How do I edit the shapes auto-generated by the transfer utility?

Sand3Sand3 Posts: 99

So I've made a dress for Genesis, used the transfer utility to rig it, and then dialed up all the female shapes one at a time and then went looking for the shapes in the dress, like Daz Prod's tutorial shows, so that I can fix up the places where it pinches and bunches in my modeling program and replace the auto-generated shapes with better ones. Problem being, when I get to the step that I go looking for the shapes in the dress, they aren't there. Daz Prod's tutorial is from 2011 and uses the beta release of DS4, so things have changed a little, but I can't find any more recent tutorials for the process, so maybe somebody can help me out? I mean, I can export the shaped mesh to my modeler just by turning Genesis invisible and telling the exporter "ignore invisible nodes", but then how am I going to import the shapes back in once I've touched them up in Blender?

Comments

  • JaderailJaderail Posts: 0
    edited December 1969

    If you can Export the Mesh after shaping and edit it your good. SAVE the object again after editing it in blender and then Import it into DS. You'll get the option to Import that version as another morph if the other version (not edited version) of the Mesh is the active item at object import.

  • Richard HaseltineRichard Haseltine Posts: 100,564
    edited December 1969

    This tutorial covers the steps for a simple case http://www.daz3d.com/forums/discussion/17277/ (I do need to redo the sections involving the Property Editor for the ewn version of DS though)

  • Sand3Sand3 Posts: 99
    edited December 1969

    This tutorial covers the steps for a simple case http://www.daz3d.com/forums/discussion/17277/ (I do need to redo the sections involving the Property Editor for the ewn version of DS though)

    But how do I overwrite the auto-generated body shape if the dress doesn't seem to hold on to it? It only takes on that shape when it's fitted to Genesis, and I just tried going through your steps while Genesis was wearing the dress and with the Aiko3 shape dialed up, tried importing my OBJ that's fitted for A3 into dress and it didn't seem to do anything, when I looked back at the dress, it was still the auto-generated morph and when I looked at the dress in the shaping tab, it didn't show shapes.

  • Richard HaseltineRichard Haseltine Posts: 100,564
    edited December 1969

    Make sure you give the morph the name (not the label) of the Genesis morph, and that in Overwrite exisitng in Morph Loader pro you set it to Deltas Only.

  • Sand3Sand3 Posts: 99
    edited December 1969

    So I can get the morphs in, and they have the right names, but they don't seem to be linking up right, when I have the dress selected, I can dial the morph I made and there it is, but when I fit the dress to Genesis and dial up her shape, the dress still has the auto-generated shape instead of my morph.

    Morph01.JPG
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  • Richard HaseltineRichard Haseltine Posts: 100,564
    edited December 1969

    The name of the Aiko 3 morph is FBMAiko3 - the parameter panes show only the label, you need to get the name from the Parameter Settings dialogue

    A3_morph.JPG
    324 x 418 - 35K
  • DaremoK3DaremoK3 Posts: 798
    edited December 1969

    Sand3:

    You almost got it...

    Can't go wrong with Richard's excellent instructions, but you seem to be having slight difficulty with the little details.

    Just to add to Richard's last post, and to level some clarity from the image in your last post, here is what you are missing from your MT import.

    Also, once your morph override is complete, you might not see any change in the dress. If this is the case, select "Genesis", and then move the "Aiko 3" slider slightly away from 100%, and then back to 100%. The dress should snap to the newly imported override MT.

    Morph01_Mod.jpg
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  • Sand3Sand3 Posts: 99
    edited December 1969

    How do I open the parameter settings dialogue box on the individual shapes? When I try poking at the shapes panel, the only options a right-click gives me is to collapse and expand the menu, and I don't find anything to summon it from the tabs menu or the parameters pane. I tried googling "ds4 parameter settings open" and didn't find the answer there, so, I guess it's one more round of questions for this thread.

  • DaremoK3DaremoK3 Posts: 798
    edited December 1969

    My apologies, Sand3, I was mistaken about the changing names in MLP. Right-click won't work, but you can either double left-click, or double right-click to change the name.

    Regarding how to open the shapes parameters box, it is via left-clicking the far right cog on the slider pane. Illustrated in image below.

    OpenParameterTab.jpg
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  • Sand3Sand3 Posts: 99
    edited December 1969

    So now I have a sort of new but related problem, debated whether I ought to put it in a separate thread but I think I'll try here first.

    So there are some shapes that automatically rescale Genesis, like the Basic Child or Aiko 3, I figured out quickly enough that with those ones I need to go into General Parameters and bump the scale back up to 100% before I export the OBJ model, if I'm going to be fitting morphs for them, and so I got the morphs for Aiko 3 and Basic Child to work just fine, but I have Taiga (http://www.daz3d.com/taiga-for-genesis) which rescales to 86.8% size, and this one is doing something else weird that I can't figure out. When I put the new morph into the dress, and then dial up Taiga, the dress gets all warped and squishes. Here's pictures:

    morph02.JPG
    976 x 611 - 299K
  • Richard HaseltineRichard Haseltine Posts: 100,564
    edited December 1969

    Check there's no local scaling on body parts, as well as the whole-figure scaling.

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