I don't know
Ok here it goes.....Is there a way to remove some of my content without uninstalling it....for storage on another hard drive??? I've got like over 500 items ....if so how do you go about doing this...I will need details.....Thanks in advance Trish
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The simplest way would be to uninstall it, then use DIM to install to a different location such as your external drive.
I'm no expert, but would a simple copy and paste, point daz to new directory not work?
Anything that was installed via installer would have to be reinstalled, but anything that was installed via copy and paste a runtime should work, right?
That should at least save some time...Then when reinstalling items that use installers just overwrite. Again, I'm no expert lol
I'm no expert, but would a simple copy and paste, point daz to new directory not work?
Anything that was installed via installer would have to be reinstalled, but anything that was installed via copy and paste a runtime should work, right?
That should at least save some time...Then when reinstalling items that use installers just overwrite. Again, I'm no expert lol
I thought the idea was a selective removal, in which case moving the whole content folder wouldn't work.
I thought the idea was a selective removal, in which case moving the whole content folder wouldn't work.
ah, I missed the "some content" part lol
Richard: I am assuming that I am on the right track here.....I put a render together last night and crashed daz it said I was using too much memory or didn't have enough.....I have windows7 1tb hd with 8 gigs memory....so do you think I have too much stuff loaded into Daz ????
Umm not as content. That means you had to much in the one scene.
jederail; ok thanks that is what I was trying to figure out and didn't know how to say it .....how much stuff can it hold anyway???
It really depends on the items, some take more Ram than others, if a item has diffuse textures, bump textures, displacement textures, specular textures, ambient textures, and refection textures that alone is 6 full texture sets for one item. It can all add up fast, and Some shaders take Ram to calculate for the effects. Also Render to Window takes more ram still. So for large scenes or HEAVY scenes do Render to file and see if that works.
AS for Content, my collection is MUCH larger than yours and Richards makes mine look small. That is not a issue I think.
The scene or the directory? The scene can hold as much as your computer specs allow, at least that's the only limit I've ever hit.
If the directory has a limit I don't think it's been reached and if it did, just create a new directory lol
ok heres an example I took a screen shot of what happened
This scene pushes my PC at render to Window. 4 genesis figures all morphed into different males. All use M4 or M5 textures at High full load, Multi map type, all with clothing and hair and two with beards. The clothing all has Supersuit Fur shaders applied or leather shaders. Full environment set including Sky Dome and Uber base lighting with instanced trees, full scene has Snow Shader applied. And then some props that total 4-6 depending on camera angle so textures for those also. The Render Size is 1000x750 with average render settings of
Raytrace Depth of 4
Pixel Samples (X,Y) of 8
Shadow Samples of 32
Shading Rate at .20
This pushes my Win7 64bit i7 quad with 8Gb Ram to just doable. To me this is a Small scene, to the Ram needed it's a Heavy scene.
Jaderail: I guess that's what I am having trouble understanding .....I put her into Bryce with a ship the pier and an infinite water plane and it works I even changed all her jewelry to gold metal....I am having a hard time converting to Daz I guess...see Bryce render below...I guess its just going to be a trial and error thing...
no I did not know that maybe that is the problem....how do I fix that??? Remember I don't know much about this when you tell me how to correct this...ok...because I don't understand what you just said
Daz 4.5 pro is running, the render is running, but the "Daz Studio application" is just the not responding error that is popping up.
3 windows, 3 applications in task manager. I thought the same thing when I saw it lol, but no, it's only running Daz once
Daz 4.5 pro is running, the render is running, but the "Daz Studio application" is just the not responding error that is popping up.
3 windows, 3 applications in task manager. I thought the same thing when I saw it lol, but no, it's only running Daz onceYou are correct. Okay that leaves very little to test then. Trish can we get a screen cap of the Scene Tab? Be sure you expand so we can see each item loaded. That is done with the little arrow by the items name. That will not be needed if all items list. But some Items might parent and I would like to see all used in the scene that crashes.
ok I had to put it back together hope this is what you wanted....
Hmm... I see nothing that leaps out at me. What is your RAM use with it just Loaded?
Could it be per chance be the tree and the grass? For example, I have 8gb ram as well.. and some plants/flowers/trees etc takes a Load of memory, if I put in one of LB's mighty oak in the scene, it slows my computer a Lot, some of the flowers are like that too.
Perhaps it's something similar when it comes to this tree or the grass? just thinking out loud here basically, in the off chance it might be helpful :)
Also, on your render progress earlier, it said osmething about compiling shader.. so what shader are you using? As Jade said earlier, some shaders a killers when it comes to ram *smiles*
ok I hope I did this right
I remember when I started using 4.x I would get crashes immediately when the render started. Now, this may be a shot in the dark, but it worked for me, go to your render settings->advanced scroll all the way down and click the restore default settings button. It worked for me.
Also, just a tip, That is a lot of grass and leaves. Use depth of field and background images when you can't render distance.Look through your camera setup and remove any thing that is not going to be in the actual render or do multiple renders and put them together in post.
If those fail, try removing objects one by one and rendering. Maybe one of the objects is causing a problem.
Gosh I just feel dumb...I have had this program since Bryce5 and just never played with it at all till now....I have just used it to put stuff in Bryce...I will try what you said Lucifer....and Thanks by the way
Hmm.. that's fine TY. Do you render to Window or do you render to File? Try rendering to File with DAZ Studio Minimized and watch the Ram use. If it never stops climbing I think your hitting RAM limit due to all the Transmaps in the scene. If so just try a few different props, like a different tree if you have it, and less grass if it's not seen in the finished render.
EDIT: Do not feel dumb, we all were in your place once. DS is not a open and use Prg, it must be learned like all are.
Jaderail: Thank you so much for helping me...I just figured out you can make the grass bigger so maybe I can use less....I need a book...or a brain...as far as I know I am rendering to window.... at least a window pops up and starts rendering...ok how do I render to file??
You would laugh, then cry and run away in horror if you witnessed my first attempts with Daz lol
I'm guessing you didn't just pick up Bryce and knew what to do right away, so why would a new program be any different.
Be glad you're still in the daz3d world. Going from Daz3d to Maya, Max, C4d, I still haven't figured out blender lol
Just be patient and post everything you do, ask for advice and help.
Technical issues may be a pain, but in the end, you'll learn to fix them on your own, sometimes lol
On the Render Settings tab, do you have the Progressive Rendering checkbox clicked? If so, unclick it. Progressive Rendering takes much more RAM than bucket rendering.