Issue with Star 2.0 Anime Eyes when lighting the scene
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in New Users
If I do not add any light, the "anime eyes" of Star 2.0 looks fine in the rendering, but if I add any kine of light, her eyes looks like not fitting at all, with shades inside, what is the issue?
Also, is there any way that can make her eyes not following the camera? Thanks.
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Screen Shot 2018-07-03 at 9.55.11 PM.png
315 x 284 - 81K
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I only can help with the second issue - select the character, go to the Parameteer tab, select Pose Control from the list, select the head, select eyes, look for the poses side-side and up-down.
but the eyes don't automatically follow the camera, she's looking straight ahead. It could be an optical illusion or the pose you apply, which is usually meant to make her look into the camera.
I just realized that even without putting light in the scene, the anime eyes are actually not at its best position, the eye-whites are set way inside, that's why it's causing shadow inside when lit, but how to fix this?
How did you load Star 2.0? There's a character preset that should load fine.
If you loaded here through "G3F-->Shaping Tab-->Star 2.0", make sure that you are using the "Star 2.0 Load Eyes" Attachment. This will replace the regular eyes with the anime eyes and a special eye socket.
I did. I first loaded Star 2.0 in G3F, and then loaded anime eyes, and then Star 2.0 default skin. And that is the result I got, with socket deeper than it should locate.
If you already loaded the Star figure itself, you don't need the eye set, as it loads with the figure. Please check in the scene tab if your Star has two eye sets loaded?
you only need to load the eyes when you load plain G3F.
Ok, so I won't do the "load eye" to put in the anime eyes for the Star 2.0 character. But here is the problem, especially when I put lights in the scene and render, the eyes obviously doesn't look right. They are too far back inside the head, causes shades too depending on where the light comes from. Does it has anything to do with this "wearable" button?
I followed your advise, discarded the Star 2.0 Character. Use G3F to start, and shaped her to Star, then I loaded Star's anime eyes, choose eye colors, put the Star default skin on. Then I tested with various lights. It sure looks better then before with the original Star 2.0 character, but, you can see the eye balls are still too far back into the head, so when light hits the skull, it shows shadows inside the socket, or flesh color reflected inside. Is this normal with Star 2.0? I do not have this problem with Star, only with Star 2.0.
Mmm... I think the eyes do look okay now. By the way, Stay should load okay if you start her from the right icon if the trplir-screenshot you did (Star 2.0.duf).
I checked the readme page. http://docs.daz3d.com/doku.php/public/read_me/index/33355/start
It says:
Star7's eyes when applied should conform to Genesis 3 Female/Star2.0 and replace her existing eyes. They will transform to fit supported characters and can be adjusted to fit other characters. There are individual and combined posing dials found in Genesis 3 Female's Pose Controls under Head / Eyes / Star2.0 near the bottom. There are two sets of dials, one for the eyedisks and one for the lenses. Due to the shape of each of these being nearly flat and there being such a huge number of morphs available for Genesis 3 Female, all possibilities cannot be automated, so these dials will allow you to fine tune your character should any poke through occur.
First of all thank you for your patience and help. I tried everything I could. In certain lights it looks better but generally, most lights would cast shadow INSIDE the socket. It is bizarre but true that the head itself cast shades onto Star's eyes since they are set too far inside the socket.
If you hide just the Star figure, you'll see that the eyes are a half-sphere with some planes inside. So no spheres like the regular eyeballs. It could be a co struction issue, that there is always a light shadow somewhere.