Keeps Crashing
j0hn.g0rd0n
Posts: 0
Can anyone help me I downloaded DAZ 4.6 today onto my Macbook Pro and it just keeps crashing all the time......Its the first time I downloaded this software but this is really putting me off :(
I am only just getting into the world of 3D and just trying to learn myself as the videos on the website are for an earlier version and some of them are not even in the right places....I had to go to Youtube directly to watch the third video tutorial
Any help would be great
Thanks in advance
Comments
Hello!
First, did you install the Genesis Starter Essentials? And Did you download there "DAZ Install Manager" and installed with that or did you install using the installers? And last, the most important question, what version of Mac OS X are you using?
I run DS on 10.6 -> 10.9
And can you please post the first 100 lines of a crash report here, which makes it easier for me to determine why it crashes in the first place.
Hi
Thanks for the quick reply......I am using Mac OSX 10.6.8 and yes I downloaded the Download manager first onto my laptop and installed DAZ 4.6 from there
Next time I run the software I will upload the report for you to look at
Cheers
This is the crash report
Process: DAZStudio [44811]
Path: /Applications/DAZ 3D/DAZStudio4 64-bit/DAZStudio.app/Contents/MacOS/DAZStudio
Identifier: com.DAZ.DAZStudio
Version: 4.6.1.17 (4.6.1.17)
Code Type: X86-64 (Native)
Parent Process: launchd [104]
Date/Time: 2013-10-30 16:22:10.855 +0800
OS Version: Mac OS X 10.6.8 (10K549)
Report Version: 6
Interval Since Last Report: 3453 sec
Crashes Since Last Report: 1
Per-App Interval Since Last Report: 113 sec
Per-App Crashes Since Last Report: 1
Anonymous UUID: FA631C70-0415-47EF-8D91-BBDE03B3FD30
Exception Type: EXC_BAD_ACCESS (SIGSEGV)
Exception Codes: KERN_INVALID_ADDRESS at 0x0000000000000028
Crashed Thread: 0 Dispatch queue: com.apple.main-thread
Thread 0 Crashed: Dispatch queue: com.apple.main-thread
0 libdzcore.dylib 0x000000010073f43e DzNode::getPresentation() const + 4
1 libdzcore.dylib 0x0000000100a00110 DzSimpleWorkflowMgr::getNodeContentType(DzNode const*) + 58
2 libdzcore.dylib 0x0000000100a04215 DzSimpleWorkflowSceneNodeFilter::selectParent(DzNode const*) const + 43
3 libdzcore.dylib 0x00000001007f977b DzPoseTool::mousePress(Dz3DViewport*, QMouseEvent*, DzViewportMgr::ViewMouseModifier) + 457
4 libdzcore.dylib 0x000000010015cc22 Dz3DViewport::mousePressEvent(QMouseEvent*) + 850
5 QtGui 0x000000010356da8c QWidget::event(QEvent*) + 310
6 QtOpenGL 0x000000010486ab4a QGLWidget::event(QEvent*) + 360
7 QtGui 0x000000010351ee98 QApplicationPrivate::notify_helper(QObject*, QEvent*) + 304
8 QtGui 0x000000010351f8e8 QApplication::notify(QObject*, QEvent*) + 2602
9 libdzcore.dylib 0x00000001001a8491 DzApp::notify(QObject*, QEvent*) + 83
10 QtCore 0x00000001032724d2 QCoreApplication::notifyInternal(QObject*, QEvent*) + 104
11 QtGui 0x000000010352759e QApplicationPrivate::sendMouseEvent(QWidget*, QMouseEvent*, QWidget*, QWidget*, QWidget**, QPointer&, bool) + 432
12 QtGui 0x00000001034d84f1 qt_mac_handleMouseEvent(NSEvent*, QEvent::Type, Qt::MouseButton, QWidget*, bool) + 993
13 com.apple.AppKit 0x00007fff843b23a7 -[NSWindow sendEvent:] + 5409
14 QtGui 0x00000001034cfd52 -[QCocoaWindow sendEvent:] + 114
15 com.apple.AppKit 0x00007fff842e7afa -[NSApplication sendEvent:] + 4719
16 QtGui 0x00000001034d35e2 -[QNSApplication sendEvent:] + 82
17 com.apple.AppKit 0x00007fff8427e6de -[NSApplication run] + 474
