Josie's Seams Showing

JStryderJStryder Posts: 168

Here's a render of Josie (G2) with Julie (G). Both are configured exactly as out of the box, except for Josie is morphed down to Julie's size using Zev0's growing up morphs (14% youth morph, to be exact). Josie's seams are showing, how can this be cured?

young_teens4.jpg
1000 x 750 - 447K

Comments

  • JaderailJaderail Posts: 0
    edited October 2013

    Shading Rate set in Render settings to a number of .5 or lower. That fixes most Elite textures as they were not designed to be rendered in default settings. I often use a shading rate of .2 for elite type textures.

    EDIT: It has also been shown that DS SSS can cause light bleed at texture seams in some renders.

    Post edited by Jaderail on
  • SedorSedor Posts: 1,764
    edited December 1969

    I've noticed it yesterday too, as Jade said you have to use a lower shading rate .2 seems the highest you can use, with a higher one the seams appear!

  • JStryderJStryder Posts: 168
    edited December 1969

    In that particular render, setting the rate from 16 or whatever it was to 0.2 did not solve the problem. The appearance was the same as the posted render. But thanks anyway.

    It doesn't really look like the sort of thing that the shading rate affects. Not that I have any idea what a shading rate does, exactly, but I have adjusted it to make SSS surfaces more evenly shaded and less blotchy. I set all the shader settings the same for different zones to avoid mismatches at the seams.

    These crisp seams look like a problem with the texture maps or UV maps, to me. Something is not quite perfectly lined up, or there is noise at a texture boundary.

  • JStryderJStryder Posts: 168
    edited December 1969

    Jaderail said:
    Shading Rate set in Render settings to a number of .5 or lower. That fixes most Elite textures as they were not designed to be rendered in default settings. I often use a shading rate of .2 for elite type textures.

    EDIT: It has also been shown that DS SSS can cause light bleed at texture seams in some renders.

    Just noticed your edit - looks like that may be the problem, then. Q is what are "some renders" and how to avoid the seam bleeding besides rendering in other software or covering up with clothes.

  • JaderailJaderail Posts: 0
    edited December 1969

    As far as I know the Light bleed from SSS has not been addressed yet. So either just do not use SSS on the figure or cover up the seams would be all I could do in this case.

  • SloshSlosh Posts: 2,391
    edited December 1969

    JStryder said:
    In that particular render, setting the rate from 16 or whatever it was to 0.2 did not solve the problem. The appearance was the same as the posted render. But thanks anyway.

    It doesn't really look like the sort of thing that the shading rate affects. Not that I have any idea what a shading rate does, exactly, but I have adjusted it to make SSS surfaces more evenly shaded and less blotchy. I set all the shader settings the same for different zones to avoid mismatches at the seams.

    These crisp seams look like a problem with the texture maps or UV maps, to me. Something is not quite perfectly lined up, or there is noise at a texture boundary.

    Stryder, when you say you adjusted the shading rate to .2, are you referring to the shading rate in the SSS shader, or the shading rate in Advanced Render Settings? The render settings is where Jaderail and others were talking about. Lowering this to .2 or lower helps a great deal with this and a few other render problems, most noticeably refraction issues. I'm assuming you meant the shader settings, because that is set to 16 by default and the one in render settings is set to 4, I think, by default.

  • JStryderJStryder Posts: 168
    edited December 1969

    Slosh, I was referring to the SSS surface shader only. :D Never occurred to me to check the Advanced Shader Settings in the render tab. That took care of the problem, see attached test.
    Thanks much to you both.
    BTW, these girls' knees bend strangely.

    Two_Teens.jpg
    1200 x 1000 - 478K
  • SloshSlosh Posts: 2,391
    edited December 1969

    Excellent! I'm glad that was the solution. One should never have to settle for "good enough" if there is a way to fix it.

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