Easy software to make/edit clothes

gsil247gsil247 Posts: 224

Hi all. So I really like using Daz as its noob friendly for an idiot like me. I'm trying to create/edit clothes for Daz here but Hexagon isn't exactly as noob friendly for me to use. Bottom line, I couldn't even get the damn thing to show up. What programs would you say work with Daz to make clothes for Genesis 3/8 characters? I'm mostly trying to create superhero costumes, but need to add there symbols. Some I may even need to create from sractch. 

 

Any and all help is greatly appreciated. Please don't bash me because I'm new. 

Comments

  • BeeMKayBeeMKay Posts: 7,019

    If Hexagon for some rason didn't create an icon, you can find the program in your program directory in the DAZ3D folder. You can create a shortcut to your desktop from there. If you have installed the Hexagon bridge, you can transfer your base character and the clothing from and to studio easily.

    "Easy" creation of clothes - Marvelous designer is fairly easy to handle. Costs about $500. You could try learning Blender, which is free, but not quite as easy to use.

    Are you sure you want to create  clothing from scratch (which would mean, UV-Mapping, rigging, movement morphs, texturing), or maybe you can much easier use one of the existing supersuits, and just slap your symbols on them? Just wondering, because the symbol thing is much easier to do.

     

     

  • SickleYieldSickleYield Posts: 7,644
    Hi! Making clothes is not easy. With that said: I started out with Blender and the GIMP and still regularly use them. They are free. They are not necessarily easy to use (Krita is preferred by some people on the 2D textures side). Hexagon is usually considered one of the easier programs to use, along with Silo. In general 3D modeling is going to take some learning and practice no matter what the program. Daz3d PAs use all kinds. It's best to do free trials of several and find the interface you like best.
  • gsil247gsil247 Posts: 224
    edited June 2018
    BeeMKay said:

    If Hexagon for some rason didn't create an icon, you can find the program in your program directory in the DAZ3D folder. You can create a shortcut to your desktop from there. If you have installed the Hexagon bridge, you can transfer your base character and the clothing from and to studio easily.

    "Easy" creation of clothes - Marvelous designer is fairly easy to handle. Costs about $500. You could try learning Blender, which is free, but not quite as easy to use.

    Are you sure you want to create  clothing from scratch (which would mean, UV-Mapping, rigging, movement morphs, texturing), or maybe you can much easier use one of the existing supersuits, and just slap your symbols on them? Just wondering, because the symbol thing is much easier to do.

    Lets say i wanted to slap on a symbol on the existing suites, whats the esiest way to go about it? 

    Post edited by gsil247 on
  • SickleYieldSickleYield Posts: 7,644

    Get a 2D image editor, draw the symbol in it, add a decal node to the existing suit (from the "Create" panel in Daz studio), put the image on the decal node.  You will also need a transmap, a black and white image, to show the decal where the edges of the symbol are.  Black is transparent, white is opaque, and it goes in the cutout opacity channel in Surfaces.

  • gsil247gsil247 Posts: 224

    See I'm such a noob, I only understood half of that, and the only half was that you are using English words that I can look up in the dictionary. 

     

    Thank you anyways for your time. 

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,599

    check out this thread too

    https://www.daz3d.com/forums/discussion/9443/the-ultimate-super-hero-freebie-list/p1

    also look up tutorials on using UV templates to paint like this one by Chohole

    http://chohole.ovbi.org/texture_tutorial.htm

    for a good explanation, a UV is the cartesian coordinates of a 3D mesh flattened out like unwrapping the foil of a Lindt Gold bunny, is how people put images on 3D mesh.

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,599

  • SixDsSixDs Posts: 2,384

    Ha! That's perfect, th3Digit. Should be stickied somewhere (actually, its probably sticky everywhere). smiley

  • BeeMKayBeeMKay Posts: 7,019
    edited June 2018
    gsil247 said:

    See I'm such a noob, I only understood half of that, and the only half was that you are using English words that I can look up in the dictionary. 

     

    Thank you anyways for your time. 

    Decals are a good way. Here is a tutorial on how to use them in general, though not for your specific use: https://www.daz3d.com/forums/discussion/75203/wtut-decal-will-s-iray-decal-tutorial/p1

    EDIT: Just realized I totally forgot about this product, it explains how to create transparency maps, too: https://www.daz3d.com/forums/discussion/151576/iray-decal-kit-make-your-own-decals-tutorial-commercial/p1

    /EDIT

    The other option would be using LIE (Layered Image Editor). This is a small tutorial about changing the colour of tattoos, but the first few images of that show you how to open the editor and plug in an image&mask: https://www.daz3d.com/forums/discussion/comment/3711991/#Comment_3711991

    The important thing is that for both methods, you will need the image of your logo image, and a "transparency map". The transparency map is basically a black and white image that shows what of your image is visible, and what not (like Sickleyield said). If you use the logo without it, the white or black edges of your logo image will show.

    Alternately, you can locate the texture map in your content directory, and use your image editor to directly add the logo on them by using layers, and then save that as an additional texture, replace the original texture with it, and be done. But you have to keep an eye on the UV and possible distortions, as shown by th3Digit's image.

    These three methods are fairly easy to learn. They involve a bit of work to create your logo, but once you've mastered them, you can use them on a wide variety of items in your renders.

    EDIT Then there's geoshells, which is a little bit like decals, but I don't have a tutorial handy at the moment... /EDIT

    I'll have a couple of renders cooking today, so I won't have much time for screenshots, but can you please have a look at the tutorials, if anything makes sense to you? Maybe we can go from that point, and see what extra information you need.

    Post edited by BeeMKay on
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