Difference between shader and material
Hi,
I tried shader products, please checkout my weird image, why does it has texture instead? My understanding was, shader is light emitting from the object, i must be wrong. Please help someone.
i have been also looking for explaination for each and every control tab and tabs on Daz3D 4.6, but not able to find it, please someone link me.
thanks
wtf.png
1010 x 869 - 238K
Comments
A shader usually is shader code that sometimes and sometimes not uses one of more texture maps.
The only "light shader" is omAreaLight shader, which is a light shader that can be applied to material zones.
uberEnvironment, uberPoint and uberSpot are also light shaders.
A shader is the code that tells 3Delight how a light or surface or camera works, but I suspect what you are asking is the difference between a Shader preset and a Materials preset. Both apply a shader and settings for that shader (or a subset of those), but a materials preset stores settings for multiple named materials (such as the surfaces that make up a human figure or a piece of clothing) to give a complete look while a Shader preset has a single set of settings that are applied to all selected surfaces on al selected objects, regardless of the surfaces' names.
Its more difficult to apply them to a garment as shown above though.