morphs used

HellcatHellcat Posts: 98
edited December 1969 in New Users

is there a way to tell which character morphs were used on a figure? i like to mix and match morphs and skin mats for variety. problem is, i have one i want to convert to use in genesis, but cant remember which character i used. the genesis morphs are way different than the v4 morphs, so sculpting by hand isnt really an option for me.

Comments

  • ben98120000ben98120000 Posts: 469
    edited December 1969

    Something like what, for example? Generally speaking, morphs used are all morphs which value is different from 0. What did you had in mind?

  • HellcatHellcat Posts: 98
    edited December 1969

    like if i used the face morphs from this http://www.renderosity.com/mod/bcs/index.php?ViewProduct=55192/ is there a way to see that its what was used?. i looked through the genesis morphs and they dont have what the v4 morphs++ options do, such as eye depth that i have seen. everything is different.

  • JimmyC_2009JimmyC_2009 Posts: 8,891
    edited December 1969

    Most people use GenX to transfer morphs from V4 to genesis, there are several threads on using GenX in the forums here.

    http://www.daz3d.com/genesis-generation-x

    If you load your character in Ds4, then go to the Parameters pane, and select 'Currently Used' it should show all of the morphs with a non zero value. There wont be a one for one swap available for Generation 4 Morphs++ and Genesis, that is why GenX comes in handy.

  • ben98120000ben98120000 Posts: 469
    edited December 1969

    When I load character preset and select figure in scene tab, currently used in shaping tab is empty and currently used in parameters tab shows none of the usual user morphs. When I use All menu, all user morphs are grayed out, regardless of the value.

  • Scott LivingstonScott Livingston Posts: 4,340
    edited December 1969

    When I load character preset and select figure in scene tab, currently used in shaping tab is empty and currently used in parameters tab shows none of the usual user morphs. When I use All menu, all user morphs are grayed out, regardless of the value.

    Yeah, that happens when you load a character preset. I find it annoying too. If you dial up a custom character and save the scene, then reload the scene, then Currently Used will correctly show the morphs you used.
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