joint movement Morph to Maya
Hello
There are some morph packages like "HFS Ultimate Shapes Bundle " that not only changes the shape but the acuall joint position and orientation.
exporting those models to Maya doesn't respect the joints movements, just the shape morph!.
is there a way to actually move the joints as well to new positions without scripting?
thank you
Comments
Is there any suggestions?
I need to morph joints positions too, Is it possible to trasfer joints movement via blendshapes?