My ongoing mess of unfinishedness

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Comments

  • TeofaTeofa Posts: 823
    edited December 1969

    Finally getting this char to how I want her to look. Using Starbook's new freckled skin from shareCG

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  • Kismet2012Kismet2012 Posts: 4,252
    edited December 1969

    Definitely a nice character, though she does look a bit "tall" for a dwarf. She looks to be close to, if not a little over 5'. Dwarves typically top out at 4'. How tall is she?

    Spyro has a great Measuring Wall on ShareCG - http://www.sharecg.com/v/71852/browse/21/DAZ-Studio/MWall-Prop

    Really useful item.

  • TeofaTeofa Posts: 823
    edited September 2013

    Definitely a nice character, though she does look a bit "tall" for a dwarf. She looks to be close to, if not a little over 5'. Dwarves typically top out at 4'. How tall is she?

    Hmm, I thought she was short enough, compared to Vikki. Marta is, however, a supermodel Dorf and so has that tall, willowy, emaciated look.

    I'll try that scaling tool Kismet pointed out :)

    Thanks for comments all.

    Oooo thanks for the scaling tool hint. I knew my girls were going tall on me with some of the morphs, but didn't think they had gone 6 ft.
    Marta is now a svelt 4'2" or so. (I scaled her a bit more after the snap). This tool is going to be so useful, Im so happy you linked it, Kismet :)

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  • TeofaTeofa Posts: 823
    edited December 1969

    Marta looks great. Female dwarves don't get enough respect/attention...I have a female dwarf character myself, that I've been meaning to dial up in DAZ Studio (but haven't gotten around to it yet). I like the hobbit version too.

    I think it is the context of where people are getting their fantasy from. In literature, like LoTR, dwarven females tend to be a hidden mystery. However, from a background of games like Everquest, dwarven female are common and visable all over.

    Having played EQ2 since hmm.. 05, most of my DnD fantasy ideas come from there. Like my Teir'Dal, They are not Drow, not Night Elves, they are Teir'Dal.

  • Kismet2012Kismet2012 Posts: 4,252
    edited December 1969

    standfast said:
    Definitely a nice character, though she does look a bit "tall" for a dwarf. She looks to be close to, if not a little over 5'. Dwarves typically top out at 4'. How tall is she?

    Hmm, I thought she was short enough, compared to Vikki. Marta is, however, a supermodel Dorf and so has that tall, willowy, emaciated look.

    I'll try that scaling tool Kismet pointed out :)

    Thanks for comments all.

    Oooo thanks for the scaling tool hint. I knew my girls were going tall on me with some of the morphs, but didn't think they had gone 6 ft.
    Marta is now a svelt 4'2" or so. (I scaled her a bit more after the snap). This tool is going to be so useful, Im so happy you linked it, Kismet :)

    You are most welcome. :cheese:

  • TeofaTeofa Posts: 823
    edited December 1969

    Silly inspiration. I downloaded this Wilmap Beret from shareCG and tried it out. It is so well done, shaped and fit, and looked so darling on my test girl that things just went from there.

    So.. what if Elves had progressed Technology wise? This is a silly wip I call Commandelves

    Sorry for recycling the same set so much, but my limited purchases go more towards creating characters. I have Bryce, but all it does now is point and laugh at me when I open it. It knows I am powerless to make it behave.

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  • mori_mannmori_mann Posts: 1,152
    edited December 1969

    standfast said:
    Definitely a nice character, though she does look a bit "tall" for a dwarf. She looks to be close to, if not a little over 5'. Dwarves typically top out at 4'. How tall is she?

    Hmm, I thought she was short enough, compared to Vikki. Marta is, however, a supermodel Dorf and so has that tall, willowy, emaciated look.

    I'll try that scaling tool Kismet pointed out :)

    Thanks for comments all.

