Lip Service: a mouth morph set (Feedback Welcomed)

BasisBasis Posts: 121
edited December 1969 in Art Studio

I've been working on a expression morph set for about a month now and have gone through 7 renditions. I'm calling it "Lip Service."

It's modular, so one dial effects a specific section of the face and it's made to work in conjunction with all the other morph set dials and to supplement all the standard expressions.

Additionally, vertex by vertex I sculpted the inside of the mouth and jaws so there isn't any more pop-through from the inside of the lip and when the mouth is open wide the jaw doesn't separate from lips.

Then I went OCD and redesigned the back of the throat to look more life-like, and because I don't know when to stop I then preceded to build a few pose morphs that move the uvula and sides to create screaming, singing or swallowing animation movements.

Here's a link of an older version of the throat animation pose. I've since made improvements but you get the idea:

Scream Throat Pose Animation

Anyway, here's a few examples of what it can do...

I'm currently working on getting it published but It seems getting established is a tough gig to break into. Is this something you all might be interested in buying?

Smile_A_B_full_open_With.jpg
2000 x 1600 - 1M
lights_out01.jpg
800 x 800 - 374K
SMIRK03C.jpg
1000 x 1300 - 778K
Lip_Service_blown_kiss.jpg
1421 x 888 - 453K
Lip_Service_Popsickle.jpg
1600 x 1600 - 1M

Comments

  • BasisBasis Posts: 121
    edited December 1969

    Ah here's an example of a supplemented expression.

    Here's are two pictures of a raw Scream expression and another two modified my my pose dials.

    scream_with_lip_service.jpg
    800 x 800 - 323K
    scream_without_lip_service.jpg
    800 x 800 - 318K
    01scream_with_lip_service03.jpg
    800 x 800 - 304K
    01scream_without_lip_service03.jpg
    800 x 800 - 290K
  • BasisBasis Posts: 121
    edited December 1969

    Turns out doing the same morphs in different ways have sharped my morph creating skills.
    However, it's really boring. So to save my sanity I did a quick side experiment.

    Here's a quick knock up of a Cyclops Morph I just made. It' took me about 5 Hours to do. I got the bones right so the eye works, but there a still a few flaws to it. If I revisit this morph I'll place the eye about a half an eye to a full eye high further up the forehead. Can't do it with this morph because it would be a nightmare to untangle all the vertices.

    Now that I've made it once, making again should be easy. Plus, I've thought up some newer ways to streamline the creating process.

    Cyclops01.jpg
    1000 x 1300 - 412K
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