18 QtGui 0x00000001034dc280 QEventDispatcherMac::processEvents(QFlags) + 840
19 QtCore 0x000000010326f8f8 QEventLoop::exec(QFlags) + 394
20 QtCore 0x0000000103272c23 QCoreApplication::exec() + 175
21 libdzcore.dylib 0x00000001001af5b4 DzApp::doExec() + 100
22 libdzcore.dylib 0x00000001001be38e DzApp::run(DzApp::GraphicsMode) + 334
23 com.DAZ.DAZStudio 0x00000001000015f6 main + 496
24 com.DAZ.DAZStudio 0x00000001000013e4 start + 52
Thread 1: Dispatch queue: com.apple.libdispatch-manager
0 libSystem.B.dylib 0x00007fff869e3c0a kevent + 10
1 libSystem.B.dylib 0x00007fff869e5add _dispatch_mgr_invoke + 154
2 libSystem.B.dylib 0x00007fff869e57b4 _dispatch_queue_invoke + 185
3 libSystem.B.dylib 0x00007fff869e52de _dispatch_worker_thread2 + 252
4 libSystem.B.dylib 0x00007fff869e4c08 _pthread_wqthread + 353
5 libSystem.B.dylib 0x00007fff869e4aa5 start_wqthread + 13
Thread 2:
0 libSystem.B.dylib 0x00007fff86a05a6a __semwait_signal + 10
1 libSystem.B.dylib 0x00007fff86a09881 _pthread_cond_wait + 1286
2 QtScript 0x0000000104a723e7 QTWTF::TCMalloc_PageHeap::scavengerThread() + 91
3 QtScript 0x0000000104a7248b QTWTF::TCMalloc_PageHeap::runScavengerThread(void*) + 9
4 libSystem.B.dylib 0x00007fff86a03fd6 _pthread_start + 331
5 libSystem.B.dylib 0x00007fff86a03e89 thread_start + 13
Thread 3:
0 libSystem.B.dylib 0x00007fff86a05a6a __semwait_signal + 10
1 libSystem.B.dylib 0x00007fff86a09881 _pthread_cond_wait + 1286
2 QtWebKit 0x000000010588afe7 WTF::TCMalloc_PageHeap::scavengerThread() + 91
3 QtWebKit 0x000000010588b08b WTF::TCMalloc_PageHeap::runScavengerThread(void*) + 9
4 libSystem.B.dylib 0x00007fff86a03fd6 _pthread_start + 331
5 libSystem.B.dylib 0x00007fff86a03e89 thread_start + 13
Thread 4:
0 libSystem.B.dylib 0x00007fff86a0e932 select$DARWIN_EXTSN + 10
1 QtCore 0x000000010329bb86 qt_safe_select(int, fd_set*, fd_set*, fd_set*, timeval const*) + 70
2 QtCore 0x00000001032a01a4 QEventDispatcherUNIXPrivate::doSelect(QFlags, timeval*) + 832
3 QtCore 0x00000001032a057d QEventDispatcherUNIX::processEvents(QFlags) + 225
4 QtCore 0x000000010326f8f8 QEventLoop::exec(QFlags) + 394
5 QtCore 0x000000010317b1f6 QThread::exec() + 216
6 QtCore 0x000000010317de9f QThreadPrivate::start(void*) + 373
7 libSystem.B.dylib 0x00007fff86a03fd6 _pthread_start + 331
8 libSystem.B.dylib 0x00007fff86a03e89 thread_start + 13
Thread 5:
0 libSystem.B.dylib 0x00007fff86a0e932 select$DARWIN_EXTSN + 10
1 QtCore 0x000000010324b12e QProcessManager::run() + 218
2 QtCore 0x000000010317de9f QThreadPrivate::start(void*) + 373
3 libSystem.B.dylib 0x00007fff86a03fd6 _pthread_start + 331
4 libSystem.B.dylib 0x00007fff86a03e89 thread_start + 13
Thread 6: com.apple.CFSocket.private
0 libSystem.B.dylib 0x00007fff86a0e932 select$DARWIN_EXTSN + 10
1 com.apple.CoreFoundation 0x00007fff82dc0468 __CFSocketManager + 824
2 libSystem.B.dylib 0x00007fff86a03fd6 _pthread_start + 331
3 libSystem.B.dylib 0x00007fff86a03e89 thread_start + 13
Thread 0 crashed with X86 Thread State (64-bit):
rax: 0x0000000000000000 rbx: 0x0000000000000000 rcx: 0x0000000126ed4f50 rdx: 0x000000011bc1d3a0
rdi: 0x0000000000000000 rsi: 0x0000000000000000 rbp: 0x00007fff5fbfe670 rsp: 0x00007fff5fbfe670
r8: 0x00000000000001f1 r9: 0x000000013afdc000 r10: 0x000000012a048e30 r11: 0x0000000000000001
r12: 0x00007fff5fbfe6d0 r13: 0x0000000126ed4f50 r14: 0x00007fff5fbfe6d0 r15: 0x0000000103412480
rip: 0x000000010073f43e rfl: 0x0000000000010246 cr2: 0x0000000000000028
I think this is what you requested :)
John
Thx, but no obvious reason.
