AWE Surface Shader - a new physically plausible shader for DAZ Studio and 3delight

2

Comments

  • wowiewowie Posts: 2,029
    edited September 2018
    Oso3D said:

    No, what I'm saying is that there's no place to put maps.

    This is after applying 'AWE Base Dielectric'

    The shader files aren't in the proper folders. These folders:

    resources/

    scripts/

    shaders/

    should be inside your DAZ Studrio application folder.

    Post edited by wowie on
  • Oso3DOso3D Posts: 15,021
    edited September 2018

    The shader presets are in Shader Presets/wowie, just like in the zip file.

    Where should they be?

    Yes, and I have all the files in the proper folders.

     

    Post edited by Oso3D on
  • wowiewowie Posts: 2,029
    Oso3D said:

    The shader presets are in Shader Presets/wowie, just like in the zip file.

    Where should they be?

    They should be in your My DAZ Library folder, where DS keeps the runtime, data and various things like presets.

  • Oso3DOso3D Posts: 15,021

    Yes, I have them there

     

    presets.png
    595 x 239 - 26K
  • wowiewowie Posts: 2,029

    OK. So it seems only the shader files (not shader presets) that's in the wrong place. If you right click on the DAZ Studio icon, you should be able to bring up the DAZ Studio 4 app folder by choosing 'Open File Location' from the context menu. This is where the shader files and render script should be placed

    For me, it's in the default C:\Program Files\DAZ 3D\DAZStudio4\

    If you ido a custom install or have a different build, then it should be placed in there instead.

  • Oso3DOso3D Posts: 15,021

    The shaders are in: My DAZ 3D Library\Shaders\wowie

    aweSurface.sdl and aweSurface___displacement.sdl

    Is that the wrong location?

  • wowiewowie Posts: 2,029
    Oso3D said:

    The shaders are in: My DAZ 3D Library\Shaders\wowie

    aweSurface.sdl and aweSurface___displacement.sdl

    Is that the wrong location?

    Yes. that's the wrong folder. Those compiled Renderman .sdl files should be in the DAZ Studio app folder.

  • Oso3DOso3D Posts: 15,021

    Hahahah, oh man. Yeah, it's been a year+ since I've installed anything in THAT tree. duh.

    Thanks.

     

  • caravellecaravelle Posts: 2,473

    Thank you very much for all your hard work! This shader looks very promising - but is it Windows only?

  • Oso3DOso3D Posts: 15,021

    Any tips on enhancing caustic effect? I have transmission shadow at 100%, not sure that's the right thing.

     

  • wowiewowie Posts: 2,029
    edited September 2018
    caravelle said:

    Thank you very much for all your hard work! This shader looks very promising - but is it Windows only?

    I only have access to Windows, but the ones DAZ will bundle with the commercial pack should work on OSX. It is possible to hack the Windows files so it would work on OSX. You just need to edit the folder references in the .dsa files so it will have OSX folders.

    Oso3D said:

    Any tips on enhancing caustic effect? I have transmission shadow at 100%, not sure that's the right thing.

    The transmission shadows will largely depend on the softness of the shadows you use on the lights. As for photon mapped caustics, I have no idea since I never tested them, but you need photon emitting lights for that.

    Edit: I totally forgot about this. I limited transmission shadows so it is only enabled when you have transmission and Use Face Forward. Mostly because using transmission shadows on models with actual thickness will look strange.

    Post edited by wowie on
  • Oso3DOso3D Posts: 15,021

    Whew. 44 minute render.

    I'm not sure what the black line is from, on the edge off the rock; maybe it's the lights or something?

    Really high quality, for 3dl!

     

    Crystal on Rock.jpg
    1300 x 1000 - 328K
  • wowiewowie Posts: 2,029
    Oso3D said:

    I'm not sure what the black line is from, on the edge off the rock; maybe it's the lights or something?

    Does the rock has SubD? On some non SubD props, black areas may appear with non optimal smoothing angles.

  • Thanks for the shader wowie,Oso3D that render looks great I use 3delight and Opengl on my laptop so these new shaders are great.

  • caravellecaravelle Posts: 2,473
    edited September 2018
    wowie said:
    caravelle said:

    Thank you very much for all your hard work! This shader looks very promising - but is it Windows only?

    I only have access to Windows, but the ones DAZ will bundle with the commercial pack should work on OSX. It is possible to hack the Windows files so it would work on OSX. You just need to edit the folder references in the .dsa files so it will have OSX folders.

    Thank you, but instead of making a mess on my Mac (I'm really good at this) I think I'll wait for the Daz bundle... winksmiley

     

    Post edited by caravelle on
  • wowiewowie Posts: 2,029
    caravelle said:

    Thank you, but instead of making a mess on my Mac (I'm really good at this) I think I'll wait for the Daz bundle... winksmiley

    I'll check with DAZ to see if I can distribute the OSX version of the shader.

  • caravelle said:
    wowie said:
    caravelle said:

    Thank you very much for all your hard work! This shader looks very promising - but is it Windows only?

    I only have access to Windows, but the ones DAZ will bundle with the commercial pack should work on OSX. It is possible to hack the Windows files so it would work on OSX. You just need to edit the folder references in the .dsa files so it will have OSX folders.

    Thank you, but instead of making a mess on my Mac (I'm really good at this) I think I'll wait for the Daz bundle... winksmiley

     

    Yeah, Mac user here too, I guess I can wait a couple of days more for the commercial package, but lol it aint easy:)

  • mindsongmindsong Posts: 1,701

    So... The 'real' product is out today, which looks good and well-priced for my sensibilities.

