joint movement Morph to Maya

mirHadimirHadi Posts: 16

Hello

There are some morph packages like "HFS Ultimate Shapes Bundle " that not only changes the shape but the acuall joint position and orientation.

exporting those models to Maya doesn't respect the joints movements, just the shape morph!.

is there a way to actually move the joints as well to new positions without scripting?

thank you

Comments

  • mirHadimirHadi Posts: 16

    Is there any suggestions?

    I need to morph joints positions too, Is it possible to trasfer joints movement via blendshapes?

     

Sign In or Register to comment.