March 2019 - Daz 3D New User Challenge - Posing

2

Comments

  •  dragoneyes002 said:

    to tell the truth I'm playing with the idea of doing a second pic since the idea came to me just need to find some pic of what I thought of 

    I was thinking the same thing about doing a second picture, but will keep going on this one for a bit more.  I found the D-Former tool (from the menu Create > New D-Former) and am going to play with it some.  Looks like it will help with the depression at my models foot.

    If I can't get the results I want, I will move on to another choice.  Here are three alternatives that caught my eye.

    I'm thinking of a girl playing billiards. thing is I was mistaken thinking that there would be thousands of pics to chose from turns out if its not porn (even looking for championship players) there is a real lack of good pics

  • sueyasueya Posts: 832
    sueya said:

    I have succeeded in getting the hands closer together but I am still struggling to get the right amount of curve in the torso. Also there is a wider angle in the V of the legs and body and I changed the camera angle slightly as suggested.

    the pelvis is still at the wrong angle. the entire torso should be concave not convex  (curved outward not curved inward) see how your girls belly is right up to the thighs? bend the pelvis out to max and then do each section above to create the curved back the reference has. (when you move the pelvis the legs will move with it you'll need to redo the bend on the thighs but not as much since you want the angle to be wider than it is now. this means you'll have to use the rotate tool on the entire character to realine the feet and her butt with the floor. if you are still having problems I'll do a few screen shots of a character and the settings to show you where to adjust.

    Yes please those screen shots would be helpful.

  • sueya said:
    sueya said:

    I have succeeded in getting the hands closer together but I am still struggling to get the right amount of curve in the torso. Also there is a wider angle in the V of the legs and body and I changed the camera angle slightly as suggested.

    the pelvis is still at the wrong angle. the entire torso should be concave not convex  (curved outward not curved inward) see how your girls belly is right up to the thighs? bend the pelvis out to max and then do each section above to create the curved back the reference has. (when you move the pelvis the legs will move with it you'll need to redo the bend on the thighs but not as much since you want the angle to be wider than it is now. this means you'll have to use the rotate tool on the entire character to realine the feet and her butt with the floor. if you are still having problems I'll do a few screen shots of a character and the settings to show you where to adjust.

    Yes please those screen shots would be helpful.

    ok I'll try and toss it together tomorrow have something rendering tonight

  • LinwellyLinwelly Posts: 5,947
    edited March 2019
    sueya said:
    sueya said:

     

    I have succeeded in getting the hands closer together but I am still struggling to get the right amount of curve in the torso. Also there is a wider angle in the V of the legs and body and I changed the camera angle slightly as suggested.

    the pelvis is still at the wrong angle. the entire torso should be concave not convex  (curved outward not curved inward) see how your girls belly is right up to the thighs? bend the pelvis out to max and then do each section above to create the curved back the reference has. (when you move the pelvis the legs will move with it you'll need to redo the bend on the thighs but not as much since you want the angle to be wider than it is now. this means you'll have to use the rotate tool on the entire character to realine the feet and her butt with the floor. if you are still having problems I'll do a few screen shots of a character and the settings to show you where to adjust.

    Yes please those screen shots would be helpful.

    This is a rough version of what is needed, I highlited the bones I used. Note, I don#t know ehich figure you are using, so some bones might be a bit different but the overall concept stays the same.

    Note as well that the numbers is your setting might be different from the ones I have so that need to be adapted to your scene as well

    I hope this helps

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    Post edited by Linwelly on
  • LinwellyLinwelly Posts: 5,947
    edited March 2019

    about the foot bend options, I think that concerns mainly dragoneyes002 and Angelik M, if I understood correctly you are using g3 and or g8, right?

    I have the impression that you are not using the metatarsals bones for the bent. g2 doesn't have that, so that is more problematic about the curve. g3 even has the heel bone to bent (which is a bit an oddity), But with the metatarsals there are a lot of options. remember with those extreme positions there is often a twist in the foot as well.