    My question, (yesterday before today's release, and still today), what is this freebie, relative to the new commercial product?

    (to be sure, I'll probably buy the 'real thing' at some point, but am still curious...)

    Tnx, and good luck with the new store product. The blurb and renders are compelling!

    cheers,

    --ms

  • wowiewowie Posts: 2,029
    mindsong said:

    So... The 'real' product is out today, which looks good and well-priced for my sensibilities.

    My question, (yesterday before today's release, and still today), what is this freebie, relative to the new commercial product?

    (to be sure, I'll probably buy the 'real thing' at some point, but am still curious...)

    Tnx, and good luck with the new store product. The blurb and renders are compelling!

    cheers,

    --ms

    The freebie contains only AWE Surface shader.

    The AWE Shading Kit includes additional shaders, mainly new area light shaders which can cut render times up to 50%. There's also a new environment sphere shader with added flexibility. These two shaders can be used with the included light emitter props/figures and environment sphere with properly oriented normals.

  • RAMWolffRAMWolff Posts: 10,212

    Are you going to start a new thread for the product so we can see what others are able to achieve with your fabulous new 3Delight shader system?  Be good for Q & A's too! 

  • wowiewowie Posts: 2,029
    edited September 2018
    RAMWolff said:

    Are you going to start a new thread for the product so we can see what others are able to achieve with your fabulous new 3Delight shader system?  Be good for Q & A's too! 

    Sure. I can start a new thread. Since the pack has stuff that's not in the freebie. Here's the thread in the PA Commercial Products section - https://www.daz3d.com/forums/discussion/280441/awe-shading-kit-for-daz-studio-and-3delight

    When I got around to it, I'll be posting my modified version of mustakettu's Radium AreaPT lights and new point/spot/distant light on another thread.

    Post edited by wowie on
  • RAMWolffRAMWolff Posts: 10,212

    yes

  • mindsongmindsong Posts: 1,701
    wowie said:
    mindsong said:

    So... The 'real' product is out today, which looks good and well-priced for my sensibilities.

    My question, (yesterday before today's release, and still today), what is this freebie, relative to the new commercial product?

    (to be sure, I'll probably buy the 'real thing' at some point, but am still curious...)

    Tnx, and good luck with the new store product. The blurb and renders are compelling!

    cheers,

    --ms

    The freebie contains only AWE Surface shader.

    The AWE Shading Kit includes additional shaders, mainly new area light shaders which can cut render times up to 50%. There's also a new environment sphere shader with added flexibility. These two shaders can be used with the included light emitter props/figures and environment sphere with properly oriented normals.

    great, thanks!

    --ms

  • srieschsriesch Posts: 4,241

    1) Is it possible to use either or both the free and commercial versions of the shaders in old DS 4.8, either partly or fully? 

    2) The "scripted 3Delight" render option doesn't seem to do anything.  Is that because I'm running 4.8, or is that the missing RaytracerGeneralRS.dsa file mentioned earlier? 

    3) where would I find the missing RaytracerGeneralRS.dsa?

    I'm just starting to try to experiment with this, I'd be curious if anybody has any interesting sets of settings that I should try testing with.

  • wowiewowie Posts: 2,029
    sriesch said:

    1) Is it possible to use either or both the free and commercial versions of the shaders in old DS 4.8, either partly or fully? 

    The shader files are identical. So even if one overwrites the other, you will still be using the same shader.

    sriesch said:

    2) The "scripted 3Delight" render option doesn't seem to do anything.  Is that because I'm running 4.8, or is that the missing RaytracerGeneralRS.dsa file mentioned earlier? 

    When the files are placed in the correct folder, it should work on DS 4.7 and up. My guess would be you've misplaced the DS app folder files.

    sriesch said:

    3) where would I find the missing RaytracerGeneralRS.dsa?

    I'm just starting to try to experiment with this, I'd be curious if anybody has any interesting sets of settings that I should try testing with.

    Assuming you're using Windows (as I am)

    mustakettu's render script files (the first line is the folder, the second line is the filename).

    C:\Program Files\DAZ 3D\DAZStudio4\scripts\support\DAZ\ScriptedRenderer\RaytracerGeneral 
    RaytracerGeneralRS.dsa
    C:\Program Files\DAZ 3D\DAZStudio4\resources\Scripted Renderer\RaytracerDraft
    RaytracerDraft.dsa
    C:\Program Files\DAZ 3D\DAZStudio4\resources\Scripted Renderer\RaytracerFinal
    RaytracerFinal.dsa

  • wowiewowie Posts: 2,029
    edited December 2018

    Uploaded AWE Surface 1.1, mustakettu's light shader, along with new point/spot/distant light and the shadow catcher shader. See the second post for details.

    Post edited by wowie on
  • RAMWolffRAMWolff Posts: 10,212

    Oh goodie, an update!  :-)

  • Grabbing the freebie for now, have put the full kit on my wishlist! Thanks for making this available! :)

  • wowiewowie Posts: 2,029

    Quickfix. There was a bug with transmission materials due to improper bias setting. If you download the update, please redownload the shader.

    Sorry for the inconvenience.

  • wowiewowie Posts: 2,029

    For those who don't want to wait for the DIM update.

    Updated the shader to build 1.2. See the first post for details/changelog.

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