Set rotation point to center of geometry?

I purchased a par of boots but they seems to be a bit messed up, even if I go into the joint editor and reset everything to 0 they do not mirror eachother, the left boot is lower and tilted and it appears to be messing things up in my exports

If I export the boots into blender I can reset the pivot point to the center of the geometry and then they behave normally but the object is now 1 large mesh and not neatly broken into its seperate materials, so re-skinning it is a giant pain.

Rather than fixing the artists mistake and having to export>fix>re-import>reskin is there a simple way to reset an objects pivot point within Daz?

Comments

  • Syrus_DanteSyrus_Dante Posts: 983
    edited September 2018

    One thing I would try is to see if the rigging need some fixing the with the joint editor active. Maybe the bone placement differs from the conformer figure, guessing it is some genesis generation.

    To have the rigging of the boots exactly aligned to the genesis figure, with the joint editor active first select the genesis figure then Ctrl+select the boots in the Scene pane. Next right-click the viewport and choose Edit>Transfer Rigging (Figure Space). This does position every joint with the same bone name likewise the genesis figure. Then right-click again and choose Memorize>Memorize Figure Rigging this step is important for fitting otherwise the joint editings have no effect while conforming.

    It could also be that the geometry of one boot isn't symetric and mirrored. In this case you could position the unfitted boots with the transform properties manualy and export an OBJ. Next you could use Edit>Figure>Geometry>Update Base Geometry to have that fixed. Along with the Transfer Rigging of the Joint Editor tool it should fix everything.

    I the mean time its a good advice to inform the vendor of this product about the issued so it could be fixed by them and others can buy a working product.

    [PS] If you like to work with blender you should take a look into the various Export OBJ settings, there is a checkmark for Write Materials that will create a companion MTL file that stores the Material groups that become Surface Groups in DazStudio once imported. See the Screenshot.

    Post edited by Syrus_Dante on
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