    Oooo thanks for the scaling tool hint. I knew my girls were going tall on me with some of the morphs, but didn't think they had gone 6 ft.
    Marta is now a svelt 4'2" or so. (I scaled her a bit more after the snap). This tool is going to be so useful, Im so happy you linked it, Kismet :)

    *grins*

    Characters do that, right? I catch myself greating a cube primitive of the height my char should be during theri creation, just to see if it's all working (hey, it works for me!). This line up looks like a handy tool, too :)

  • TeofaTeofa Posts: 823
    edited September 2013

    Experimenting with less skimp in the Lofn set, although I really like it as is. Still pretty skimpy, but I have to remember that the first rule of womens fantasy armor is less = more protection.

    PS. I hate Genesis2

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  • TeofaTeofa Posts: 823
    edited September 2013

    playing with making a pose. Scaled the shield back up. It's from ShareCG. http://www.sharecg.com/v/72187/browse/21/DAZ-Studio/3x-Rounded-Shields

    I've never had a spear to mess with.

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  • JaderailJaderail Posts: 0
    edited December 1969

    Tip: for spear hand posing. Grab a broom and use it. Look at how your holding it. Pose the hand like that.

  • TeofaTeofa Posts: 823
    edited September 2013

    Jaderail said:
    Tip: for spear hand posing. Grab a broom and use it. Look at how your holding it. Pose the hand like that.


    I felt the stabbing grip was more interesting visually than the spearchucker grip. Thanks. Her hand needs tuning for too much wrist bend I think.

    I spent an hour or better looking at images and clips from some Ultimate Warrior thing my kids used to watch. As short as that spear is, I assumed it was a stabbing spear like an Assagai or iklwa..

    It is the same grip. Hold a broom and poke something with the top end. I also assume that thing has a point on each end for a reason.

    Oh well. maybe a less radical version then.

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    Post edited by Teofa on
  • JaderailJaderail Posts: 0
    edited December 1969

    standfast said:
    Jaderail said:
    Tip: for spear hand posing. Grab a broom and use it. Look at how your holding it. Pose the hand like that.


    I felt the stabbing grip was more interesting visually than the spearchucker grip. Thanks. Her hand needs tuning for too much wrist bend I think.

    I spent an hour or better looking at images and clips from some Ultimate Warrior thing my kids used to watch. As short as that spear is, I assumed it was a stabbing spear like an Assagai or iklwa..

    It is the same grip. Hold a broom and poke something with the top end. I also assume that thing has a point on each end for a reason.

    Oh well. Was not a criticism just a tip to try if more spear work was to be done.

  • TeofaTeofa Posts: 823
    edited September 2013

    Jaderail said:
    standfast said:
    Jaderail said:
    Tip: for spear hand posing. Grab a broom and use it. Look at how your holding it. Pose the hand like that.


    I felt the stabbing grip was more interesting visually than the spearchucker grip. Thanks. Her hand needs tuning for too much wrist bend I think.

    I spent an hour or better looking at images and clips from some Ultimate Warrior thing my kids used to watch. As short as that spear is, I assumed it was a stabbing spear like an Assagai or iklwa..

    It is the same grip. Hold a broom and poke something with the top end. I also assume that thing has a point on each end for a reason.

    Oh well.

    Was not a criticism just a tip to try if more spear work was to be done.

    I know, and it made me think and create an alternate pose. I'm just tired of Javelin tossing images. My short stabbing spears in EQ all use thrusting animations, more like short swords, so, knowing game designers do play fast and loose with reality I did some research on them. :) I promise, I won't take my toys and go home. :) I have no experience with anything bladed, as arthritic as I am my kitchen knives give me problems. All my melee "experience" comes from playing my little Tanks in EQ2, 8 years. Dunno how right or wrong that is, but its all I got.

    Post edited by Teofa on
  • TeofaTeofa Posts: 823
    edited September 2013

    Morning Walk.

    I guess some backstory. Races of Norrath generally have a deep distrust of others, if not pure hatred.

    Post Shattering, Norrath was in turmoil, and on the Isle that would become Zek, the remnants of the non-Orc races were forced to band together against the Deathfist Empire. Green Hoods, they were called.

