Which programme/software is the easiest to use for creating 3D content , clothes and figures?

NinakitaNinakita Posts: 0
edited December 1969 in New Users

I just want to know which is the easiest to use program/ software for creating clothes for DAZ. I'm an artist who works in 2D mainly oil on canvas so the less technical the process for creating the clothes and also Id like to create my own 3D figure. For example a programme that is geared towards sculpting and painting the old fashioned way ie hand-eye coordination. Hexagon seems to have some facility that suits visual artists who are lacking computer tech skills. Which programs are best suited for this type of 3D creation? I should say I have only ever used DAZ 3D in its most basic form I have only read about hexagon which is why I mention it. In the words of David Bowie, I am an absolute beginner!

Comments

  • keshkesh Posts: 0
    edited December 1969

    Hello there,

    3d modeling is still something one needs to put some time into to learn the basic skills and concepts, and with time and experience learn and improve.

    There is no 'easy way' really, because all the programs start from the same bases and more or less offer the same tools to achieve the final results, that is a usable mesh (or in other words the 3d surface that defines a model).

    I'd suggest you start trying several free applications http://www.hongkiat.com/blog/25-free-3d-modelling-applications-you-should-not-miss/ just to see what's it all about. That way you can also start to see which way of working suits you the best, without the problem of wasting money in something you don't like or don't need.

    For a 'plastic' modelling approach, more like sculpting than 'building', there is Zbrush, but that is a rather expensive program, and i wouldn't suggest it as a beginner's starting point. Have a look around, google for 3d modeling tutorials and watch some youtube videos (better from serious modelling software sites... there is really a lot of rubbish around too ^^ ).

  • Richard HaseltineRichard Haseltine Posts: 100,948
    edited December 1969

    The question has also been asked here http://www.daz3d.com/forums/discussion/22067/ so make sure you aren't covering old ground in your replies.

    Ninakita, please remember that the people who read and reply to your question are doing so in their own time - asking the same question in two places means they risk spending that time covering ground that has already been covered in the other thread.

  • jaxprogjaxprog Posts: 312
    edited December 1969

    My personal opinion and bias, save up and get zBrush. Don't settle for less. Digital Tutors can teach you everything you need to know how to use zBrush. Once you learn how to use it from top to bottom and front to back, there won't be anything you can't make.

    I am undertaking Digital Tutors currently and have learned a lot very quickly, granted however you do need to practice using zBrush. zBrush may look complicated by looking at its user interface with all menus and slider controls, but I promise you after you complete the learning path "Quick Start to zBrush", which consists of 5 courses taught by Justin Marshall, you will be surprised at how much you learned and what you can you do just in five courses.

    However, if the price tag is overwhelming and the purchase looks very long term then start off with Hexagon, which although is a little more lite weight than zBrush, it is no doubt effective as well. However again, I am not aware of any training on how to use Hexagon and you may have to rely on forums here to get you through some challenges.

    ...but that's my 2 cents.

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,220
    edited December 1969

    I cannot afford Zbrush but Sculptris is free and gives me a taste!
    is a lot of fun like playdough, modeling clothes prob not its strongpoint though
    Meshmixer is a similar free program that Autodesk now owns and calls 123D sculpt along with 123Dcatch, make and design.

  • jaxprogjaxprog Posts: 312
    edited December 1969

    Hey Wendy,
    I downloaded Autodesk123 catch and setup an account. It looks awesome!!
    I have not used it yet however. I would love to get 50 photos of people and upload them to make new morphs but using other people's images can be a copyright issue :shut:

    So far now it looks like it would be awesome to use to create objects, like walking around your microwave oven taking 50 photos of it and a few angle photos to create... well a microwave. The realism of the output is just incredible.

