Is there a way of putting holes in clothing, so you can see the skin underneath (like a bullethole for example). Would this mean doing something with transmaps?
A transmap is, indeed, the quickest and easiest way to do this. Transmaps are black and white images, where pure white (255,255,255) is opaque and pure black (0,0,0) is perfectly transparent. Anything in between becomes somewhat transparent, the closer to white you are, the less, the close to black the you are the more... so 64,64,64 is fairly transparent, while 128,128,128 is about 50% transparent, etc.
What I've found is the easiest route to create a transmap, open the texture of the surface of the clothing item in question in your favorite graphics program, create a new layer, floodfill that layer with white. Temporarily reduce layer transparency until you can see the texture below. Then draw your hole with black and floodfill(or carefully color if you want smooth transitions) with your "transparent color". Bring the opacity of the new layer back to 100%. Remove the texture layer. Save the whole thing as a NEW file. Apply the result to the opacity strength channel of the surface of the clothing item and viola.
Is there a way of putting holes in clothing, so you can see the skin underneath (like a bullethole for example). Would this mean doing something with transmaps?
What you can to is to create a transparency map for the surface you want to shoot a hole in. You need some Photoshop or similar skills to do that. There is a shader set for DAZ Studio called Rag-Erator which does that for you.
Oh, it's a little more complicated if the surface you're using already has a transparency map, but it's still quite doable using the layered Image editor. The process is mostly the same except you leave your new layer transparent instead of floodfilling and you bring up the LIE dialog on the opacity map so you can layer in your new file.
Comments
A transmap is, indeed, the quickest and easiest way to do this. Transmaps are black and white images, where pure white (255,255,255) is opaque and pure black (0,0,0) is perfectly transparent. Anything in between becomes somewhat transparent, the closer to white you are, the less, the close to black the you are the more... so 64,64,64 is fairly transparent, while 128,128,128 is about 50% transparent, etc.
What I've found is the easiest route to create a transmap, open the texture of the surface of the clothing item in question in your favorite graphics program, create a new layer, floodfill that layer with white. Temporarily reduce layer transparency until you can see the texture below. Then draw your hole with black and floodfill(or carefully color if you want smooth transitions) with your "transparent color". Bring the opacity of the new layer back to 100%. Remove the texture layer. Save the whole thing as a NEW file. Apply the result to the opacity strength channel of the surface of the clothing item and viola.
What you can to is to create a transparency map for the surface you want to shoot a hole in. You need some Photoshop or similar skills to do that. There is a shader set for DAZ Studio called Rag-Erator which does that for you.
http://www.daz3d.com/rag-erator-for-daz-studio
http://www.daz3d.com/rag-erator-for-poser
edit: Adam posted while I was link hunting....
Sniper Adam!
>.>
<.<<br /> >.>
Oh, it's a little more complicated if the surface you're using already has a transparency map, but it's still quite doable using the layered Image editor. The process is mostly the same except you leave your new layer transparent instead of floodfilling and you bring up the LIE dialog on the opacity map so you can layer in your new file.
What are Transparency Maps?
Thanks for the info guys. I now understand trans maps much better, so I'm off to mess around with them.
Cheers.