DAZ 4.6 crashes on rendering

JoltrastJoltrast Posts: 199
edited August 2013 in New Users

I was doing fine with DAZ 3. I had the occasional crash, but nothing like I'm getting since I updated to 4.6. Now I'm getting fatal errors every time I try to render. They're not even big files and the render settings (bucket size etc) are still on default.

Please, if anyone can suggest a way to fix this, I'd be very grateful. Thanks.

Post edited by Joltrast on

Comments

  • JimmyC_2009JimmyC_2009 Posts: 8,891
    edited December 1969

    First of all, what version of DS are you using, and what bit depth (32 or 64)?

    How much RAM does your system have?

  • AJ2112AJ2112 Posts: 1,416
    edited August 2013

    Your not alone friend, I have same issue with DS 4.5,. Specifically with V4,. Will render same scene few times, then freeze or crash. Very strange. Hope someone has a solution

    Post edited by AJ2112 on
  • JoltrastJoltrast Posts: 199
    edited August 2013

    First of all, what version of DS are you using, and what bit depth (32 or 64)?

    How much RAM does your system have?

    DS 4.6 32bit 3.25GB RAM (MAX for 32bit)

    From error log: (May be helpful)
    Current memory load: 57%
    Total physical memory: 3326MB
    Available physical memory: 1420MB
    Total Page File Memory: 4095MB
    Available Page File Memory: 4095MB

    Post edited by Joltrast on
  • TotteTotte Posts: 13,977
    edited December 1969

    One of the differences between DS 3 and 4.5 is some major updates to 3Delight render engine (some which produce better renders art the cost of using more memory).

    With a 32 bit DS 4.6 can barely have 2 figures in a scene and a few props, then you run out of memory when rendering if you render at some size and with some quality. The price you pay for quality is memory.

  • JoltrastJoltrast Posts: 199
    edited December 1969

    That kind of confirms my suspicions. I guess I'm going back to DS3 for the time being then.

  • JaderailJaderail Posts: 0
    edited December 1969

    Just learned this one. Try this. Open Render Settings and turn OFF progressive if on. It eats ram.

  • JoltrastJoltrast Posts: 199
    edited December 1969

    Jaderail said:
    Just learned this one. Try this. Open Render Settings and turn OFF progressive if on. It eats ram.

    Oh thanks for that. I'll give anything a try. Any idea what the setting does?

  • TotteTotte Posts: 13,977
    edited December 1969

    Joltrast said:
    Jaderail said:
    Just learned this one. Try this. Open Render Settings and turn OFF progressive if on. It eats ram.

    Oh thanks for that. I'll give anything a try. Any idea what the setting does?

    It renders multiple times with different shading rate so you see the result faster, or that is what it is supposed to do ;-)
    Forget that one as I thought everyone knew about Progressive rendering, my bad.

  • adamr001adamr001 Posts: 1,322
    edited December 1969

    Progressive Rendering is the setting that gives you kind of a "rough overall render" and then slowly refines it until it's done. This consumes considerably more RAM but lets you see the entire scene quickly.

  • JaderailJaderail Posts: 0
    edited December 1969

    adamr001 said:
    Progressive Rendering is the setting that gives you kind of a "rough overall render" and then slowly refines it until it's done. This consumes considerably more RAM but lets you see the entire scene quickly.
    Sayz the man who taught me. Mine been off so long I forgot about it.
  • JoltrastJoltrast Posts: 199
    edited December 1969

    adamr001 said:
    Progressive Rendering is the setting that gives you kind of a "rough overall render" and then slowly refines it until it's done. This consumes considerably more RAM but lets you see the entire scene quickly.

    Ah yeah, something like that would kill my PC dead. Thanks for the explanation. No testing today though as my GFX card decided to go "belly up" last night.

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