Surfaces appear inside out or semi transparent when using Opacity maps
bwise1701
Posts: 247
Hi, I'm trying to use an opacity map with the Omnifreaker HumanSurface shader and when I apply the map, the part of the figure displays as if the front facing surface is semi transparent and the inside of the back surface is fully visible, almost as if it was inverted, even where the opacity map is completely white (255,255,255)
It renders fine. Anyone know what this problem might be? Standard V4.
Thanks
Comments
OpenGL (which is the hardware-based renderer used to display the viewport) does not properly display multiple opacity maps.
Your Image WILL Render properly if rendered with the 3DeLight render setting.