morphs used
is there a way to tell which character morphs were used on a figure? i like to mix and match morphs and skin mats for variety. problem is, i have one i want to convert to use in genesis, but cant remember which character i used. the genesis morphs are way different than the v4 morphs, so sculpting by hand isnt really an option for me.
Comments
Something like what, for example? Generally speaking, morphs used are all morphs which value is different from 0. What did you had in mind?
like if i used the face morphs from this http://www.renderosity.com/mod/bcs/index.php?ViewProduct=55192/ is there a way to see that its what was used?. i looked through the genesis morphs and they dont have what the v4 morphs++ options do, such as eye depth that i have seen. everything is different.
Most people use GenX to transfer morphs from V4 to genesis, there are several threads on using GenX in the forums here.
http://www.daz3d.com/genesis-generation-x
If you load your character in Ds4, then go to the Parameters pane, and select 'Currently Used' it should show all of the morphs with a non zero value. There wont be a one for one swap available for Generation 4 Morphs++ and Genesis, that is why GenX comes in handy.
When I load character preset and select figure in scene tab, currently used in shaping tab is empty and currently used in parameters tab shows none of the usual user morphs. When I use All menu, all user morphs are grayed out, regardless of the value.
Yeah, that happens when you load a character preset. I find it annoying too. If you dial up a custom character and save the scene, then reload the scene, then Currently Used will correctly show the morphs you used.