How and where do I save a custom texture I've created?

shanemofojacksonshanemofojackson Posts: 43
edited November 2013 in New Users

Hi friends..

First of all, I AM USING POSER. I hope it's okay that I ask here though, as I'm sure someone could help me.

For clarity, I'll explain what it is I'm trying to do.

I want to make an alien character, with a colored skin. (Maybe blueish purple etc)

Now since I don't yet know how to make a skin from scratch, I've figured out how to access the default texture files belonging to an existing character such as Michael 4 for example, and simply change the color of the existing .jpg skin texture using Photoshop and some of it's simple "coloring" options. The normal human "peach / tan" skin is colored blue or whatever color I desire in Photoshop.

I then save over the default file (don't worry I back up the original and place it elsewhere so I can easily get back to it) and when the character is loaded, it accesses the now modified / colored .jpg image belonging to it, and shows my character in this modified skin color.

Sounds good!

But the problem is, I can't use that character again and expect it to have regular skin, because as long as I'm using this modified .jpg texture file, written over the original .jpg file, the character will always be "wrapped" in this modified .jpg image by default, every time that character is loaded.

I understand saving files in general computer use, so it's easy to customize the color I want, and simply save it under a new .jpg file name, in order to leave the original .jpg with normal skin color, but where do I save it to, and how do I apply that texture in .jpg image to the character once I've done so?

I've looked and looked, and found a seemingly endless supply of tutorials on "how to make your own skin textures" for use in Poser. But none of the one's found get to the simplest issue that I can't find anywhere:

WHERE AND HOW TO SAVE THEM TO IN OUR LIBRARIES, AND HOW TO ACCESS OR APPLY THEM TO OUR CHARACTER.

I hope this makes sense what I'm trying to ask lol. Thanks for any help :)

Post edited by shanemofojackson on

Comments

  • patience55patience55 Posts: 7,006
    edited November 2013

    Textures are best kept in the "textures" folder under "Runtime" ... normally under our own handles. When I've edited the work of another, I put them in a subfolder called "private" so I remember not to redistribute them.

    Runtime > textures > YOUR handle > subfolder

    Then open Poser, load the figure, manually change the textures and save out the mat pose file to wherever it is you normally do in Poser.

    Post edited by patience55 on
  • shanemofojacksonshanemofojackson Posts: 43
    edited December 1969

    Hi Patience,

    I'm always grateful when someone takes the time to answer a question I am having concerning any type of software, so thanks very much my friend.

    Quick question though, everything you said makes perfect sense to me, except this one thing you said:

    "manually change the textures and save out the mat pose file to wherever it is you normally do in Poser."

    I don't think I've ever done that before. If it's not too much trouble, could you explain to me how to "manually change the textures" on a character?

    Thanks again Patience. Everything else I understand :)

  • patience55patience55 Posts: 7,006
    edited November 2013

    Hi Patience,

    I'm always grateful when someone takes the time to answer a question I am having concerning any type of software, so thanks very much my friend.

    Quick question though, everything you said makes perfect sense to me, except this one thing you said:

    "manually change the textures and save out the mat pose file to wherever it is you normally do in Poser."

    I don't think I've ever done that before. If it's not too much trouble, could you explain to me how to "manually change the textures" on a character?

    Thanks again Patience. Everything else I understand :)

    okay ... I was also thinking that Poser remembers textures ... so have the regular textures to load on the figure when you first load it.

    Then with your 'new' textures already in the correct folder go to the Material Room and select each surface and change the texture image for it. [plus any other changes you are wanting to make for your new texture].
    Then save that out as a new mat file.

    Post edited by patience55 on
  • ChoholeChohole Posts: 33,604
    edited November 2013

    In the mat room

    Save as material collection if you want it to apply to all parts,

    mat_room_save.jpg
    609 x 753 - 145K
    Post edited by Chohole on
  • shanemofojacksonshanemofojackson Posts: 43
    edited December 1969

    Thanks my friends. I will try that today :)

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