Crease/line under neck in injected character...what causes it?

jakibluejakiblue Posts: 7,281
edited December 1969 in The Commons

Has anyone ever had that problem where, when injecting a character morph into V4, there's a HUGE crease/break/line/whatever you call it, under her head? Like, the mesh has become skewed?

I'm always curious exactly what it is that causes it. Is it a problem with the morph, in the file? Or something that's there that shouldn't be?

Comments

  • Richard HaseltineRichard Haseltine Posts: 102,847
    edited December 1969

    If it's a break at the join between head and neck (you can check by hiding one and seeing if the break coincides with the step) it could be a missing file (so that only the head is getting morphed), an ERC malfunction (so that there's a morph for the neck but for some reason it isn't being triggered), or a design issue. Try showing hidden parameters and then look through the neck to see if there appears to be a morph to go with the head morph.

  • jakibluejakiblue Posts: 7,281
    edited December 1969

    If it's a break at the join between head and neck (you can check by hiding one and seeing if the break coincides with the step) it could be a missing file (so that only the head is getting morphed), an ERC malfunction (so that there's a morph for the neck but for some reason it isn't being triggered), or a design issue. Try showing hidden parameters and then look through the neck to see if there appears to be a morph to go with the head morph.

    Nope, can't see anything in hidden parameters.
    I reintialized V4 just in case.

    I'm at a loss iwth this. Apparently it's not showign in Poser, only in DS.

  • KeryaKerya Posts: 10,943
    edited December 1969

    Which character?

  • Richard HaseltineRichard Haseltine Posts: 102,847
    edited November 2013

    jakiblue said:
    I'm at a loss iwth this. Apparently it's not showign in Poser, only in DS.

    No .pmd files? If you apply it in Poser and save as CR2 (with Use External Binary Morph Targets off) does it open correctly in DS?

    Post edited by Richard Haseltine on
  • BejaymacBejaymac Posts: 1,897
    edited December 1969

    It's a long standing issue with Poser figures in both Poser & DS, the character makers tend to hide everything except the head bone, and then export just that part for working on, if their morph changes anything near the head-neck join then you will get a "crumple zone" when it's dialed.

    They are harder to see in Poser as its mesh shading system doesn't show them, in DS however any problems with the mesh stands out like a sore thumb.

    If you want to use the morph then you have 3 choices, pose the figure to hide the bad join, clean it up in post, or if your like me drag it into a modeling program and blend the join to fix it.

  • FSMCDesignsFSMCDesigns Posts: 12,783
    edited December 1969

    Interesting thread. i did a custom head morph in poser that i really liked, yet when I import the .OBJ in as a morph in poser i really see the issues between the neck and head. Funny thing is, I brought that same morph into DS for use on genesis thru GenX and I don't see it at all

  • MorpheonMorpheon Posts: 738
    edited November 2013

    jakiblue said:
    Has anyone ever had that problem where, when injecting a character morph into V4, there's a HUGE crease/break/line/whatever you call it, under her head? Like, the mesh has become skewed?

    I'm always curious exactly what it is that causes it. Is it a problem with the morph, in the file? Or something that's there that shouldn't be?

    I see this frequently with characters from Pixeluna (she's not the only one that has this issue, but right now, she's the only one that I can think of). Usually, this also means that the lower jaw has become unparented/unattached, so when changing expressions, you'll see the lower gums and teeth poking through V4's face. What causes it, tho', I haven't a clue.

    Post edited by Morpheon on
  • jakibluejakiblue Posts: 7,281
    edited December 1969

    jakiblue said:
    I'm at a loss iwth this. Apparently it's not showign in Poser, only in DS.

    No .pmd files? If you apply it in Poser and save as CR2 (with Use External Binary Morph Targets off) does it open correctly in DS?

    No can do...don't have Poser installed.

    But there are definitely no pmd files in the folders or even referenced in the files.

  • jakibluejakiblue Posts: 7,281
    edited December 1969

    Bejaymac said:
    It's a long standing issue with Poser figures in both Poser & DS, the character makers tend to hide everything except the head bone, and then export just that part for working on, if their morph changes anything near the head-neck join then you will get a "crumple zone" when it's dialed.

    They are harder to see in Poser as its mesh shading system doesn't show them, in DS however any problems with the mesh stands out like a sore thumb.

    If you want to use the morph then you have 3 choices, pose the figure to hide the bad join, clean it up in post, or if your like me drag it into a modeling program and blend the join to fix it.

    "crumple zone" - that's the best description yet of it. :D

    It's very interesting cos it's only very very rarely that i have come across this, and the first time from this particular character maker.

  • DisparateDreamerDisparateDreamer Posts: 2,514
    edited December 1969

    I get this with some characters that shape the neck and body when I only inject the head morph. Older Aery Soul characters had this issue.

    If you use Daz 4+, apply smoothing to V4, it can help mitigate that problem. Also, if the upper neck and lower neck are different size, i've slapped a deformer on the other half of the neck to get it closer to match and smoothing fixes the rest. Also, she bends better with smoothing. :)

  • nightwolf1982nightwolf1982 Posts: 1,175
    edited December 1969

    Could also be a case of the wrong morph being used. Red Rabbit from Pretty3D had this problem, turned out the morph was being triggered from the head, when it should have been triggered from the body.

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