save a hair morph

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Comments

  • assmonkeyassmonkey Posts: 0
    edited December 1969

    Yes, the morphs work

    I tested them on all the figures

    It's a mind-boggeling

    Because I did save human morphs this way before Gen X...and that worked

  • Lissa_xyzLissa_xyz Posts: 6,116
    edited December 1969

    Ok, so it shouldn't be the transfer itself.

    What exactly are you doing when you save it? What save as method? What options?

  • patience55patience55 Posts: 7,006
    edited December 1969

    No, but I found it, this one "click here".

  • assmonkeyassmonkey Posts: 0
    edited December 1969

    I go like this

    File
    Save As
    Support Asset
    Morph Asset(s)

  • Lissa_xyzLissa_xyz Posts: 6,116
    edited December 1969

    I go like this

    File
    Save As
    Support Asset
    Morph Asset(s)

    Are you selecting your morph in the Properties box (expand the triangle to get to it)?

    fluxhairtestmorph.jpg
    455 x 557 - 92K
  • assmonkeyassmonkey Posts: 0
    edited December 1969

    Yes, I am

    And all the morphs have the P before it

    instead of G

  • Lissa_xyzLissa_xyz Posts: 6,116
    edited September 2013

    I think G just means it's not an actual [P]arameter like the dial is.

    If you're doing all of that, and the file is saving, then I really have no idea what's going on.

    Only other option I can think of is that you have multiple copies of the data files for the hair, which may cause issues.

    /edit
    Ok, it's a bug. Kesh had the same type of issues with Zbrush morphs.
    http://www.daz3d.com/forums/discussion/27698/
    The workaround seems to be export the Zbrush morph as an OBJ and manually invoke the morph loader in DS.

    Post edited by Lissa_xyz on
  • patience55patience55 Posts: 7,006
    edited December 1969

    "just in case" ... was looking through some D/S and ZBrush tutorials over on Youtube ... they appear to come in at "0" and are dialed up before saving.

  • assmonkeyassmonkey Posts: 0
    edited December 1969

    Ah, a bug...something that sound be fixed

    Thanks for all the help, maybe i"ll try to figure out my Hexagon to fix this stuff

  • Lissa_xyzLissa_xyz Posts: 6,116
    edited September 2013

    If Zbrush is easier for you, as I said, just export it as an OBJ from Zbrush and re-import it to DS through morph loader. That method still works.

    You can go IN to Zbrush through the bridge, you just can't bridge back to DS with it, hence the obj export method.

    Post edited by Lissa_xyz on
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