Why such huge .duf files?
I have been managing to convert . daz files to .duf files by the simplle expedient of loading the .daz file using DAZ 4.5 and then re-saving it as a .duf file. There are a few hitches such as error messages claiming that a file cannot be found but I have so far managed to get around these.
What intrigues me is the resultant size of the "converted" .duf files - multi megabytes!
Why is this and is there any way around it?
Comments
Because you don't have asset files for the content it is embedded in the scene. You would do better, if possible, to replace the items from the .daz files with newly loaded equivalents in .duf or Poser/OBJ formats.
The file size disparity, may actually have to do with what you are saving those .daz files as.
.duf, is just the current daz file type, and equates to Scenes, Subsets, presets, pretty much everything.
a scene file will almost always be larger than a preset, or a subset.
most content you use, you may want to save as a subset, for characters, clothes, sets, props etc.
Textures you may want to save as material presets.
It may also have to do with What content you are saving.
If like me, genesis has kind of exploded,(way too many characters), so when ever i save a scene now it's much larger than the older version i had under 4.0.
If there's a "missing file" error, you probably should reload the particular item, and then resave.
A lot of my old .daz scene files had this kind of error, but was due to my relayout of my content.
Also remember that there are many differences between previous versions of daz and the current 4.6.
So those alone may be causing the increased file size.
If you could get a bit more specific as to what you are converting over, i'm sure we could give you a better idea for cutting the size down.