Annoying buckling and stretches when converting clothing
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in New Users
Hello
When I use the clothing converter it sometimes happen, that a collar of a shirt, a strap of a bikini, a choker or a necklace and similar is like sticking to the figure and bends with the skin so that annoying stretches or buckling appears. I had the thinking, that this might be solved with weight mapping, so I tried to use the weight painting tool to make the stretched areas blue, removing the weight on this spot but somehow this did not help.
Did I forget something here? Do I have to bake the weight map or something? Is there a tutorial I can follow to fix these issues?
Comments
The converters usually adjust the clothing to follow chnages in the underlying shape - that can introduce kinks. It certainly isn't weight-related, that's just about the effect of temporary transforms (joint bends, dForme, dForce) but you are looking at chnages to the base mesh (and then, perhaps, projections of morphs if your figure is not in the base shape). If the kinks are worse after morphing than on the base shape then a Smoothing Modifier (Edit>Figure>Geometry>Apply Smoothing Modifier) or a custom morph may help.