Question for each deformation of parts of Genesis and or V4 Fighur
schwarzerthea
Posts: 17
Hello
I work with DAZ 4.6 Pro
When one lies down on the floor, in the position as shown in the picture below.
the forearm, the buttocks, thighs and calves are pressed and flattened by it.
How can I squeeze the forearm , buttocks, thighs and calves individually to this position will allow realistic.
What is the best method to solve this problem?
please excuse my Google English
I hope you understand my question
Ashampoo_Snap_2013.08_.07_14h01m22s_004__.png
807 x 957 - 98K
Comments
You would need to use a D-Former, DS does not have physics built in.
Go to Create > New D-Former with Genesis selected, and that will give you a new dformer under Genesis > hip.
There is a Youtube video here : http://www.youtube.com/watch?v=7SEBV2GHJHA in English
And some in German here http://www.youtube.com/watch?v=Y18VtTZoFC4
There are three parts to this one, if you can understand German?
The one way I can think off is if you apply a smoothing modifier to the figure and set the collide option up as the floor then just play around with the settings.
If you as the others suggests, apply smoothing modifier to Genesis, then collide against the floor it will work.
Too much smoothing will make the Character look too smooth. Check my attached samples.
Thank you for really quick and useful answers
Thanks, JimmyC_2009, for the links, they are very helpful for me to come to terms with the D-Former.
And thanks for the tip with the "smoothing modifier", NeilV1 and Totte, because I had not thought to use it in for the figure.
I previously took the "smoothing modifier" only to clothes to fit.
Thanks :-)
It was Neil who brought up the smoothing/collision idea, so I had to test it and prove it right or wrong, he was right ;-)