this is my folder size and then there is all the other Epic stuff and my saved projects, this might include the data from those

    Thanks for information

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,213

    a creepy movie

  • Byodo-In

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,213
    edited September 2019

    now I need to create and dress DAZ versions of these Twinmotion folk so I can do stories with the characters

    I cannot export anything but images so it will be painful sorting through my extensive DAZ wardrobes and hairs and similar faces

    I don't obviously need to do all of them, just pick a few main characters that will talk and be close up detailed

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    Post edited by WendyLuvsCatz on
  • WendyLuvsCatzWendyLuvsCatz Posts: 38,213
    edited January 2020

    heart

    Post edited by WendyLuvsCatz on
  • WendyLuvsCatzWendyLuvsCatz Posts: 38,213
    edited January 2020

    kiss

    videos deleted

    Post edited by WendyLuvsCatz on
  • WendyLuvsCatzWendyLuvsCatz Posts: 38,213
    edited January 2020

    mail

    Post edited by WendyLuvsCatz on
  • WendyLuvsCatzWendyLuvsCatz Posts: 38,213
    edited September 2019

    Three of the Twinmotion inbuilt Fuse girls Back

    My DAZ counterparts Front

    Eddah, Rosa and Audrey

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    Post edited by WendyLuvsCatz on
  • Stonemason's warehouse in Twinmotion 

  • p0rtp0rt Posts: 217

    Stonemason's warehouse in Twinmotion 

    looks like something from 15 years ago, you need this https://blenderartists.org/t/free-normalmap-generator/642602

  • p0rt said:

    Stonemason's warehouse in Twinmotion 

    looks like something from 15 years ago, you need this https://blenderartists.org/t/free-normalmap-generator/642602

    It is one of SM's older sets but that rendered in minutes with those people and cars that follow paths

  • p0rtp0rt Posts: 217
    edited September 2019
    p0rt said:

    Stonemason's warehouse in Twinmotion 

    looks like something from 15 years ago, you need this https://blenderartists.org/t/free-normalmap-generator/642602

    It is one of SM's older sets but that rendered in minutes with those people and cars that follow paths

    you can find the texture folder, and create new normal/specular/displacement maps etc, using the free tool in the blender forums and modernise the scene

    Post edited by p0rt on
  • p0rt said:
    p0rt said:

    Stonemason's warehouse in Twinmotion 

    looks like something from 15 years ago, you need this https://blenderartists.org/t/free-normalmap-generator/642602

    It is one of SM's older sets but that rendered in minutes with those people and cars that follow paths

    you can find the texture folder, and create new normal/specular/displacement maps etc, using the free tool in the blender forums and modernise the scene

    Or I can render it PBR in the Octane 4 plugin using the diffuse in the bump channels devil with actual DAZ people following paths in Carrara!

    are lots of ways one could do a better job with a lot of work yes

    this was quick and fun took minutes 

    most DAZ users not interested in Twinmotion likely for your reasons 

    they want to spend hours on an image

  • p0rtp0rt Posts: 217
    p0rt said:
    p0rt said:

    Stonemason's warehouse in Twinmotion 

    looks like something from 15 years ago, you need this https://blenderartists.org/t/free-normalmap-generator/642602

    It is one of SM's older sets but that rendered in minutes with those people and cars that follow paths

    you can find the texture folder, and create new normal/specular/displacement maps etc, using the free tool in the blender forums and modernise the scene

    Or I can render it PBR in the Octane 4 plugin using the diffuse in the bump channels devil with actual DAZ people following paths in Carrara!

    are lots of ways one could do a better job with a lot of work yes

    this was quick and fun took minutes 

    most DAZ users not interested in Twinmotion likely for your reasons 

    they want to spend hours on an image

    those people can export the scene, open it in sketchup and use https://enscape3d.com/ which will probably be cheaper then twinmotion

  • p0rt said:
    p0rt said:
    p0rt said:

    Stonemason's warehouse in Twinmotion 

    looks like something from 15 years ago, you need this https://blenderartists.org/t/free-normalmap-generator/642602

    It is one of SM's older sets but that rendered in minutes with those people and cars that follow paths

    you can find the texture folder, and create new normal/specular/displacement maps etc, using the free tool in the blender forums and modernise the scene

    Or I can render it PBR in the Octane 4 plugin using the diffuse in the bump channels devil with actual DAZ people following paths in Carrara!

    are lots of ways one could do a better job with a lot of work yes

    this was quick and fun took minutes 

    most DAZ users not interested in Twinmotion likely for your reasons 

    they want to spend hours on an image

    those people can export the scene, open it in sketchup and use https://enscape3d.com/ which will probably be cheaper then twinmotion

    Twinmotion is still free

  • p0rtp0rt Posts: 217
    edited September 2019
    p0rt said:
    p0rt said:
    p0rt said:

    Stonemason's warehouse in Twinmotion 

    looks like something from 15 years ago, you need this https://blenderartists.org/t/free-normalmap-generator/642602

    It is one of SM's older sets but that rendered in minutes with those people and cars that follow paths

    you can find the texture folder, and create new normal/specular/displacement maps etc, using the free tool in the blender forums and modernise the scene

    Or I can render it PBR in the Octane 4 plugin using the diffuse in the bump channels devil with actual DAZ people following paths in Carrara!

    are lots of ways one could do a better job with a lot of work yes

    this was quick and fun took minutes 

    most DAZ users not interested in Twinmotion likely for your reasons 

    they want to spend hours on an image

    those people can export the scene, open it in sketchup and use https://enscape3d.com/ which will probably be cheaper then twinmotion

    Twinmotion is still free

    it will probably remain that way after november,

     

    people pay big money to download 4k textures, spend hours with the clone brush making the texture a bi-directional tile. and won't want to spend big money on a engine that make's your render look like a cartoon with no detail.

    Post edited by p0rt on
  • WendyLuvsCatzWendyLuvsCatz Posts: 38,213
    edited September 2019

    more DAZ versions of Twinmotion people in Carrara and iClone

    as well as their Twinmotion inspirations and the Neighbours yards

    BTW there is only a tiny bit of Twinmotion in this

    I captured the LowPoly look with my Genesis characters cheeky

    Post edited by WendyLuvsCatz on
  • the Twinmotion only one

  • OK here is a video by a pro user using Stonemasons Green room

     

  • dead wizard

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,213

    I can use Billboards 

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,213

    more billboards of DAZ (and a couple other) people in Twinmotion 

    with a Dante78 Fisherman's hut

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,213

    Petipets cool house

     

    I also cooked a BIMmotion exe I captured with Shadowplay 

    wish I had a VR headset

     

     

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,213

    just showing the BIMmotion navigation options

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,213

    the cars with people driving them that follow terrains on paths are nice

  • LasciareLasciare Posts: 184

    I must be the only DAZ content user on this forum interested in rendering in this free software!!!!

    anyway I found the people in it are Adobe Fuse characters, my DAZ characters can only be posed statues in it but I am trying to find ways to mix my renders with other software

    iclone and Carrara can import the Mixamo rigged animated Adobe figures as can Poser11pro

    Could it be possible to import Daz characters and animation with Alembic? There is an Alembic exporter in the Daz store.

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,213
    Lasciare said:

    I must be the only DAZ content user on this forum interested in rendering in this free software!!!!

    anyway I found the people in it are Adobe Fuse characters, my DAZ characters can only be posed statues in it but I am trying to find ways to mix my renders with other software

    iclone and Carrara can import the Mixamo rigged animated Adobe figures as can Poser11pro

    Could it be possible to import Daz characters and animation with Alembic? There is an Alembic exporter in the Daz store.

    well not this version

    who knows what they will add to the paid one

  • LasciareLasciare Posts: 184

    But, when I go to the Twinmotion forum and I make a reseach with the word "alembic", it seems that some people are using Alembic...

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