What is this little cube called when listing the lights?

NovicaNovica Posts: 23,887
edited August 2013 in New Users

Over in my studio, I'm listing the lights as I review the sets and what is that cube called by the words Lights? (I know it has the UberEnvironment, etc)

lightbox.jpg
500 x 224 - 19K
Post edited by Novica on

Comments

  • JaderailJaderail Posts: 0
    edited December 1969

    That is a Default group. As in loads as a Group.

  • NovicaNovica Posts: 23,887
    edited December 1969

    Thanks :) I had listed the lights as the two distant, with one being the UE2, but wasn't sure if I was missing something. Appreciate it!

  • SzarkSzark Posts: 10,634
    edited December 1969

    More precise it is a Null Object that is used to Group things together.

  • JaderailJaderail Posts: 0
    edited December 1969

    Szark said:
    More precise it is a Null Object that is used to Group things together.
    Get all techy and see If I care. But yep its a Named Null with items then Parented to it. Very useful things IMHO.
  • SzarkSzark Posts: 10,634
    edited December 1969

    LOL :P Well I just had to. :P

  • jestmartjestmart Posts: 4,449
    edited August 2013

    The Null and Group icons are very similar. The Null has the extra Y shaped edges whereas the Group does not.

    Edit: The icons are shown in the Create drop down menu for future reference.

    Post edited by jestmart on
  • SzarkSzark Posts: 10,634
    edited December 1969

    LOL jestmart...now that is precise. :)

  • JaderailJaderail Posts: 0
    edited August 2013

    I can not decide which one to poke with sharp pointy thing first...

    Post edited by Jaderail on
  • SzarkSzark Posts: 10,634
    edited December 1969

    oh me me I will go first. :P

  • NovicaNovica Posts: 23,887
    edited December 1969

    Well poke poke to all three of you! Tell me when you should use which? This was during my light reviews, so did they use the group or the null, and is there an advantage to either?

    Totally lost.
    Make me wise.
    You have the power.

  • jestmartjestmart Posts: 4,449
    edited December 1969

    A Null could be thought of as a primitive with no geometry. Its primary purpose is to be an anchor for other objects parented to it so they can be manipulated as a group (note the small 'g'). A Group (note capital 'G') is like a virtual folder in to which to collect things with something in common, exactly how you use it is up to you. I use Groups mainly to combine a figure and everything it is wearing in to a character Group. The nice thing about the Group function is that switching visibility of the Group also switches everything in the Group, quite useful when assembling complex scenes.

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