    As I was making bones anyway here is a screenshot with that part in detail

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    Post edited by Linwelly on
  • AngelikMAngelikM Posts: 104
    edited March 2019

    Thanks @dragoneyes002 and @Lynwelly smiley 

    I'll post what I've been working on later on... I'll like to compose a different image, using the same pose... let's see how it goes wink

    Post edited by AngelikM on
  • AngelikMAngelikM Posts: 104
    edited March 2019

    @sueya:

    sueya said:

     

    sueya said:

    I have succeeded in getting the hands closer together but I am still struggling to get the right amount of curve in the torso. Also there is a wider angle in the V of the legs and body and I changed the camera angle slightly as suggested.

    the pelvis is still at the wrong angle. the entire torso should be concave not convex  (curved outward not curved inward) see how your girls belly is right up to the thighs? bend the pelvis out to max and then do each section above to create the curved back the reference has. (when you move the pelvis the legs will move with it you'll need to redo the bend on the thighs but not as much since you want the angle to be wider than it is now. this means you'll have to use the rotate tool on the entire character to realine the feet and her butt with the floor. if you are still having problems I'll do a few screen shots of a character and the settings to show you where to adjust.

    Yes please those screen shots would be helpful.

    Yes please those screen shots would be helpful

    ok I'll try and toss it together tomorrow have something rendering tonight

     

     

    I'm adding some screenshots to those detailed ones @Linwelly had posted (and to the fine suggestions of @dragoneyes202) ... The thing is, I guess, there are different approaches to the same task... 

     

     

    image

     

    image

     

    image image

     

    image image

     

    image

    And so forth...

    Hope this helps :-)  Have fun too, you are doing great!!!smiley

    P.S. Ooopsy... I'd almost forgot to attach the screenshots... 

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    Post edited by AngelikM on
  • For some reason the fighting link gave me planes, so I tried posing one of those.

    Reference:

    F16 reference

    Outside view:

    F16 render outside

    Then I got caught up in trying to fit the pilot to the plane, with less-than-ideal results.

    Inside View:

    F16 inside view

    I couldn't figure out how to get the pilot's left arm on the throttle, so I made do with poking a switch. The right hand isn't lined up on the stick as well as I would like, but it works physically (The fingers are applying pressure and nothing is clipping more than it would deform under pressure.).

    I know this isn't quite the workflow intended by the OP but I hope it isn't too far out of spec to be present in the thread.

  • AngelikMAngelikM Posts: 104

     dragoneyes002 said:

    to tell the truth I'm playing with the idea of doing a second pic since the idea came to me just need to find some pic of what I thought of 

    I was thinking the same thing about doing a second picture, but will keep going on this one for a bit more.  I found the D-Former tool (from the menu Create > New D-Former) and am going to play with it some.  Looks like it will help with the depression at my models foot.

    If I can't get the results I want, I will move on to another choice.  Here are three alternatives that caught my eye.

    I'm thinking of a girl playing billiards. thing is I was mistaken thinking that there would be thousands of pics to chose from turns out if its not porn (even looking for championship players) there is a real lack of good pics

    Not quite sure why I'm getting 'animals' when googleing LOL... felt it will be fun to share (and maybe 'inspiring'?): chimps

    Good luck with your search (looking forward to seeing your renderswink)!

  • AngelikMAngelikM Posts: 104

    For some reason the fighting link gave me planes, so I tried posing one of those.

    Reference:

    F16 reference

    Outside view:

    F16 render outside

    Then I got caught up in trying to fit the pilot to the plane, with less-than-ideal results.

    Inside View:

    F16 inside view

    I couldn't figure out how to get the pilot's left arm on the throttle, so I made do with poking a switch. The right hand isn't lined up on the stick as well as I would like, but it works physically (The fingers are applying pressure and nothing is clipping more than it would deform under pressure.).

    I know this isn't quite the workflow intended by the OP but I hope it isn't too far out of spec to be present in the thread.

    LOL... 

    So creative!!!wink

  • LinwellyLinwelly Posts: 5,947

    @rcbcgreenpanzer well why not, I suggest you actually look for an image with a pilot placed in the cockpit to see how that works.

