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© 2025 Daz Productions Inc. All Rights Reserved.
Comments
Yes, the morphs work
I tested them on all the figures
It's a mind-boggeling
Because I did save human morphs this way before Gen X...and that worked
Ok, so it shouldn't be the transfer itself.
What exactly are you doing when you save it? What save as method? What options?
No, but I found it, this one "click here".
I go like this
File
Save As
Support Asset
Morph Asset(s)
Are you selecting your morph in the Properties box (expand the triangle to get to it)?
Yes, I am
And all the morphs have the P before it
instead of G
I think G just means it's not an actual [P]arameter like the dial is.
If you're doing all of that, and the file is saving, then I really have no idea what's going on.
Only other option I can think of is that you have multiple copies of the data files for the hair, which may cause issues.
/edit
Ok, it's a bug. Kesh had the same type of issues with Zbrush morphs.
http://www.daz3d.com/forums/discussion/27698/
The workaround seems to be export the Zbrush morph as an OBJ and manually invoke the morph loader in DS.
"just in case" ... was looking through some D/S and ZBrush tutorials over on Youtube ... they appear to come in at "0" and are dialed up before saving.
Ah, a bug...something that sound be fixed
Thanks for all the help, maybe i"ll try to figure out my Hexagon to fix this stuff
If Zbrush is easier for you, as I said, just export it as an OBJ from Zbrush and re-import it to DS through morph loader. That method still works.
You can go IN to Zbrush through the bridge, you just can't bridge back to DS with it, hence the obj export method.