Difference between shader and material

OnieOnie Posts: 20
edited December 1969 in New Users

Hi,
I tried shader products, please checkout my weird image, why does it has texture instead? My understanding was, shader is light emitting from the object, i must be wrong. Please help someone.
i have been also looking for explaination for each and every control tab and tabs on Daz3D 4.6, but not able to find it, please someone link me.
thanks

wtf.png
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Comments

  • TotteTotte Posts: 13,977
    edited December 1969

    A shader usually is shader code that sometimes and sometimes not uses one of more texture maps.
    The only "light shader" is omAreaLight shader, which is a light shader that can be applied to material zones.

  • Richard HaseltineRichard Haseltine Posts: 100,948
    edited December 1969

    uberEnvironment, uberPoint and uberSpot are also light shaders.

    A shader is the code that tells 3Delight how a light or surface or camera works, but I suspect what you are asking is the difference between a Shader preset and a Materials preset. Both apply a shader and settings for that shader (or a subset of those), but a materials preset stores settings for multiple named materials (such as the surfaces that make up a human figure or a piece of clothing) to give a complete look while a Shader preset has a single set of settings that are applied to all selected surfaces on al selected objects, regardless of the surfaces' names.

  • TotteTotte Posts: 13,977
    edited December 1969

    uberEnvironment, uberPoint and uberSpot are also light shaders.

    Its more difficult to apply them to a garment as shown above though.
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