Separating Genesis/Victoria model into its UV parts.
richardjwarwick_aa811356d8
Posts: 0
Hi there,
I am new to Daz and trying to figure out how to Separate my exported Genesis/Victoria model into its Seperate UV parts. Such as Lower, upper body, head etc.
It seems when I import the DAE file of the model into blender, it becomes one mesh. Upon looking at the UV editor I see that all the UV maps are layed on top of eachother as one UV map.
Does anyone know how to export the dea model from DAZ and maintain the body parts as separate UVs? Or how one might separate them afterwards in Blender.
Many thanks.
Comments
You should still have the separate material zones, so you select by those when applying materials - all the surfaces starting with 1 take one map, the head, 2 is the body, 3 the limbs, 4 the mouth, 5 the eyes etc..
I wish to separate the model by those UV parts. I cant have any overlapping UVs like there are now.
Iv'e found the materials for the bodies textures so i can select the parts by selecting those, but I think i need to know which parts are included on each UV.
Could you tell me which , or do you have any image references online of the textures so i can see visually which parts are on which UV map, allowing me to separate correctly.
Many thanks
http://d3d.sesseler.de/index.php?software=other&product=uv_viewer
Uv viewer allows you see the UV map of an obj, and it is easy to turn layers on and off from a multi layered UV map. Not sure if that would help you.
hmmm...my pc doesnt like that file.
What I really need is an example of all the textures on a genesis/victoria model . Neednt be high res, but just would help me make sense of which parts are included on which UV map, for example, I can see that arms, forarms, hands, legs, feet, are all on one shared UV map. Even a written list would be useful if there are no visuals to be found.
I hope that all makes sense. :s
I can't help you there, I only use the Poser version of V4.
If it's the same then the torso and ears are on one map, the limbs are on another, The face on a third, then there is one for the inner mouth parts and one for the eyes.
As I said, the numbers at the from of the surface names indicate which map they use - if for some purpose you need to drag them onto separate UV tiles, or scale them to occupy non-overlapping areas of the unit square, then select by name to get each numbered group and position its members as needed.