My first ever try to pose something ended in huge confusion...
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My first ever try to pose something ended in huge confusion - do the guys which made those never looked at a mirror *or* I am making some grave newbie mistake?
G8M looks slightly better but "slightly" don't counts. And I am afraid to look at the female characters...
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g3m.png
1038 x 889 - 635K
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g8m.png
1038 x 889 - 557K
Post edited by handel_035c4ce6 on
Comments
Moved to New Users forum as it was not a product suggestion.
How are you achieving the pose? It should be a mix of collar and shoulder bones. I think there's an expectation that there will be some twist, too - this has been discussed before and the world seems to be divided between those who can more or less lift their arms (not quite that far in my case) directly and those who have to bring the arm forward to get it upright.
I just wanted to raise the hand - now when I repeated the pose I see I selected "Left Shoulder Bend" and lifted it and then selected "Left Forearm Bend" and pushed it counterclockwise to raise it. Being careful not to twist it I kept it in one plane so as seen at the picture the deformation is less but still exists.
Can you get your asrm vertical like that? Just sticking it out to the side and raising it up without any twisting, so that you palm is facing sideways away from you?
It is possible but not feeling natural. But why this is possible? I didn't turn off the constraints.
I can't really see what your arrow is pointing at, on these small images. So, I fail to see what the problem is. I can't look at myself raising my arm like that in a mirror at the moment, so I can't compare, either. Ouf of curiosity could you elaborate on what exactly isn't anatomically correct in this pose?
Those are only thumbnail - click on them to see the full image:-)
I'd have to agree with Richard. Probably the only time a person's arm would be in that pose is in a torture scene. It's not something people normally do. Or if you're that one kid in class who wants to answer a question so bad it hurts: "Oh! Oh! Ooooooh! Pick me!"
You are messing the real life and the 3D modeling. I did nothing more then just make 2 simple pose movement and ended like this - I just wanted to raise the hand of the model vertically. But as it is now to raise the hand of the model vertically I first have to rotate it at 180 degrees. I didn't turn off the constraint or something, so this should either be not legit or should be shown correctly.
Edit: I just tried to rotate the hand at 180 degrees so the palm of the hand to be turned toward the head - it is quite natural pose. And it is not possible - the constraint prevents this rotation (but being a complete newbie I admit I may have made some silly mistake with this rotation).
Sorry, I was having a little fun. I hope I didn't offend. But seriously, Genesis may have its flaws, but I don't think you'll find any models at the hobbyist level that come close in terms of quality. When you bend some joints, you may get some deformation. If you think it's bad now, you should have seen Victoria 3/4, but anyway, you can use d-formers to shape or mold those areas that are out of shape. Just look for a tutorial on d-formers (usually called deformers or dformers) on youtube. You certainly don't have to use them (a lot of people don't) but if you care about every little detail, then d-formers and morphs are a way to fix all those little things.
Why don't you use the Pose Controls. If the joint bending dosn't look natural there are a few products that take care of that. Every joint pulled to its limit reveals that the bending isn't perfect.
I was thinking about those called Bend Control by Zev0 for the various generations, but while looking at the description unfortunatley there is nothing for the arms. eg. Bend Control Bundle for Genesis 8 Female(s) and Male(s)
Maybe Zone Smoother Genesis 3 can help with that. I think it uses some kind of smoothing to relax the mesh distortions that can occure with extreme bendings.
Beside of the Genesis 2 TriAx™ Bulge-WeightMaps The newer generations use those Joint Controled Morphs [JCM] and products like the Bend Control will add various JCM's on top for more natural joint bulges.
Have a look at the comparison image I made quickly to show the Arms Up-Down Pose Control, you can see the pJCMCollarUp morphs at about 80% you still can turn them up a bit.
For this, you need to rotate the forearm as well as the hand (if you have limits on). That does mimic the real world to a point... if you grab your forearm above the wrist to keep it from turning, your hand only rotates a few degrees, but if you let go, your forearm twists too and you can go 180 degrees.
Edited to fix messed up blockquote.