DAZ 4.6 crashes on rendering
I was doing fine with DAZ 3. I had the occasional crash, but nothing like I'm getting since I updated to 4.6. Now I'm getting fatal errors every time I try to render. They're not even big files and the render settings (bucket size etc) are still on default.
Please, if anyone can suggest a way to fix this, I'd be very grateful. Thanks.
Post edited by Joltrast on
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First of all, what version of DS are you using, and what bit depth (32 or 64)?
How much RAM does your system have?
Your not alone friend, I have same issue with DS 4.5,. Specifically with V4,. Will render same scene few times, then freeze or crash. Very strange. Hope someone has a solution
DS 4.6 32bit 3.25GB RAM (MAX for 32bit)
From error log: (May be helpful)
Current memory load: 57%
Total physical memory: 3326MB
Available physical memory: 1420MB
Total Page File Memory: 4095MB
Available Page File Memory: 4095MB
One of the differences between DS 3 and 4.5 is some major updates to 3Delight render engine (some which produce better renders art the cost of using more memory).
With a 32 bit DS 4.6 can barely have 2 figures in a scene and a few props, then you run out of memory when rendering if you render at some size and with some quality. The price you pay for quality is memory.
That kind of confirms my suspicions. I guess I'm going back to DS3 for the time being then.
Just learned this one. Try this. Open Render Settings and turn OFF progressive if on. It eats ram.
Oh thanks for that. I'll give anything a try. Any idea what the setting does?
Oh thanks for that. I'll give anything a try. Any idea what the setting does?
It renders multiple times with different shading rate so you see the result faster, or that is what it is supposed to do ;-)
Forget that one as I thought everyone knew about Progressive rendering, my bad.
Progressive Rendering is the setting that gives you kind of a "rough overall render" and then slowly refines it until it's done. This consumes considerably more RAM but lets you see the entire scene quickly.
Ah yeah, something like that would kill my PC dead. Thanks for the explanation. No testing today though as my GFX card decided to go "belly up" last night.