    I woudl probably try to use the active posing tool to geth the hands where you want them. Like pin the bum in the posiion it is and try to get the hands forward. Though I admit I'm rarely using the active pose, so my advice is of limited use there.

  • looks like the thread got really busy today.

    well even if I'm late I created a quick set of screen shots for the pose. these will probably help you through the process of getting the pose you want the key to most posing programs is the hip's pelvis since they tend to link everything to them if you look at the pose you want check the hip shape first are they bent forward back side to side the hip shape will move the entire character its always best to get it as close as possible to its needed position first so you don't have to change it later making all the other positions move too.

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  • dragoneyes002dragoneyes002 Posts: 205
    edited March 2019

     

    Linwelly said:

    about the foot bend options, I think that concerns mainly dragoneyes002 and Angelik M, if I understood correctly you are using g3 and or g8, right?

    I have the impression that you are not using the metatarsals bones for the bent. g2 doesn't have that, so that is more problematic about the curve. g3 even has the heel bone to bent (which is a bit an oddity), But with the metatarsals there are a lot of options. remember with those extreme positions there is often a twist in the foot as well.

    As I was making bones anyway here is a screenshot with that part in detail

    cool will have to look at that on a character will make the world of a difference

    Post edited by dragoneyes002 on
  • Got version C rendered last night, but I'm going to have to wait until I get home from work to try and post.

  • Version C here, adding the craft that he's disembarking from. Not much changed with my character other then repositioning him so he was in the craft.

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  • ariochsnowpawariochsnowpaw Posts: 147
    edited March 2019

    All systems up and running after the winter storm...only to face the much more severe...POSING CHALLENGE!!!!

    @Angelik M soile the image I had been eyeing and for that I am eternally grateful because I would''ve sucked at it.

    This is my first pass...posing is hard...the lighting for this seems close to impossible...Imma gonna need to put a skirt on to match but I didn 't want everyone to think I had died in the power outage so here goes...

    DANCER

     

     

     

    Getting musculature to match lighting is a real issue so I would love any ideas on that even thought this is about posing.

     

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    Post edited by ariochsnowpaw on
  • LinwellyLinwelly Posts: 5,947

    @ariochsnowpaw good to see you didn't die in the power outage ;)

    Just soem short words on the light, the main light in your example image comes from the left side at a right angle to her streched out leg. there is one fill light from the front right rather low (see how her eye is in the shadow) maybe there is another fill light but I don't notice it atm. For the muscularity you need to dial that up in the morphs

  • sueyasueya Posts: 832
    edited March 2019

    This is version 3 of my image

    I am happier with the curve of the girl's body - she looks more comfortable! Thanks to @Linwelly and @Angelik M for the screenshots. They were very helpful. I still think I need to do some work on the arms as the elbows are a bit further back on the original photo. Also the hands seem to be more clenched. I also think her head needs lifting slightly.

     

     

     

    Post edited by sueya on
  • dragoneyes002dragoneyes002 Posts: 205
    edited March 2019
    sueya said:

    This is version 3 of my image

    I am happier with the curve of the girl's body - she looks more comfortable! Thanks to @Linwelly and @Angelik M for the screenshots. They were very helpful. I still think I need to do some work on the arms as the elbows are a bit further back on the original photo. Also the hands seem to be more clenched. I also think her head needs lifting slightly.

     

     

     

    the reference character has her shoulders back you need to set the front-back slider way back its currently far forward you'll need to use Twist to bring the arms in at the wrists to sit on her lap. go into pose settings to do the hands use the fingers grasp slider

    Post edited by dragoneyes002 on
  • Alright, another go at this....

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  • LinwellyLinwelly Posts: 5,947

    Alright, another go at this....

    Very nice improvements! Two things might help getting you further:

    For one, your camera position is different from the original, you need to go clother to ground level position. the camera in the original is on the same level and angle with the man on the floor.

    The second, I have the impression that your lady is bending her leg all sideways up, the original has by far the larges part to the front. the sidesways twist of the body comes more in the abdomen.

  • Linwelly said:

    Very nice improvements! Two things might help getting you further:

    For one, your camera position is different from the original, you need to go clother to ground level position. the camera in the original is on the same level and angle with the man on the floor.

