Why genesis leg nail move, when lip pucker, or lip pucker wide?! (first bug solved next one)

kitakoredazkitakoredaz Posts: 3,526

I sent bug reoprted one month ago . and I suggested DAZ need to check once again
then quickly remove bug.

About Young Teen 5 Julie eyelids MCM morphs. I do not hope to check manual installer.
but Actually DIM zip installed files keep problem. and not up-dated still.

If user have insalled Julie, and use
poze controller of head>eyelids Top down (left or light, or both)
All genesis character are auto-defromed by this MCM for Julie.

I suspect if DAZ do not understand the problem clear.

When some Character MCM have no controller setting
to work with Character,

it is not problem only about this product .

if other vendor or user make original morph for each character,
and make MCM for same poze controll,
they also get influence of Julie MCM without intention.

so that this problem should be removed.
even though how many times, vendor needed to up-date about same product.

But DAZ did not correct and did not confirm, I got no response.
and now mantis can not be seen by other user.

I understand DAZ do not like to show many bug reports about contents
to many user, untill DAZ or vendor remove bug.

But it is wrong. DAZ need to show clear, when they found problem.
so that User can correct by themselfs if they hope so. or keep demand DAZ
and vendor to correct bug. or user just ignore , pretend as if there are no problem.
I
I found new product for reallusion iclone5,
this young teens bundle released for iClone too. (maybe with some apendix with easy set up files)

then Did DAZ correct this problem for iclone5? or still keep and leave it off,
or have not noticed problem still?

Julie.JPG
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Post edited by kitakoredaz on

Comments

  • Lissa_xyzLissa_xyz Posts: 6,116
    edited December 1969

    I get the same thing. Never noticed it before since I don't work with hidden dials on very much, but it is reproducible.

  • kitakoredazkitakoredaz Posts: 3,526
    edited December 1969

    THNAKS MANY CONFIRM

    you are first person who confirm about this bug report (though it is not mantis)
    I have send these bug reprots which have not gotten any reply,
    or sometimes, without reply, j product version up-ed suddenly,
    or get reply it is solved, but keep another problem about daz current contents.

    I fullly understand we often make mistake, and we can not be perfect,
    I do not demand such things, not blame vendor. and not hope to blame DAZ bug tracker team
    about Content

    but , Company try to improve the surroundings . I can see easy there is systematic problem
    to solve these bug which reported by many user.

    if think about hard work of DAZ people, I should say DAZ need to more seriously about each bug reprot,
    and how they should treat them which offere user who bought product and take their time to report.
    who can feel happy when report bug, or compalin in forum?

  • Richard HaseltineRichard Haseltine Posts: 100,564
    edited December 1969

    I'll point this out - the MCM isn't being multiplied by the Julie morph(s) as it should be.

  • barbultbarbult Posts: 24,224
    edited December 1969

    I'll point this out - the MCM isn't being multiplied by the Julie morph(s) as it should be.

    Is there a way for users to correct this for themselves, or do we have to wait for a DAZ fix?
  • Richard HaseltineRichard Haseltine Posts: 100,564
    edited December 1969

    The fix has been made and is in the queue for the servers, but it probably isn't available yet for download - if you try tomorrow it should be there.

  • kitakoredazkitakoredaz Posts: 3,526
    edited December 1969

    Hi barbult. Yes.

    Usuall way is use property editor, then make link to set ERC .
    or manually change code of DUF.

    for these MCMs (assigend root node as hidden property)
    MCMJulieHdUpperEyeLidDownL, MCMJulieHdUpperEyeLidDownR
    to work correctly

    they need to set link as child for the PHM (which work with Poze controller,
    and actually change vertices , then make eye lids up , and down for zero shape genesi)

    PHMEyeLidsTopDownL
    PHMEyeLidsTopDownR

    At same time,

    head MCMs need to set link as child for the Character Head morph (in this case,FHMJulieHead)
    for FBM there are another MCM too.

    (I do not know why daz make two perfectly same MCM for Head and Body morph,

    I thought I may use One MCM and set "add" for each character (FBM and FHM)
    then set "multiple", for PHM witch controlled by Poze controller.

    but anyway these MCM set type "add" for PHM alerady,
    and these MCM need to work with head morph,

    Set "mutliple" for Julie head morph "FHMJulieHead"


    Richard thank you.
    but why, DAZ can work so quickly, forum admin or vendor tell the same fact
    and not from one of customer (User) bug report, DAZ can work so quick?

