Is there a way to use V4 Trixie hair on Genesis 2 figures?

rodent_32911467f9rodent_32911467f9 Posts: 20
edited December 1969 in New Users

Sorry in advance for the noob question. I've spent a couple days trying to figure it out.

Comments

  • scorpioscorpio Posts: 8,419
    edited December 1969

    Should be possible , just parent it to the head instead of fitting to.
    Have Genesis 2 in the default position - not selected - load in the hair use the translate and scale dials to position and fit it then parent it to the head.
    If it doesn't fit quite right make it a bit smaller and use the smoothing modifier with Genesis 2 as the collision item.

  • rodent_32911467f9rodent_32911467f9 Posts: 20
    edited September 2013

    Thanks for the quick reply. Parenting is another thing I've been puzzling over. For example, I create a prop using primitives, but I can't make them move together. I can't move them at all, for that matter. They're just stuck there in the center of the scene. A tutorial says that dropping one object on top of another "parents" it, but that doesn't seem to work, either. And while I'm at it with the dumb questions, I keep reading about the "fit to" option, but I can't find that, either.

    Post edited by rodent_32911467f9 on
  • srieschsriesch Posts: 4,241
    edited December 1969

    The "Fit to" parameter can be found by selecting the item you want to fit to something (your hair for example), then looking in the Parameters pane under General. You might have to scroll down a bit if there are a lot of parameters. You would then change the "Fit To" dropdown to select the item you wanted to fit it to (for example, Genesis 2).
    How are you attempting to move your primitives? Are you using the translate parameter sliders, or the Universal tool? Do you have all the primitives selected at once, or are they parented to each other or part of a group and you have selected the parent item or the group before trying to move them? (Screenshots of the Scene pane might help.)
    Similar question for the parenting, what are your exact steps, and screenshots of the scene pane before and after the drag operation? Is it not letting you start the drag, or when you release the mouse button is it just not finishing the operation, or are you getting some sort of error message?

  • rodent_32911467f9rodent_32911467f9 Posts: 20
    edited December 1969

    Thanks for being so helpful. I was just suddenly called out of town for business, when I return in three days I'll play around with your information and report back.

  • rodent_32911467f9rodent_32911467f9 Posts: 20
    edited December 1969

    I have an hour to mess with this again:

    Let's say I use primitives to create a prop and I'd like to attach a cone to a cylinder.

    I position them as I'd like them, but I can't figure out how to parent them. When I go to Parameters, General, Misc, I get a "Point At" option (can't figure out what that does), but no "fit to".

    I can translate and rotate the cylinder and the cone independently, but not as a unit.

  • srieschsriesch Posts: 4,241
    edited September 2013

    In the Scene pane, click on the cone to select it, then click and drag it over the cylinder and release the mouse button. This should parent the cone to the cylinder (the cone will be indented in the list under the cylinder). At that point, if you move the cylinder anywhere in the scene, the cone will be moved too.

    A second way to do this is to select both the cone and the cylinder, then from the menu, select Create > "New group". The new group can then be selected and moved to move all the things grouped together at once, plus you can give it a meaningful name.

    "Fit to" would be available for things that are designed to be fitted to other things. For example, you can fit clothing to a figure. It won't apply to primitives.

    screenshot,_parenting_and_grouping.png
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    Post edited by sriesch on
  • rodent_32911467f9rodent_32911467f9 Posts: 20
    edited September 2013

    Got it finally!

    Thanks for taking the time to answer questions and going to the trouble of illustrating the answers.

    Post edited by rodent_32911467f9 on
  • rodent_32911467f9rodent_32911467f9 Posts: 20
    edited December 1969

    Okay, one more question for today then I promise I'll turn off the computer and give you a break. The thing will translate but not rotate. The rotate controls are there but they do nothing.

  • srieschsriesch Posts: 4,241
    edited September 2013

    rodent said:
    Okay, one more question for today then I promise I'll turn off the computer and give you a break. The thing will translate but not rotate. The rotate controls are there but they do nothing.

    Which rotate controls are you using, the Parameters (X rotate, Y rotate, Z rotate) or the universal tool in the viewport?
    If you are just using the parameters, they should work by dragging the slider left and right.
    If you are using the universal tool in the viewport, it can be a bit weird to use; try dragging left-right, and if that doesn't rotate it very well (only a little or rapid flipping around), try up-down instead. Are you seeing the rotation rings during the attempted rotation? It can sometimes be tricky to select the controls, sometimes you click on it and as you press the button, DS suddenly changes your selection from one part of the control to another, so you'll start resizing instead of dragging or something. However the rotation ring should disappear if this happens, so you'll know if it does and you can just let go of the mouse button and try again.
    Note that when you rotate or translate, you can choose to do it relative to the object (ie, move an object along it's long axis even if it's tilted) or relative to the entire world (ie, move the object upwards in the scene, even if it's tilted) and a bunch of other options I don't use and forget what they are. You can change this in the "Tool Settings" pane, and the resulting translation/rotation may produce different results.
    (There's also a bug where sometimes if you rotate the object along one axis I think very close to 90 degrees, then one of the other axes' rotation doesn't work anymore, but I can't remember when that happens and I only notice it occasionally, so that's probably not what you're seeing, although it could be.)
    screenshot,_rotate.png
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    screenshot,_tool_settings.png
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    Post edited by sriesch on
  • srieschsriesch Posts: 4,241
    edited December 1969

    One other thing, if you have something fit to something (like clothing or hair fit to a figure) then you won't be able to move it while it is fit to the figure (it's stuck to the figure and moves only when you pose the figure). If you don't like the "fit to" option's position, you'll have to deselect that option and manually move it instead of using "fit to". Not really an option for most clothing of course, but I do that sometimes for hair designed for another figure that can be easily parented to the head instead of fit, or boots that can be parented instead of fit to the feet, or something else that doesn't flex with the figure. Won't be an issue with primitives though.

  • rodent_32911467f9rodent_32911467f9 Posts: 20
    edited December 1969

    Finally figured it out, I had grouped the cone with the cylinder, but then I had cone selected in the drop down menu.

    Also figured out how to use "fit to" to put the shoes on except that they aren't on the feet, they're inside and below. They then move with the figure. I'll work on that when I get home again.

    Thank you for helping me out. I hope the learning curve isn't this steep for too long.

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