My Toon Ghost is Tiny

edited December 1969 in New Users

I'm new to Daz, just downloaded it a few days ago. I'm trying to make the toon ghost. I have some things figured out but when I save it it's real tiny, the png file that is. What am I not doing? Do I need to rescale it in daz? Thank you

Comments

  • Herald of FireHerald of Fire Posts: 3,504
    edited December 1969

    I'm new to Daz, just downloaded it a few days ago. I'm trying to make the toon ghost. I have some things figured out but when I save it it's real tiny, the png file that is. What am I not doing? Do I need to rescale it in daz? Thank you
    Are you saying the render is too small? You can change the resolution of your renders in the render settings box under 'Dimensions'. Use CTRL+Shift+R to bring up the Render Settings dialog box. From there you can set a fixed resolution for the final render output or select a preset from the drop down box. By default it will render based on the preview window size, so if this is shrunk down then your final render will also be far smaller.

    It's well worth your time to learn to love the render settings. A lot of fine tuning can be done here to give you the best possible output for your images and animations.

  • edited December 1969

    Thanks so much! I'll give that a try :)

  • edited December 1969

    Still coming up real tiny. I do open them from the scenes folder right? Size is 91x91 pixels

  • Herald of FireHerald of Fire Posts: 3,504
    edited December 1969

    Still coming up real tiny. I do open them from the scenes folder right? Size is 91x91 pixels
    The 91x91 image is actually a smaller PNG image designed purely to give you a preview of the scene before you load it. That is not your final image. For that you'll need to click 'Render' and save the resulting file out to a location. If you load that file it should be the correct resolution.
  • SpottedKittySpottedKitty Posts: 7,232
    edited December 1969

    Something you must remember here is that you aren't "making a picture" like you would with Photoshop or GIMP; you're setting up a 3D scene and saving a set of instructions to recreate the objects in that scene, adding textures, lights, cameras etc. The Viewport you see your scene through is not a picture either, it's the view through one of your cameras looking at the scene. The final render you create is a picture, and you must remember you have to save it separately from your scene — saving the scene does not save the render, and saving the render does not save the scene.

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