If you go to Help->troubleshooting..->View Log File and post the last about 100 lines from that I might get something more.
In the mean time, what graphics card do you have (and are using on the MacBook Pro?) Discreet (what type) or are you running on the built in graphics chip.
The crash seems to happen in the viewport when you pose something using the mouse. How much RAM do you have and how much is free for DAZ Studio to use? (It didn't look like a memory issue though, but it's good to rule out the easy ones first.
If you go to Preferences and the Interface tab, and try to change the Display Optimization level, does it help?
And what did you do exactly? Are you loading a one of the sample scenes or are you just playing around with a plain Genesis?
/ Totte
I have 8 gig of ram and using maybe 2.0 gig with Daz although I will have to check as Im not an expert lol
I got the file that you asked for maybe this will be right
I was just messing with the Genesis and was struggling to get a dress on her that I downloaded
Graphics card is Nvidea 9400
+++++++++++++++ DAZ Studio 4.6.1.17 starting +++++++++++++++++
Platform bits: 64
Qt Version: 4.8.4
Running on Macintosh OS 10.6 Snow Leopard
Current DateTime:
Loc: Wed Oct 30 06:11:45 2013
UTC: Tue Oct 29 22:11:45 2013
Temp Data:
Location = /Users/j0hnb0y/Library/Application Support/DAZ 3D/Studio4/temp
Disk Total: 232.5 GB (249715376128)
Disk Avail: 34.3 GB (36930162688)
Locale: en_GB
No translator found.
Error reading application data!
WARNING: /src/sdksource/basictypes/dzsettings.cpp(722): Index out of range in DzSettings::getKey()
Reading style definition /Applications/DAZ 3D/DAZStudio4 64-bit/resources/style/Main Street.style
Creating managers
Reading help index
Reading help file /Applications/DAZ 3D/DAZStudio4 64-bit/docs/DAZ Studio/DAZStudioHelp.dsx
Reading help file /Applications/DAZ 3D/DAZStudio4 64-bit/docs/Plugins/EXPExporter/ExPExporter.dsx
Reading help file /Applications/DAZ 3D/DAZStudio4 64-bit/docs/Plugins/FBXExporter/FBXExporter.dsx
Reading help file /Applications/DAZ 3D/DAZStudio4 64-bit/docs/Plugins/FigureSetup/FigureSetup.dsx
Reading help file /Applications/DAZ 3D/DAZStudio4 64-bit/docs/Plugins/JointEditor/JointEditor.dsx
Reading help file /Applications/DAZ 3D/DAZStudio4 64-bit/docs/Plugins/LayeredImageEditor/LayeredImageEditor.dsx
Reading help file /Applications/DAZ 3D/DAZStudio4 64-bit/docs/Plugins/MorphLoader/MorphLoader.dsx
Reading help file /Applications/DAZ 3D/DAZStudio4 64-bit/docs/Plugins/MorphLoaderPro/MorphLoaderPro.dsx
Reading help file /Applications/DAZ 3D/DAZStudio4 64-bit/docs/Plugins/PolygonGroupEditor/PolygonGroupEditor.dsx
Reading help file /Applications/DAZ 3D/DAZStudio4 64-bit/docs/Plugins/TextureAtlas/TextureAtlas.dsx
Reading help file /Applications/DAZ 3D/DAZStudio4 64-bit/docs/Plugins/WeightMapBrush/WeightMapBrush.dsx
Reading help file /Applications/DAZ 3D/DAZStudio4 64-bit/docs/inlinehelp.dsx
Scanning import folders
Scanning content folders
Using GLEW 1.9.0
Supported OpenGL extensions:
GL_ARB_transpose_matrix
GL_ARB_vertex_program
GL_ARB_vertex_blend
GL_ARB_window_pos
GL_ARB_shader_objects
GL_ARB_vertex_shader
GL_ARB_shading_language_100
GL_EXT_multi_draw_arrays
GL_EXT_clip_volume_hint
GL_EXT_rescale_normal
GL_EXT_draw_range_elements
GL_EXT_fog_coord
GL_EXT_gpu_program_parameters
GL_EXT_geometry_shader4
GL_EXT_transform_feedback
GL_APPLE_client_storage
GL_APPLE_specular_vector
GL_APPLE_transform_hint
GL_APPLE_packed_pixels : NOT INITIALIZED
GL_APPLE_fence
GL_APPLE_vertex_array_object
GL_APPLE_vertex_program_evaluators
GL_APPLE_element_array
GL_APPLE_flush_render : NOT INITIALIZED
GL_APPLE_aux_depth_stencil
GL_NV_texgen_reflection
