Daz suddenly very slow at adding figures to scene
DrHemulen
Posts: 85
DAZ has suddenly become very slow at adding figures to the scene. Last week it took it 3-5 seconds, now it's around 30-50 :-/ Figures are the same, Genesis / Genesis 2 bases for instance.
Anyone knows what's up?
Is there a cache I could clear somewhere?
Have I installed one too many products?
Comments
What are your system specs with regard to RAM, and is it the 32 bit or 64 bit version you are using? What is the version number that you are using, Help > About DAZ Studio will tell you?
How many figures are you trying to load in a scene at the same time, and are you loading from a saved scene, or from the Content Library?
I have 16 gigs of RAM, running the latest 64 bit release (4.6.0.18), but it's the same with the public beta. I see this when adding a single figure to an empty scene. I do not load any default scenes at startup.
I tried cleaning orphan files, condensing and processing metadata queue in my library, but that had no effect.
I have the same setup, using 64 bit with 16GB RAM, and I loaded eight figures from the Content Library with no problem at all. They all loaded in a few seconds, as usual.
When you run DS, and start loading figures, you could take a look in the Task Manager to see if there are any clues there, is it using extra RAM etc, and what other processes are running as well. I really don't know what to tell you, but it is unlikely to be too much content, I have around 2,000 items available in DS with no slowdown.
If you hold on for a little while, maybe Mike or Adam will be able to help more.
I found the issue. The log file had like 20 pages of this at every load of any figure:
WARNING: fileinput\dzassetdaz.cpp(5138): Could not find target property for formula: GenesisFemale:/data/DAZ 3D/Genesis 2/Female/Morphs/FWArt/Neomi/Neomi.dsf#Neomi_Body?value in file : /data/DAZ 3D/Genesis 2/Female/Morphs/FWArt/Neomi/Neomi.dsf
I uninstalled Neomi, and that fixed it.
Thanks for helping me rule out some stuff :)
Glad you got it worked out, well done.
I am getting the same issue with neomi for some reason. Just had my render crash, checked my log file and it was there... weird... Not sure why.