Question about mats

valtiel2003valtiel2003 Posts: 0
edited July 2013 in New Users

I am very interested in a product like this one that would work on daz. http://www.renderosity.com/mod/bcs/wicked-nets-materials/97248/
Mats that I can put on clothing to make it look like sexy see through fishnets.
Anybody? *puppy face*

Post edited by valtiel2003 on

Comments

  • JaderailJaderail Posts: 0
    edited December 1969

    Poser Shaders will not work in DAZ Studio, this does not state what format they are. But I have this and it works great http://www.daz3d.com/the-lacemaker

  • Herald of FireHerald of Fire Posts: 3,504
    edited December 1969

    The textures will work fine, but you might need to rework some of the materials to get similar effects. Since the textures are done using opacity maps, it should be a fairly easy process to get things looking the way you want.

  • JaderailJaderail Posts: 0
    edited December 1969

    The Lacemaker HAS Net stocking setting in it, just saying.

  • valtiel2003valtiel2003 Posts: 0
    edited July 2013

    The textures will work fine, but you might need to rework some of the materials to get similar effects. Since the textures are done using opacity maps, it should be a fairly easy process to get things looking the way you want.
    How?
    I have this and it works great http://www.daz3d.com/the-lacemaker

    Thanks a lot.
    And btw how come every time I try to apply a texture or a shader to for example this http://www.daz3d.com/genesis-bikini or http://www.daz3d.com/sexy-silky-for-genesis or some other clothing, it freezes daz and it stops responding?
    How can I work around this or how do I know which clothing works with the lacemaker and which ones don't?
    Post edited by valtiel2003 on
  • jestmartjestmart Posts: 4,449
    edited December 1969

    Be sure to turn smoothing off for every item in your scene before working with surfaces.

  • valtiel2003valtiel2003 Posts: 0
    edited December 1969

    jestmart said:
    Be sure to turn smoothing off for every item in your scene before working with surfaces.

    That did it, thanks!
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