GL_NV_light_max_exponent
GL_IBM_rasterpos_clip
GL_SGIS_generate_mipmap
GL_ARB_imaging
GL_ARB_point_parameters
GL_ARB_texture_env_crossbar
GL_ARB_texture_border_clamp
GL_ARB_multitexture
GL_ARB_texture_env_add
GL_ARB_texture_cube_map
GL_ARB_texture_env_dot3
GL_ARB_multisample
GL_ARB_texture_env_combine
GL_ARB_texture_compression
GL_ARB_texture_mirrored_repeat
GL_ARB_shadow
GL_ARB_depth_texture
GL_ARB_fragment_program
GL_ARB_fragment_program_shadow
GL_ARB_fragment_shader
GL_ARB_occlusion_query
GL_ARB_point_sprite
GL_ARB_texture_non_power_of_two
GL_ARB_vertex_buffer_object
GL_ARB_pixel_buffer_object
GL_ARB_draw_buffers
GL_ARB_shader_texture_lod
GL_ARB_color_buffer_float
GL_ARB_half_float_vertex
GL_ARB_texture_rg
GL_ARB_texture_compression_rgtc
GL_ARB_framebuffer_object
GL_EXT_compiled_vertex_array
GL_EXT_draw_buffers2
GL_EXT_framebuffer_object
GL_EXT_framebuffer_blit
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GL_EXT_texture_rectangle
GL_ARB_texture_rectangle
GL_EXT_texture_env_add
GL_EXT_blend_color
GL_EXT_blend_minmax
GL_EXT_blend_subtract
GL_EXT_texture_lod_bias
GL_EXT_abgr
GL_EXT_bgra
GL_EXT_stencil_wrap
GL_EXT_texture_filter_anisotropic
GL_EXT_secondary_color
GL_EXT_blend_func_separate
GL_EXT_shadow_funcs
GL_EXT_stencil_two_side
GL_EXT_depth_bounds_test
GL_EXT_texture_compression_s3tc
GL_EXT_texture_compression_dxt1
GL_EXT_texture_sRGB
GL_EXT_blend_equation_separate
GL_EXT_texture_mirror_clamp
GL_EXT_packed_depth_stencil
GL_EXT_bindable_uniform
GL_EXT_texture_integer
GL_EXT_gpu_shader4
GL_EXT_framebuffer_sRGB
GL_EXT_provoking_vertex
GL_APPLE_flush_buffer_range
GL_APPLE_ycbcr_422
GL_APPLE_rgb_422
GL_APPLE_vertex_array_range
GL_APPLE_texture_range
GL_APPLE_float_pixels
GL_ATI_texture_float
GL_ARB_texture_float
GL_ARB_half_float_pixel
GL_APPLE_pixel_buffer
GL_APPLE_object_purgeable
GL_NV_point_sprite
GL_NV_blend_square
GL_NV_fog_distance
GL_NV_depth_clamp
GL_NV_multisample_filter_hint
GL_NV_fragment_program_option
GL_NV_fragment_program2
GL_NV_vertex_program2_option
GL_NV_vertex_program3
GL_NV_conditional_render
GL_ATI_texture_mirror_once
GL_ATI_texture_env_combine3
GL_ATI_separate_stencil
GL_SGIS_texture_edge_clamp
GL_SGIS_texture_lod
GL_EXT_texture_array
GL_EXT_vertex_array_bgra
GL_ARB_instanced_arrays
GL_ARB_depth_buffer_float
GL_EXT_packed_float
GL_EXT_texture_shared_exponent
OpenGL features for current hardware:
OpenGL provider: NVIDIA Corporation
OpenGL renderer: NVIDIA GeForce 9400M OpenGL Engine
OpenGL version: 2.1.0
Maximum number of lights: 8
Number of auxiliary buffers: 0
Number of texture units: 8
Depth buffer bit resolution: 24
Maximum OpenGL texture size: 8192 x 8192
Current OpenGL Texture Quality Setting: Good Performance
RGBA color bitplane resolutions: 8 8 8 8
Shadow mapping supported
VBO supported
OK, I see no really obvious reason for it to crash, but as I know it works it is something obvious I miss ;-)
If you go to Window->Style and select a style and do Apply, and go to Window->Workspace and select a Layout. Then quit DAZ Studio (to allow it to rally save the preferences correctly, then start up again. Could be something with styles as there was a warning in the log. Can be a prefs that has been corrupted.
Try that.
Hi
Thanks a lot for your help.....I changed the style and the workspace and now it seems to be working fine
I managed to just put some basic clothes on Genesis and quickly run through all the menus and do a render (nothing fantastic) but seems to be working fine now
thanks again
John
Good to hear!
Welcome to the fun world of DAZ Studio!
I will see to that the problem you had will end up on the desk of the developers as it seems to be an installer bug of some sort.