    This led to the unlikely pairing of a Teir'Dal guardsman and a kindly, mother of all stray cats Halasian, a healer and camp cook.

    Lel T'Savo was deeply wounded in a clash with Sullon Zek Orcs. During his weeks of recovery, he and the big barbarian, Elise, bonded together. She cared for him, tended him, they became soulmates. When the Far Seas Company re-established contact with Zek, Lel returned to Freeport, and Elise went with him.

    No one knew the depth of their relationship, they never married, never had children, but.. never parted. Elise remained a nurturer of strays, cats, and now, refugees. Post Shattering, families were sundered, orphans were many, and the plight of refugee girl children very bleak.

    In all, Elise took in 7 strays. All girls, of many races. They grew up together, became a family, inseparable. When the oldest girl, Teofa, was in her 20th season, Lel died, never having fully recovered. Elise followed him 6 months later.

    The girls remain together. They took the name T'Savo, and have made a place for themselves in Norrath.

    (now, a real lore freak will rip my story apart, but hey, its my story)

    Anyhow, here are three of them setting out for the day. Teofa, Kesa and Enata

    I'm sure it it well known, but I discovered I could parent the 3 figures to a single invisible plane to pose them in the new set. Made me very happy.

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  • TeofaTeofa Posts: 823
    edited December 1969

    more pose playing.

    TBH, I think my mayhem pose is as believable as a campaign promise.

    first try at mayhem. miles to go.

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  • TeofaTeofa Posts: 823
    edited September 2013

    Just a concept. Playing with my backstory

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  • Kismet2012Kismet2012 Posts: 4,252
    edited December 1969

    I really like the connection these 3 have with each other.

  • TeofaTeofa Posts: 823
    edited December 1969

    That connection is what I'm trying to render. In most of what I do, I only want the title of a render to confirm what the viewer has already seen. I don't know how successful I am, but that is my goal in most cases.

  • TeofaTeofa Posts: 823
    edited October 2013

    well, I've wrestled with this for hours. I feel it is "almost" but not quite. I admit, I love darkness and playing with it.

    Going to rest my eyes and take a nap. Big EQ2 update tomorrow.

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  • Tramp GraphicsTramp Graphics Posts: 2,412
    edited October 2013

    So far so good. I would suggest raising the dwarf and archer up a centimeter or two though. As it stands, the soles of their shoes are submerged into the floor. I am curious about who they're fighting and what race they're "supposed" to be. They're too beefy to be elven, but don't look like orcs or goblins, or even half-orcs—not "simian" enough, and the skin is "too human"—and too small to be ogres.

    Post edited by Tramp Graphics on
  • TeofaTeofa Posts: 823
    edited December 1969

    Thanks, as always I missed a few nagging little details. I need to walk away from my images and catch them with a fresh eye before I post. The Enemy are a wip, Myr'Dal. There is, maddeningly, a dearth of lore on them. In EQ2, after the Shattering the High Elves of Tunaria withdrew and became increasingly xenophophobic, proclaiming themselves "Renda'Dal. Hostile to anyone not deemed "Pure Elf". They have become obsessed with mortality, seeking to both increase the life and vigor of the pure race.

    Unfortunately their Queen has become enamored with a pretty evil "DemiGod" (no one is sure) Mayong Mistmore. Mayong has powers to transform and warp races, not create them. In EQ2 lore he created the Drachnids, and his own type of Vampire race, among other things. And now, in the experimentations to extend the lifespan of the Renda'Dal, he has the failed experiments. The Myr'Dal. They are elven, High Elf stock, but more Bestial, less intellegent, and range from hairy ape-like primitives to the type I am trying to depict. Larger, stronger, but savage, less sentient,

    I need to do more work on the type. They are a mix, now, of Neanderthal and elvish features. Skin color is something I need to work on. Most of the Myr'Dal you face in game are the more bestial type, but some of the named bosses are more of this type.