    I perfectly reported same thing, with same more clear pic.
    and I mentioned need to set "multiple" for character morph,
    if user correct it, or DAZ check easy. in the bug report.
    (then it is actually two or three month before, I think)

    So that I think I may need to report not bug custome service. or mantis about Content.
    I may hope to clear discribe here, and show the problem to antoher user.
    nof simply fun of DAZ. even though it offence daz .

  • Lissa_xyzLissa_xyz Posts: 6,116
    edited December 1969

    The fix has been made and is in the queue for the servers, but it probably isn't available yet for download - if you try tomorrow it should be there.

    That was speedy. Thanks Richard.
  • kitakoredazkitakoredaz Posts: 3,526
    edited December 1969

    OK,, I hope someone report DAZ .

    I found this report by other user, before, it was so strange and unusable bug, that
    I believed daz soon remove . but daz just leave it off at current.

    when genesis head poze, lip pucker, or lip pucker wide,
    your genesis leg finger nails move and break,

    (I do not know if there are another more secret strange bug, (DAZ joke?)

    I thought it is simple mistake, but it is strange because,
    all MCM which assigend lip pucker, and lip pucker wide,
    are made to move nail.

    When change only MCMM5LipsPUcker, or MCMM5HdLipsPUcker,
    or MCMHitomiLipsPucker. MCMV5LipsPUcker etc.
    MCMJINLipsPucker, or MCMS5HdLipsPucker.
    to detect which morph cause problem.

    Because these MCM has no Sub components,
    so that if genesis foot nails move, ,it means these morph have problem too.

    Then all these MCM which linked as sub components of PHMlippucker, PHMlippuckerwide
    change genesis leg nail . as same as PHMlip pucker, PHM lip pucker wide.

    Maybe I can understand, why it happend,
    PHMlip pucker, and PHM lip pucker wide have problem individually. they move genesis leg finger nails.
    then vendor make MCM for character with this phm
    I do not know when this problem happend, but they may simply make delta morph from this phm
    then if daz change this phm,, it may cause problem too.

    even though daz up-date about PHMlippucker, and PHMlippuckerwide,
    this problem may not be solved.

    because, when we use other character, (V5 hitomi micheal S5),
    their MCM move nail too.

    Anyway, I can not understand why daz do not check his report, and just leave it off one month more.
    and this bug can not remove by user easy, without you have any 3d tool and it can mix shape.

    lippucker2.JPG
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  • Cayman StudiosCayman Studios Posts: 1,135
    edited December 1969

    OK,, I hope someone report DAZ .

    I found this report by other user, before, it was so strange and unusable bug, that
    I believed daz soon remove . but daz just leave it off at current.

    when genesis head poze, lip pucker, or lip pucker wide,
    your genesis leg finger nails move and break,

    (I do not know if there are another more secret strange bug, (DAZ joke?)

    ...

    Anyway, I can not understand why daz do not check his report, and just leave it off one month more.
    and this bug can not remove by user easy, without you have any 3d tool and it can mix shape.

    This Lip Pucker problem is pretty funny. I suppose one reason why it is thought low priority is that there will not be too many pictures where both the lips and the toe nails of the same character will be prominent within the frame, especially one where that character is puckering his lips. :lol:

  • kitakoredazkitakoredaz Posts: 3,526
    edited December 1969

    I often set lip pucker, with mixing mouth open etc, to make face expression .
    and make head shape morph with mixing many morph.

    , when I mix this controll to make new head shape,
    and use as new head moprh, genesis must change nail.

    and Actually when I send I cone, for lip sync with template,
    I think, lip pucker used to make shape.

    I think if it is low priority for daz, as Cayman said,
    it shows daz quality and how they feel about 3d figure reality.
    :ohh:

    (then I understand,, it can be funny I thought it is secret joke actually at first
    but I hope simply remove bug. because there was already user reprot which foudn it.
    and actually it is bug.

  • BejaymacBejaymac Posts: 1,886
    edited December 1969

    The toenail & fingernail issue is a really old one, as it's been there in Genesis right from the start.

    It still raises a laugh amongst the Poser diehards over at Rendo.

  • Cayman StudiosCayman Studios Posts: 1,135
    edited December 1969

    It looks like the problem has been corrected for Victoria 5 and Stephanie 5, but not for Victoria 4 and the Basic Female. Anyway, it is a real dilemma for those wanting to render poses such as the attached. :kiss:

    Pucker_01.jpg
    1000 x 800 - 292K
  • kitakoredazkitakoredaz Posts: 3,526
    edited December 1969

    Thank you nice pic ,
    I think, someone must love to make and render such poze to kill their time.

