Smoothing Layered Clothing

D OvD Ov Posts: 103

I have an issue where I have two items on top of another (a blouse underneath a blazer). All in all it looks ok, except the blouse has those ruffles I would like to be in the front. When I play with smoothing settings the results are...not so good to say the least (see the picture). Any suggestions?

The figure is G2, clothing items are for V4.

Thank you

Christine-smoothing issue.png
3840 x 2160 - 6M

Comments

  • You can try it with D-Formers, fix it with ZBrush, or try this product https://www.daz3d.com/fit-control-for-genesis-and-genesis-2-female-s

  • IllidanstormIllidanstorm Posts: 655
    edited August 2018
    You could also remove the ruffles with the geometry editing tool or hide the material if they have separate material zones.
    Post edited by Illidanstorm on
  • D OvD Ov Posts: 103

    Hi Illidanstorm

    Thank you for your suggestions. Let me see what I can accomplish

  • D OvD Ov Posts: 103

    Ok, I don't have Zbrush to start with so I had to go with the opacity suggestion. I made the frill part invisible, added another blouse and made invisible all parts except for the frill. So far so good, but when I apply a smoothing modifier and set collision item as the first blouse, the jacket, especially lapels takes the shape of the frill. If I set collision item to the figure the blouse pokes through.  I perhaps can convert the two items to a single obj and remove poking through items in blender or other editor but then I loose all adjustment controls. Any other suggestions?

  • Smoothing probably isn't the answer. dForce might be, but it would be tricky. How much of the frill is going to be visible anyway? It may be simpler just to hide it entirely. Another otpion, simpler to implement than a merged set, is a morph for the blouse to flatten the frill - you don't need ZBrush for that, Blender can do the job via OBJ Export/Morph Loader Pro - export the figure, blouse, and jacket separately  (hide everything else in the scene, for the blouse make sure it is in Base Resolution if it has SubD applied), place them as separate layers in Blender, adjust the frill without adding or removing any mesh and making sure that Blender is set to Preserve Vertex Order, export just the blouse as OBJ, and, with the blouse selected, import with Morph Loader Pro (make sure the import preset matches the export preset you used for the OBJ).

  • D OvD Ov Posts: 103

    Hey Richard, thanks for the thoughts. The frill has to be there, that was the primary reason I used that particular blouse. So I am using this https://www.daz3d.com/v4-ruffle.

    dForce is a no go most of the time for me, all those explosions caused by collisions are frustrating. The other suggesiton of yours I will give a try.

     

  • D OvD Ov Posts: 103

    ok, I am afraid I don't want to flatten the frills, I need them to be visible as frills. I continue experimenting with blazers though.

  • Ah, then you need a blazer with a neckline that liews outside the frills - which may be tricky.

  • D OvD Ov Posts: 103

    Playing with this one https://www.daz3d.com/female-business-suit

    This is not quite the outfit though. I would like to create a 70s style model. Found bell bottom pants, the blouse and now looking for a blazer. Something like this

    seventies-example-suit.jpg
    107 x 355 - 23K
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