    The second, I have the impression that your lady is bending her leg all sideways up, the original has by far the larges part to the front. the sidesways twist of the body comes more in the abdomen.

    I have adjusted the camera perspective in this version.  I have had a problem from the beginning in getting the pose correct at her hips and pelvis.  Can't tell you how may times I have twisted, bent (limits on or off) and pinned her trying to get it just right.  As this is my first try at posing, not sure I will get there, but will keep seeing what I can do.  I think part of the challenge is that in the reference photo, she is able to use his foot as a fulcrum and grasp her foot for leverage across his foot for the pose.  I have pulled her leg into an arc, hyperextending her knee as much as reasonable to approach the same pose.  We will see how it ends up.

    In the meantime, I decided to see about another pose, so here is my first attempt.  I have some issues with the girl on the pose left in the render.  I have to get her hips/pelvis rotated more to match what is going on in the photo and she has a twist in the leg she grabbing.  His straddle angle in the pose needs to increase as it is wider in the photo and the model on the right needs work on her right arm position.  We will see how this one comes out too.

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  • ariochsnowpawariochsnowpaw Posts: 147
    edited March 2019

    I moved the llighting and brought in the fill.  I think it's a bit closer now.  Getting dForce to get the dress the way I wanted required a lot of simulations.  Using dForce could be it's own challenge in here...LOL.

    so...

    Dancer

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    Post edited by ariochsnowpaw on
  • ShackShack Posts: 22

    I thought I would join the fun since I have a little spare time at the moment. I am not new to 3D graphics but I have just started to use DAZ Studio within the last year so here goes. I found the inspiration image at  https://www.google.com/search?tbs=sur:fc&tbm=isch&q=dance&*&cad=h#imgrc=S6oM3PQWeRHLcM: using the  Dance 2 link. I call this "To the Tune of the Blue Danube." The story is that they were professional ballroom dancers in their 20's; took their performance to vaudeville in their 30's; and now, they teach.

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  •  

    Linwelly said:

    about the foot bend options, I think that concerns mainly dragoneyes002 and Angelik M, if I understood correctly you are using g3 and or g8, right?

    I have the impression that you are not using the metatarsals bones for the bent. g2 doesn't have that, so that is more problematic about the curve. g3 even has the heel bone to bent (which is a bit an oddity), But with the metatarsals there are a lot of options. remember with those extreme positions there is often a twist in the foot as well.

    As I was making bones anyway here is a screenshot with that part in detail

    cool will have to look at that on a character will make the world of a difference

    did some testing on the metatarsals its good for scrunching the foot across the foot but has little effect on curving the length of the foot there is still only toes mid foot and heel as the spread of the length the metatarsals spread to each toe alowing the foot to rise and fall at each toe

  • I adjusted the first pose again, this time twisted her pelvis again and placed his foot more on the top of her thigh.  Still need to work on this some more, but it is coming along.  Revised the second pose, we will see how that one ends up.

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  • Sisyphus1977Sisyphus1977 Posts: 306
    edited March 2019

    Second pose....

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    Post edited by Sisyphus1977 on
  • sueyasueya Posts: 832
    edited March 2019

    I have improved the positioning of the girl's hands and legs using a second camera pointed at her torso. I realise I still need to work on her shoulders as they look a bit hunched.  Should I change her collar as well to improve the shoulders?

    Post edited by Chohole on
  • bastian2560bastian2560 Posts: 81
    edited March 2019

    have worked out my problem. THX yes

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  • sueya said:

    I have improved the positioning of the girl's hands and legs using a second camera pointed at her torso. I realise I still need to work on her shoulders as they look a bit hunched.  Should I change her collar as well to improve the shoulders?

    @sueya: I would recommend starting with her collar, then moving to the shoulder joint. Generally, we move all of the applicable joints some when we move a limb somewhere, instead of leaving most joints in neutral and maxing out one. I find it easiest to work from root to tip - In this case start with the collarbones, then shoulders, then adjust the arms to get them back into position. On a completely unrelated subject, you might also want to try moving your camera down a few units.

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