    Then if someone think about V5 or S5, M5 the problem was corrected,,
    it is cheat, or not understand about MCM

    But it shows, daz understood their products have problem, after release genesis morph.

    Usually best way is , simply correct the poze PHM.
    but daz prefer to apply MCM for each character,
    to hide problems.

    Maybe, DAZ do not hope DAZ proud genesis nail move and break
    when pozing lip pucker. but hide problem only for DAZ main figures.

    DAZ may think,, those who like such poze, may need to buy daz character,
    not hope to make their morph, or not to be expected to use other vendor morph.

    or if DAZ think, most of DAZ customer who get M5 V5 S5 Hitomi love those pozing.
    so need to hide problem for daz main character only.%-P

  • kitakoredazkitakoredaz Posts: 3,526
    edited December 1969

    I think many DAZ customer hope to make good render by daz Contents. So that they get and buy 3d figure.
    Those who may not so confuse about the mistake, or problem of figure and Contents.

    Their purpose is good render by using Contents, if it is easy to hide, they do not care .
    because of there purpose is their render . (or Animation) and works.

    but as for me, render or making pic, is second or not so improtant thing.
    do you feel strange ? but Actually I do not care much about it. it is maybe skill to make good render.
    it is great thing to learn these technic, but as for me, actually it is not so exciting .
    (though I like to learn something, and hope to know these techinic when I hope to make pic from character)

    My purpose, I get DAZ offer 3d figure to make my customized 3d character.

    making 3d character is what I hoped before,, after that I found daz, and get interesting DAZ.
    and have bought many daz items.

    Actually I have not many time to make figure from scratch. I understand it is so exciting for me.
    even though it is simple obj, when I make by modelor, it is really exciting.

    As for me, the purpose is not show the work . simply enjoy the process is exciting,
    and can feel content, after making them.

    Then DAZ have good technology by mixing and apply original shape, adjust to make new character.
    shape poze, expression, we may can add voice too.

    For those type user, even though the problem can not be seen in render,
    or you can hide the problem for your special works, or you seldom use the poze with your work,
    There is not many meaning.

    which part, the morph effect for eye or, for hip , fro mouse, for gental,teeth, or only use for someguys like pozing,
    if it can not work as expected and designed,
    I feel the character have problem, must hope to correct it.

    then If the bad effect cause from my mistake, I need to concentrate to remove problem.
    serch way. but if it is offered from DAZ, I think DAZ need to remove the problem.

    base genesis, or base gen2F is most important to customize new character by DAZ studio 4.6.

    I get daz pozing or expression , and many character morphs ,
    because customize, and move my new character,and apply more ability for Character.
    as I intention easy in 3d world.

    (I have not choose where is best, I do not care, it is ds, or poser, or icone, or carrara, blender,
    more expensive tool for professional animator, or x box, or ps3, ps4,, etc,,

    if it can move without problem , and not lost detail, I may hope to move in every aprication, which I can get.

    IF I feel to make render for the character, I may do, if I hope to make simple motion and record, I do.
    but those work are not so important for me.

    I know, even though there are many controller for expression, and pozing,
    most case, User need to adjust again to fit original character. it is same about clothings.

    Adjusting JCM MCM for each controller or, reshape geometry of clothing for pozing,
    to wear on character, I can feel content , and enjoy it.

    As for me, ds is tool to making 3D character easy with many variety.
    genesis or morph or poze are materials for making character. not for making good 3d work
    (Art or cheap pic or exciting for someone pic or just hope to show something you did or,,)

    then I bought these promade materials from DAZ to make easy, but if there is clear problem,
    I can not pretend there is no problem.

    I think,, vendor who making character can understand the feeling.
    why DAZ can leave it off genesis problem easy?
    you can feel content, it can be hide, or seldom use, so that, not need to correct?
    if you really do not care, I think, daz is not real vendor for 3d figures.
    your CM is as if your 3d character has life. (I understand it is funny and childlike)
    but Actually many user enjoy to make character, and give emotion, pozing, as if
    they live do not you think so?

    So that DAZ proud your detail of work ? your 3d figure is not simple 3d illusion.
    it is as if live. or your figure is just for guys who like to make photo with model?
    then model is sick or broken, if they can hide the part, you do not care?

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