Reopening Scene with V4 clothes converted to Genesis
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Well, whenever I open a scene with V4 Clothes that have been autoconverted or even manually converted to Genesis. The clothes become larger around the character.
Does anyone know Why this happens, and is there a fix? This only occurs once I reopen a saved scene, or once I load the converted v4 clothing.
Note: this doesnt happen with all v4 clothing, but with enough to be of concern.
SOLVED
Ok I got it, Problem Solved: I found the problem in “Morphs” of clothing parameter tab.To fix the problem follow these steps BEFORE converting clothes to Genesis
Right click to go into edit mode and then hold shift and select all morphs and right click to delete selected property..METHOD 2 (For Retaining Adjustment Morphs)
This method is more difficult and character specific, but will retain The Adjustment morphs of the clothes(Like Skirt Up, etc.
Also the clothes have to be deformed already for this to work, Basically by saving & reloading scene.1.Make sure "Show Hidden Morphs" is checked( right Click on Parameters)
2.Go into Edit Mode, and under morphs Select all Morphs(Top Morph + Shift-End)
3.Right Click , Unhide all selected
4.Toggle "Show Hidden Morphs" Off
5.Go into Currently Used, and set each value to 0 Note: you have to do this individually... The "Set Values" from Rightclick menu will not work for these morphs, Also Note: Delete will get rid of the problem, but once reloaded, the problem will occur again.
There you go, its sort of a lengthy process but it gets the job done.
Comments
Any answers?
Can you show the example? How big those clothes become?
this has not happened to me but worries me a little because I have several scenes saved with converted clothing
which products is this happing with and which version of studio are you using?
Looking at these pictures it is barely noticeable, but it still bugs me & it is very noticeable in Bikinis and such
I think I may have found some details as to why this is happening, I looked under morphs tab in clothing and seen FBMVoluptuous_abdomen, FBMVoluptuous_chest, FBMVoluptuous_lcollar etc. all with values of 80%... Zeroing these seemed to fix the problem atleast 90%
I think maybe locking these parameters might fix the problem