How to make a surface luminate
Hello dear all,
is there a possibility to make a surface, let's say a sphere, or a hand, luminate?
Until now I mostly put a point light in the middle of the object and make the surface of the object transparent. But the effect is mostly unsatisfactory.
Thank you very much for the help
Greetings
P.
Comments
In what application? In DAZ Studio, select the surface you want to glow with the Surface Selection tool then go to My Library or My DAZ 3D Library then Light Presets>omnifreaker>UberAreaLight in the Content Library pane and double-click !Uber Area Light Base (or if there are already textures and you want to keep them, hold down the ctrl key (win) or the cmd key (Mac) while double-clicking and in the dialogue that appears select ignore for map). Turn Ambient strength up in the Surfaces pane if you want the surface to be visibly glowing, and adjust the Intensity and so on in Surfaces rather than in the Parameters or Lighting panes.
Does this work to make a lamp glow? I tried to put a light inside a lamp with a globe on top but couldn't get it to look like it was acutally emitting light from the globe
Sorry, I was thinking the question was how to make a surface emit light. For lamp glows you have two options - the quick and dirty is to apply Ambient to the shade, the colour you want in ambient colour and the strength in ambient strength. However this combines with the diffuse colour so it may not always give the result you want. The other, with single-layer mesh at least, option is to use a shader with translucence (such as uberSurface - Shader presets>omnifreaker>UberSurface), holding down cmd/ctrl as you double-click to keep the maps, and then setting translucence to on and giving it the strength you want.
Thanks Richard, I will try both and then ask more questions I am sure :)
Thank you very much Richard, that's exactly the answer I was searching for. And it works. The Uberlight is not very intuitive, but I think I figured it out. Thank you very much.
Greetings
P.