non-linear camera velocity

bakkbakk Posts: 0
edited December 1969 in New Users

Hi folks,
I'm trying to animate a scene and be viewing it from the camera perspective. I want the camera to move from point A to point B, with a uniform velocity. Unfortunately when I plug in the #'s for the translation of the camera in space, the speed vs time ends up more of a "U" shape for the speed, and not linear.
For example, if I want it to move 10 metres in the x-axis over 10 seconds, it doesn't move at 1 metre per second. Instead, it moves more like 0.1 metres over the 1st second, then gradually speeds up to hit 3 metres/sec in the middle of the animation and then slows down again at the end.
How can I make the velocity constant throughout the animation?
Thanks!

Comments

  • JaderailJaderail Posts: 0
    edited December 1969

    That is called interpolation and is by default a Curve graph. I use GraphMate from GoFigure to correct that. I'm not sure it can be changed in DS without some other help, like a control script. I will look into it farther for you.

  • bakkbakk Posts: 0
    edited December 1969

    Jaderail said:
    That is called interpolation and is by default a Curve graph. I use GraphMate from GoFigure to correct that. I'm not sure it can be changed in DS without some other help, like a control script. I will look into it farther for you.

    Thanks!
    I am pretty new to all this. About all I understood of what you said was, "I will look into it farther for you." but I appreciate any help you can offer.

  • JaderailJaderail Posts: 0
    edited December 1969

    LOL!! I get that. It took me a long time to wrap my head around all this also. You have seen it in action though, it is that EASE in then EASE back out thing, so a Curve. What you need is a liner motion, or Full On steady motion from start to end. Still checking if it is in DAZ Studio or needs a helper of some type, like a script that would change it to liner for you.

Sign In or Register to comment.