  • Tramp GraphicsTramp Graphics Posts: 2,412
    edited December 1969

    standfast said:
    Thanks, as always I missed a few nagging little details. I need to walk away from my images and catch them with a fresh eye before I post. The Enemy are a wip, Myr'Dal. There is, maddeningly, a dearth of lore on them. In EQ2, after the Shattering the High Elves of Tunaria withdrew and became increasingly xenophophobic, proclaiming themselves "Renda'Dal. Hostile to anyone not deemed "Pure Elf". They have become obsessed with mortality, seeking to both increase the life and vigor of the pure race.

    Unfortunately their Queen has become enamored with a pretty evil "DemiGod" (no one is sure) Mayong Mistmore. Mayong has powers to transform and warp races, not create them. In EQ2 lore he created the Drachnids, and his own type of Vampire race, among other things. And now, in the experimentations to extend the lifespan of the Renda'Dal, he has the failed experiments. The Myr'Dal. They are elven, High Elf stock, but more Bestial, less intellegent, and range from hairy ape-like primitives to the type I am trying to depict. Larger, stronger, but savage, less sentient,

    I need to do more work on the type. They are a mix, now, of Neanderthal and elvish features. Skin color is something I need to work on. Most of the Myr'Dal you face in game are the more bestial type, but some of the named bosses are more of this type.

    Yeah, not very familiar with that game series. That's why I asked.
  • TeofaTeofa Posts: 823
    edited October 2013

    I tweaked the Image and replaced it. Thanks. Yah, the lore of these never got fleshed, SOE let the Lore guy go... kind of a shame. The Renda'Dal don't destroy the abominations, they are scattered about, living mostly in caverns and a few enclaves. It is a standard "oops, eugenics" theme tho.

    Here is a very bad image of the Boss type

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  • TrishTrish Posts: 2,625
    edited December 1969

    Your art is great a lot of action I like that....Trish

  • Tramp GraphicsTramp Graphics Posts: 2,412
    edited December 1969

    What you're describing, and the images I've seen from looking them up, is pretty much describes orcs and goblins, particularly as established by Tolkien, in that they were created from elves who had been twisted and distorted through infernal magics.

  • TeofaTeofa Posts: 823
    edited December 1969

    What you're describing, and the images I've seen from looking them up, is pretty much describes orcs and goblins, particularly as established by Tolkien, in that they were created from elves who had been twisted and distorted through infernal magics.

    Yes, for the creations of Mistmoore and Innoruk in EQ that was the premise.

    For Orcs, goblins, Dwarves, Ogre, Troll.. Ratonga, Iksar,.. all created as is by different gods in EQ lore. Orcs were the creation of Rallos Zek, for instance.

    Mistmoore can distort but not create. Innoruk delighted in twisting the creations of Tunare, Elves, to produce a mirror race devoted to hatred to mock her.

    Later, the Teir Dal have been able to bend Fae buds to their own image.. producing the Arasai.

    Im just pulling this off the top of my head for now, a lot of this is scattered throughout the game in books and dialog.

  • TeofaTeofa Posts: 823
    edited December 1969

    Your art is great a lot of action I like that....Trish

    Thank you Trish. I'm just now trying more action.

  • TeofaTeofa Posts: 823
    edited December 1969

    On the first page I mentioned shaders. I still don't know anything much about them, but I'm fiddling with them.

    These are some presets I made for steel, leather scale armor, and just a tiny change to the Alruna BP

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  • TeofaTeofa Posts: 823
    edited October 2013

    still goofing around with presets. I made one to kinda look like wrinkled foil, stuck it on a dress, and changed the diffuse color a bit. Took the bump way down for the body of the dress, left it on the skirt. I dunno.

    the other image is just the wrinkled foil as I made it. on a hat.

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  • TeofaTeofa Posts: 823
    edited October 2013

    another version of boiled scale. Then I applied that preset to the Alruna BP, made a patina bronze shader for the plates. Added an opacity map to give some gaps between the leather plates on the tunic and made a preset.

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