  • NinakitaNinakita Posts: 0
    edited December 1969

    Thank you everyone for your help. ZBrush and sculptris are more in line with what I had in mind as regards 'sculpting the old fashioned way' - If I could develop software for artists it would be all visual hand-eye coordination. For example I downloaded Hexagon..good price. The interface doesn't look too intimidating but I have already run into problems - I created quite an interesting teapot/lady sculpture in Hexagon and it looked ready to send to DAZ to use as an object ..it looked metallic blue which is what I wanted, so I clicked on the send to DAZ icon ....nothing happened. OK so I figure I am missing an important or several important steps before I can see my design in DAZ studio 4.6 pro. But I am an artist not a technician so here is my wish to all software developers out there. If it was a car I want to get from A to B, I don't want to have to retune the engine or change the catalytic converter or whatever its called!..I don't even want to have to use the gear box- I WANT AN AUTOMATIC!!!!
    In other words when I press send to DAZ ..The software is able to identify what I the artist is looking at within the Hexagon work-space; then calculate automatically the changes needed to prepare the 'object'/ 'sculture' for exporting to the DAZ studio 'work-space'. Amen! :)

  • NinakitaNinakita Posts: 0
    edited December 1969

    I cannot afford Zbrush but Sculptris is free and gives me a taste!
    is a lot of fun like playdough, modeling clothes prob not its strongpoint though
    Meshmixer is a similar free program that Autodesk now owns and calls 123D sculpt along with 123Dcatch, make and design.

    Yes I think all those suggestions are very close to what I want to work with :) Thank you. I'm going to download 123D sculpt to see how I go.

  • NinakitaNinakita Posts: 0
    edited December 1969

    jaxprog said:
    My personal opinion and bias, save up and get zBrush. Don't settle for less. Digital Tutors can teach you everything you need to know how to use zBrush. Once you learn how to use it from top to bottom and front to back, there won't be anything you can't make.

    I am undertaking Digital Tutors currently and have learned a lot very quickly, granted however you do need to practice using zBrush. zBrush may look complicated by looking at its user interface with all menus and slider controls, but I promise you after you complete the learning path "Quick Start to zBrush", which consists of 5 courses taught by Justin Marshall, you will be surprised at how much you learned and what you can you do just in five courses.

    However, if the price tag is overwhelming and the purchase looks very long term then start off with Hexagon, which although is a little more lite weight than zBrush, it is no doubt effective as well. However again, I am not aware of any training on how to use Hexagon and you may have to rely on forums here to get you through some challenges.

    ...but that's my 2 cents.

    Thank you..Im going to save up my 2 cents for a a while to save for Zbrush :)

  • NinakitaNinakita Posts: 0
    edited December 1969

    The question has also been asked here http://www.daz3d.com/forums/discussion/22067/ so make sure you aren't covering old ground in your replies.

    Ninakita, please remember that the people who read and reply to your question are doing so in their own time - asking the same question in two places means they risk spending that time covering ground that has already been covered in the other thread.


    oops! sorry. I'm sure no one will waste their time writing the same thing twice unlike me!

  • NinakitaNinakita Posts: 0
    edited December 1969

    kesh said:
    Hello there,

    3d modeling is still something one needs to put some time into to learn the basic skills and concepts, and with time and experience learn and improve.

    There is no 'easy way' really, because all the programs start from the same bases and more or less offer the same tools to achieve the final results, that is a usable mesh (or in other words the 3d surface that defines a model).

    I'd suggest you start trying several free applications http://www.hongkiat.com/blog/25-free-3d-modelling-applications-you-should-not-miss/ just to see what's it all about. That way you can also start to see which way of working suits you the best, without the problem of wasting money in something you don't like or don't need.

    For a 'plastic' modelling approach, more like sculpting than 'building', there is Zbrush, but that is a rather expensive program, and i wouldn't suggest it as a beginner's starting point. Have a look around, google for 3d modeling tutorials and watch some youtube videos (better from serious modelling software sites... there is really a lot of rubbish around too ^^ ).

    Yep I think its more the plastic modelling approach Im after. Thank you for your feedback.
  • WendyLuvsCatzWendyLuvsCatz Posts: 38,220
    edited December 1969

    jaxprog said:
    Hey Wendy,
    I downloaded Autodesk123 catch and setup an account. It looks awesome!!
    I have not used it yet however. I would love to get 50 photos of people and upload them to make new morphs but using other people's images can be a copyright issue :shut:

    So far now it looks like it would be awesome to use to create objects, like walking around your microwave oven taking 50 photos of it and a few angle photos to create... well a microwave. The realism of the output is just incredible.

    it is fun but at least for me, lots of fails
    I got a usable mesh of my outdoor furniture from it which is on sharecg http://www.sharecg.com/v/63265/view/11/Poser/Sunnyspot but most things end up bumpy if they work at all. http://www.sharecg.com/v/64779/view/5/3D-Model/my-smashed-corolla-LOL!
    all tris and high poly too.

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